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- #ifndef LUA_NODECLONECONTEXT_H_
- #define LUA_NODECLONECONTEXT_H_
- namespace gameplay
- {
- // Lua bindings for NodeCloneContext.
- int lua_NodeCloneContext__gc(lua_State* state);
- int lua_NodeCloneContext__init(lua_State* state);
- int lua_NodeCloneContext_findClonedAnimation(lua_State* state);
- int lua_NodeCloneContext_findClonedNode(lua_State* state);
- int lua_NodeCloneContext_registerClonedAnimation(lua_State* state);
- int lua_NodeCloneContext_registerClonedNode(lua_State* state);
- void luaRegister_NodeCloneContext();
- }
- #endif
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