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- #ifndef LUA_SPRITEBATCH_H_
- #define LUA_SPRITEBATCH_H_
- namespace gameplay
- {
- // Lua bindings for SpriteBatch.
- int lua_SpriteBatch__gc(lua_State* state);
- int lua_SpriteBatch_draw(lua_State* state);
- int lua_SpriteBatch_finish(lua_State* state);
- int lua_SpriteBatch_getMaterial(lua_State* state);
- int lua_SpriteBatch_getProjectionMatrix(lua_State* state);
- int lua_SpriteBatch_getSampler(lua_State* state);
- int lua_SpriteBatch_getStateBlock(lua_State* state);
- int lua_SpriteBatch_setProjectionMatrix(lua_State* state);
- int lua_SpriteBatch_start(lua_State* state);
- int lua_SpriteBatch_static_create(lua_State* state);
- void luaRegister_SpriteBatch();
- }
- #endif
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