lua_PhysicsSpringConstraint.h 2.4 KB

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  1. #ifndef LUA_PHYSICSSPRINGCONSTRAINT_H_
  2. #define LUA_PHYSICSSPRINGCONSTRAINT_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for PhysicsSpringConstraint.
  6. int lua_PhysicsSpringConstraint_getBreakingImpulse(lua_State* state);
  7. int lua_PhysicsSpringConstraint_getRotationOffsetA(lua_State* state);
  8. int lua_PhysicsSpringConstraint_getRotationOffsetB(lua_State* state);
  9. int lua_PhysicsSpringConstraint_getTranslationOffsetA(lua_State* state);
  10. int lua_PhysicsSpringConstraint_getTranslationOffsetB(lua_State* state);
  11. int lua_PhysicsSpringConstraint_isEnabled(lua_State* state);
  12. int lua_PhysicsSpringConstraint_setAngularDampingX(lua_State* state);
  13. int lua_PhysicsSpringConstraint_setAngularDampingY(lua_State* state);
  14. int lua_PhysicsSpringConstraint_setAngularDampingZ(lua_State* state);
  15. int lua_PhysicsSpringConstraint_setAngularLowerLimit(lua_State* state);
  16. int lua_PhysicsSpringConstraint_setAngularStrengthX(lua_State* state);
  17. int lua_PhysicsSpringConstraint_setAngularStrengthY(lua_State* state);
  18. int lua_PhysicsSpringConstraint_setAngularStrengthZ(lua_State* state);
  19. int lua_PhysicsSpringConstraint_setAngularUpperLimit(lua_State* state);
  20. int lua_PhysicsSpringConstraint_setBreakingImpulse(lua_State* state);
  21. int lua_PhysicsSpringConstraint_setEnabled(lua_State* state);
  22. int lua_PhysicsSpringConstraint_setLinearDampingX(lua_State* state);
  23. int lua_PhysicsSpringConstraint_setLinearDampingY(lua_State* state);
  24. int lua_PhysicsSpringConstraint_setLinearDampingZ(lua_State* state);
  25. int lua_PhysicsSpringConstraint_setLinearLowerLimit(lua_State* state);
  26. int lua_PhysicsSpringConstraint_setLinearStrengthX(lua_State* state);
  27. int lua_PhysicsSpringConstraint_setLinearStrengthY(lua_State* state);
  28. int lua_PhysicsSpringConstraint_setLinearStrengthZ(lua_State* state);
  29. int lua_PhysicsSpringConstraint_setLinearUpperLimit(lua_State* state);
  30. int lua_PhysicsSpringConstraint_setRotationOffsetA(lua_State* state);
  31. int lua_PhysicsSpringConstraint_setRotationOffsetB(lua_State* state);
  32. int lua_PhysicsSpringConstraint_setTranslationOffsetA(lua_State* state);
  33. int lua_PhysicsSpringConstraint_setTranslationOffsetB(lua_State* state);
  34. int lua_PhysicsSpringConstraint_static_centerOfMassMidpoint(lua_State* state);
  35. int lua_PhysicsSpringConstraint_static_getRotationOffset(lua_State* state);
  36. int lua_PhysicsSpringConstraint_static_getTranslationOffset(lua_State* state);
  37. void luaRegister_PhysicsSpringConstraint();
  38. }
  39. #endif