lua_NodeCloneContext.h 545 B

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  1. #ifndef LUA_NODECLONECONTEXT_H_
  2. #define LUA_NODECLONECONTEXT_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for NodeCloneContext.
  6. int lua_NodeCloneContext__gc(lua_State* state);
  7. int lua_NodeCloneContext__init(lua_State* state);
  8. int lua_NodeCloneContext_findClonedAnimation(lua_State* state);
  9. int lua_NodeCloneContext_findClonedNode(lua_State* state);
  10. int lua_NodeCloneContext_registerClonedAnimation(lua_State* state);
  11. int lua_NodeCloneContext_registerClonedNode(lua_State* state);
  12. void luaRegister_NodeCloneContext();
  13. }
  14. #endif