| .. |
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lua_AIAgent.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_AIAgent.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 jaren geleden |
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lua_AIAgentListener.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_AIAgentListener.h
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4c66a91268
Verified and updated memory management with Lua scripts.
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13 jaren geleden |
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lua_AIController.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_AIController.h
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4c66a91268
Verified and updated memory management with Lua scripts.
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13 jaren geleden |
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lua_AIMessage.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_AIMessage.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 jaren geleden |
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lua_AIMessageParameterType.cpp
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4c66a91268
Verified and updated memory management with Lua scripts.
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13 jaren geleden |
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lua_AIMessageParameterType.h
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4c66a91268
Verified and updated memory management with Lua scripts.
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13 jaren geleden |
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lua_AIState.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_AIState.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 jaren geleden |
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lua_AIStateListener.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_AIStateListener.h
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4c66a91268
Verified and updated memory management with Lua scripts.
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13 jaren geleden |
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lua_AIStateMachine.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_AIStateMachine.h
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4c66a91268
Verified and updated memory management with Lua scripts.
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13 jaren geleden |
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lua_AbsoluteLayout.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_AbsoluteLayout.h
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 jaren geleden |
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lua_Animation.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_Animation.h
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 jaren geleden |
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lua_AnimationClip.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_AnimationClip.h
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_AnimationClipListener.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_AnimationClipListener.h
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 jaren geleden |
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lua_AnimationClipListenerEventType.cpp
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e19ff11737
Refactors AnimationClip::Listener::DEFAULT to AnimationClip::Listener::TIME.
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13 jaren geleden |
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lua_AnimationClipListenerEventType.h
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9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
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13 jaren geleden |
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lua_AnimationController.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_AnimationController.h
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 jaren geleden |
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lua_AnimationTarget.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_AnimationTarget.h
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 jaren geleden |
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lua_AnimationValue.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_AnimationValue.h
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c8eda95f47
Animation:
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13 jaren geleden |
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lua_AudioBuffer.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_AudioBuffer.h
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 jaren geleden |
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lua_AudioController.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_AudioController.h
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 jaren geleden |
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lua_AudioListener.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_AudioListener.h
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 jaren geleden |
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lua_AudioSource.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_AudioSource.h
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 jaren geleden |
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lua_AudioSourceState.cpp
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9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
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13 jaren geleden |
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lua_AudioSourceState.h
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9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
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13 jaren geleden |
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lua_BoundingBox.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_BoundingBox.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
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lua_BoundingSphere.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
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lua_BoundingSphere.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 jaren geleden |
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lua_Bundle.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_Bundle.h
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430c002ca4
Updated Bundle::getObjectId() to be consistent with other id getters.
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13 jaren geleden |
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lua_Button.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_Button.h
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1c3fadda4c
Adds Control::setVisible(bool) and Control::isVisible() const
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13 jaren geleden |
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lua_Camera.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_Camera.h
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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13 jaren geleden |
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lua_CameraType.cpp
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9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
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13 jaren geleden |
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lua_CameraType.h
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9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
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lua_CheckBox.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_CheckBox.h
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1c3fadda4c
Adds Control::setVisible(bool) and Control::isVisible() const
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13 jaren geleden |
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lua_Container.cpp
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
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lua_Container.h
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1c3fadda4c
Adds Control::setVisible(bool) and Control::isVisible() const
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13 jaren geleden |
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lua_ContainerScroll.cpp
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9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
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13 jaren geleden |
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lua_ContainerScroll.h
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9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
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lua_Control.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_Control.h
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1c3fadda4c
Adds Control::setVisible(bool) and Control::isVisible() const
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13 jaren geleden |
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lua_ControlAlignment.cpp
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
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13 jaren geleden |
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lua_ControlAlignment.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
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lua_ControlListener.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_ControlListener.h
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
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lua_ControlListenerEventType.cpp
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
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lua_ControlListenerEventType.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
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lua_ControlState.cpp
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
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lua_ControlState.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
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lua_Curve.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_Curve.h
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
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lua_CurveInterpolationType.cpp
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
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13 jaren geleden |
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lua_CurveInterpolationType.h
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9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
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lua_DepthStencilTarget.cpp
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
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lua_DepthStencilTarget.h
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
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lua_DepthStencilTargetFormat.cpp
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
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lua_DepthStencilTargetFormat.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
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lua_Effect.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_Effect.h
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_FileSystem.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
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lua_FileSystem.h
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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13 jaren geleden |
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lua_FlowLayout.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
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lua_FlowLayout.h
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
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lua_Font.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
|
lua_Font.h
|
648dd5474d
Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()).
|
13 jaren geleden |
|
lua_FontJustify.cpp
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_FontJustify.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_FontStyle.cpp
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
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lua_FontStyle.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_FontText.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_FontText.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_Form.cpp
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
|
lua_Form.h
|
1c3fadda4c
Adds Control::setVisible(bool) and Control::isVisible() const
|
13 jaren geleden |
|
lua_FrameBuffer.cpp
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
|
lua_FrameBuffer.h
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
|
lua_Frustum.cpp
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
|
lua_Frustum.h
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
|
lua_Game.cpp
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
|
lua_Game.h
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
|
lua_GameClearFlags.cpp
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
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lua_GameClearFlags.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
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lua_GameState.cpp
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
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lua_GameState.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
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lua_Gamepad.cpp
|
01401b8322
Removes the need for games to call update() on forms and gamepads each frame,
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13 jaren geleden |
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lua_Gamepad.h
|
8069cdcd2a
Changes to Gamepad API
|
13 jaren geleden |
|
lua_GamepadButtonMapping.cpp
|
8a1b50035a
Generate Lua bindings to fix build error.
|
13 jaren geleden |
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lua_GamepadButtonMapping.h
|
8a1b50035a
Generate Lua bindings to fix build error.
|
13 jaren geleden |
|
lua_GamepadGamepadEvent.cpp
|
2798ea8637
Fixes break in gamepad and forms.
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12 jaren geleden |
|
lua_GamepadGamepadEvent.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
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lua_Gesture.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
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lua_Gesture.h
|
7e3cebc40e
Added lua generated files for Gesture support.
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13 jaren geleden |
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lua_GestureGestureEvent.cpp
|
b251d0ded3
Removed PhysicsCharacter public dependencies on btActionInterface.
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13 jaren geleden |
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lua_GestureGestureEvent.h
|
7e3cebc40e
Added lua generated files for Gesture support.
|
13 jaren geleden |
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lua_Global.cpp
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
|
lua_Global.h
|
ff9e8a05de
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 jaren geleden |
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lua_HeightField.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_HeightField.h
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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13 jaren geleden |
|
lua_Image.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_Image.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_ImageControl.cpp
|
d64fd37e0b
Adding a couple setters and changing some method names in ImageControl.
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12 jaren geleden |
|
lua_ImageControl.h
|
d64fd37e0b
Adding a couple setters and changing some method names in ImageControl.
|
12 jaren geleden |
|
lua_ImageFormat.cpp
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_ImageFormat.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_Joint.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_Joint.h
|
5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 jaren geleden |
|
lua_Joystick.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_Joystick.h
|
979c8e2e9d
Big changes to the Gamepad class.
|
13 jaren geleden |
|
lua_Keyboard.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_Keyboard.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_KeyboardKey.cpp
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_KeyboardKey.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_KeyboardKeyEvent.cpp
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_KeyboardKeyEvent.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_Label.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_Label.h
|
1c3fadda4c
Adds Control::setVisible(bool) and Control::isVisible() const
|
13 jaren geleden |
|
lua_Layout.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_Layout.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_LayoutType.cpp
|
bf5037eec6
Removed LAYOUT_SCROLL from Layout::Type enumeration as all containers can now scroll, not depending on layout type.
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13 jaren geleden |
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lua_LayoutType.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_Light.cpp
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
|
lua_Light.h
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
|
lua_LightType.cpp
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_LightType.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_Logger.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_Logger.h
|
430c002ca4
Updated Bundle::getObjectId() to be consistent with other id getters.
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13 jaren geleden |
|
lua_LoggerLevel.cpp
|
430c002ca4
Updated Bundle::getObjectId() to be consistent with other id getters.
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13 jaren geleden |
|
lua_LoggerLevel.h
|
430c002ca4
Updated Bundle::getObjectId() to be consistent with other id getters.
|
13 jaren geleden |
|
lua_Material.cpp
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
|
lua_Material.h
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
|
lua_MaterialParameter.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
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lua_MaterialParameter.h
|
ec3b3dfcd8
Added MaterialParameter::getSampler() and updated lua bindings.
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13 jaren geleden |
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lua_MathUtil.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
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lua_MathUtil.h
|
361a72fb8c
Adds smoothing functions and updates the racer sample to use them.
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13 jaren geleden |
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lua_Matrix.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
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lua_Matrix.h
|
8a1b50035a
Generate Lua bindings to fix build error.
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13 jaren geleden |
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lua_Mesh.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_Mesh.h
|
8bcd9762d8
Adds support for object arrays (i.e. VertexElement*).
|
13 jaren geleden |
|
lua_MeshBatch.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_MeshBatch.h
|
fab194fea2
Added a non-templated "add" method to MeshBatch so Lua can call MeshBatch::add()
|
13 jaren geleden |
|
lua_MeshIndexFormat.cpp
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_MeshIndexFormat.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_MeshPart.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_MeshPart.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_MeshPrimitiveType.cpp
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_MeshPrimitiveType.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_MeshSkin.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_MeshSkin.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_Model.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_Model.h
|
5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 jaren geleden |
|
lua_Mouse.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_Mouse.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_MouseMouseEvent.cpp
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_MouseMouseEvent.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_Node.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_Node.h
|
5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 jaren geleden |
|
lua_NodeCloneContext.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_NodeCloneContext.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_NodeType.cpp
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_NodeType.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_ParticleEmitter.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_ParticleEmitter.h
|
bb658af28e
Updated BB10 projects to work with Lua script support.
|
13 jaren geleden |
|
lua_ParticleEmitterTextureBlending.cpp
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_ParticleEmitterTextureBlending.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_Pass.cpp
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
|
lua_Pass.h
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
|
lua_PhysicsCharacter.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_PhysicsCharacter.h
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
13 jaren geleden |
|
lua_PhysicsCollisionObject.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_PhysicsCollisionObject.h
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
13 jaren geleden |
|
lua_PhysicsCollisionObjectCollisionListener.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_PhysicsCollisionObjectCollisionListener.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_PhysicsCollisionObjectCollisionListenerEventType.cpp
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_PhysicsCollisionObjectCollisionListenerEventType.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_PhysicsCollisionObjectCollisionPair.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_PhysicsCollisionObjectCollisionPair.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_PhysicsCollisionObjectType.cpp
|
b251d0ded3
Removed PhysicsCharacter public dependencies on btActionInterface.
|
13 jaren geleden |
|
lua_PhysicsCollisionObjectType.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_PhysicsCollisionShape.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_PhysicsCollisionShape.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_PhysicsCollisionShapeDefinition.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_PhysicsCollisionShapeDefinition.h
|
5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 jaren geleden |
|
lua_PhysicsCollisionShapeType.cpp
|
5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 jaren geleden |
|
lua_PhysicsCollisionShapeType.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_PhysicsConstraint.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_PhysicsConstraint.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_PhysicsController.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_PhysicsController.h
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
13 jaren geleden |
|
lua_PhysicsControllerHitFilter.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_PhysicsControllerHitFilter.h
|
0b21c11ac0
Scripting support update.
|
13 jaren geleden |
|
lua_PhysicsControllerHitResult.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_PhysicsControllerHitResult.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_PhysicsControllerListener.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_PhysicsControllerListener.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_PhysicsControllerListenerEventType.cpp
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_PhysicsControllerListenerEventType.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_PhysicsFixedConstraint.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_PhysicsFixedConstraint.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_PhysicsGenericConstraint.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_PhysicsGenericConstraint.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_PhysicsGhostObject.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_PhysicsGhostObject.h
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
13 jaren geleden |
|
lua_PhysicsHingeConstraint.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_PhysicsHingeConstraint.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_PhysicsRigidBody.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_PhysicsRigidBody.h
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
13 jaren geleden |
|
lua_PhysicsRigidBodyParameters.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_PhysicsRigidBodyParameters.h
|
6a1c234665
Exposed linear and angular factor methods for PhysicsRigidBody; modified lua bindings to match.
|
13 jaren geleden |
|
lua_PhysicsSocketConstraint.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_PhysicsSocketConstraint.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_PhysicsSpringConstraint.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_PhysicsSpringConstraint.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_PhysicsVehicle.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_PhysicsVehicle.h
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
13 jaren geleden |
|
lua_PhysicsVehicleWheel.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_PhysicsVehicleWheel.h
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
13 jaren geleden |
|
lua_Plane.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_Plane.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_Platform.cpp
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
|
lua_Platform.h
|
16f7339008
Made the Platform abstraction methods used only by Game private.
|
13 jaren geleden |
|
lua_Properties.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_Properties.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_PropertiesType.cpp
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_PropertiesType.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_Quaternion.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_Quaternion.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_RadioButton.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_RadioButton.h
|
1c3fadda4c
Adds Control::setVisible(bool) and Control::isVisible() const
|
13 jaren geleden |
|
lua_Ray.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_Ray.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_Rectangle.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_Rectangle.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_Ref.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_Ref.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_RenderState.cpp
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
|
lua_RenderState.h
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
|
lua_RenderStateAutoBinding.cpp
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
13 jaren geleden |
|
lua_RenderStateAutoBinding.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_RenderStateBlend.cpp
|
59795ae4dc
fixed blend state typo, all blend states can be parsed
|
13 jaren geleden |
|
lua_RenderStateBlend.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_RenderStateDepthFunction.cpp
|
5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 jaren geleden |
|
lua_RenderStateDepthFunction.h
|
5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 jaren geleden |
|
lua_RenderStateStateBlock.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_RenderStateStateBlock.h
|
5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 jaren geleden |
|
lua_RenderTarget.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_RenderTarget.h
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 jaren geleden |
|
lua_Scene.cpp
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
|
lua_Scene.h
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
13 jaren geleden |
|
lua_SceneDebugFlags.cpp
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_SceneDebugFlags.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_ScreenDisplayer.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_ScreenDisplayer.h
|
7e9c449ffc
Fixed another bug with boolean Lua stack values.
|
13 jaren geleden |
|
lua_ScriptController.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_ScriptController.h
|
c6dce31cfe
Fixed the print function in Lua.
|
13 jaren geleden |
|
lua_ScriptTarget.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_ScriptTarget.h
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
13 jaren geleden |
|
lua_Slider.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_Slider.h
|
9cc8a2514f
Updated gameplay-api for v1.6.0.
|
13 jaren geleden |
|
lua_SpriteBatch.cpp
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
|
lua_SpriteBatch.h
|
2cdd0cd1be
Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting.
|
13 jaren geleden |
|
lua_Technique.cpp
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
|
lua_Technique.h
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
|
lua_Terrain.cpp
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
|
lua_Terrain.h
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
|
lua_TerrainFlags.cpp
|
9cc8a2514f
Updated gameplay-api for v1.6.0.
|
13 jaren geleden |
|
lua_TerrainFlags.h
|
5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 jaren geleden |
|
lua_TerrainListener.cpp
|
d64fd37e0b
Adding a couple setters and changing some method names in ImageControl.
|
12 jaren geleden |
|
lua_TerrainListener.h
|
d64fd37e0b
Adding a couple setters and changing some method names in ImageControl.
|
12 jaren geleden |
|
lua_TextBox.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_TextBox.h
|
1c3fadda4c
Adds Control::setVisible(bool) and Control::isVisible() const
|
13 jaren geleden |
|
lua_Texture.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_Texture.h
|
5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 jaren geleden |
|
lua_TextureFilter.cpp
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_TextureFilter.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_TextureFormat.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 jaren geleden |
|
lua_TextureFormat.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_TextureSampler.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_TextureSampler.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_TextureWrap.cpp
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_TextureWrap.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
|
lua_Theme.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_Theme.h
|
8167dc4e88
Adds support for detecting name clashes between Lua bindings and Lua keywords.
|
13 jaren geleden |
|
lua_ThemeSideRegions.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_ThemeSideRegions.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_ThemeStyle.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_ThemeStyle.h
|
8167dc4e88
Adds support for detecting name clashes between Lua bindings and Lua keywords.
|
13 jaren geleden |
|
lua_ThemeThemeImage.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
|
13 jaren geleden |
|
lua_ThemeThemeImage.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 jaren geleden |
|
lua_ThemeUVs.cpp
|
8d2633316e
Keeping my lua bindings up-to-date.
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12 jaren geleden |
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lua_ThemeUVs.h
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8d2633316e
Keeping my lua bindings up-to-date.
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12 jaren geleden |
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lua_Touch.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_Touch.h
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 jaren geleden |
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lua_TouchTouchEvent.cpp
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9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
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13 jaren geleden |
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lua_TouchTouchEvent.h
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9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
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13 jaren geleden |
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lua_Transform.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_Transform.h
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361a72fb8c
Adds smoothing functions and updates the racer sample to use them.
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13 jaren geleden |
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lua_TransformListener.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_TransformListener.h
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 jaren geleden |
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lua_Uniform.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_Uniform.h
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 jaren geleden |
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lua_Vector2.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_Vector2.h
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361a72fb8c
Adds smoothing functions and updates the racer sample to use them.
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13 jaren geleden |
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lua_Vector3.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_Vector3.h
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361a72fb8c
Adds smoothing functions and updates the racer sample to use them.
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13 jaren geleden |
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lua_Vector4.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_Vector4.h
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 jaren geleden |
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lua_VertexAttributeBinding.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_VertexAttributeBinding.h
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 jaren geleden |
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lua_VertexFormat.cpp
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_VertexFormat.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 jaren geleden |
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lua_VertexFormatElement.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_VertexFormatElement.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 jaren geleden |
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lua_VertexFormatUsage.cpp
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9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
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lua_VertexFormatUsage.h
|
9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
|
13 jaren geleden |
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lua_VerticalLayout.cpp
|
50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 jaren geleden |
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lua_VerticalLayout.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 jaren geleden |
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lua_all_bindings.cpp
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |
|
lua_all_bindings.h
|
8d2633316e
Keeping my lua bindings up-to-date.
|
12 jaren geleden |