lua_SpriteBatch.h 680 B

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  1. #ifndef LUA_SPRITEBATCH_H_
  2. #define LUA_SPRITEBATCH_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for SpriteBatch.
  6. int lua_SpriteBatch__gc(lua_State* state);
  7. int lua_SpriteBatch_draw(lua_State* state);
  8. int lua_SpriteBatch_finish(lua_State* state);
  9. int lua_SpriteBatch_getMaterial(lua_State* state);
  10. int lua_SpriteBatch_getProjectionMatrix(lua_State* state);
  11. int lua_SpriteBatch_getSampler(lua_State* state);
  12. int lua_SpriteBatch_getStateBlock(lua_State* state);
  13. int lua_SpriteBatch_setProjectionMatrix(lua_State* state);
  14. int lua_SpriteBatch_start(lua_State* state);
  15. int lua_SpriteBatch_static_create(lua_State* state);
  16. void luaRegister_SpriteBatch();
  17. }
  18. #endif