lua_ParticleEmitter.h 3.7 KB

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  1. #ifndef LUA_PARTICLEEMITTER_H_
  2. #define LUA_PARTICLEEMITTER_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for ParticleEmitter.
  6. int lua_ParticleEmitter__gc(lua_State* state);
  7. int lua_ParticleEmitter_addRef(lua_State* state);
  8. int lua_ParticleEmitter_draw(lua_State* state);
  9. int lua_ParticleEmitter_emitOnce(lua_State* state);
  10. int lua_ParticleEmitter_getAcceleration(lua_State* state);
  11. int lua_ParticleEmitter_getAccelerationVariance(lua_State* state);
  12. int lua_ParticleEmitter_getColorEnd(lua_State* state);
  13. int lua_ParticleEmitter_getColorEndVariance(lua_State* state);
  14. int lua_ParticleEmitter_getColorStart(lua_State* state);
  15. int lua_ParticleEmitter_getColorStartVariance(lua_State* state);
  16. int lua_ParticleEmitter_getEmissionRate(lua_State* state);
  17. int lua_ParticleEmitter_getEnergyMax(lua_State* state);
  18. int lua_ParticleEmitter_getEnergyMin(lua_State* state);
  19. int lua_ParticleEmitter_getNode(lua_State* state);
  20. int lua_ParticleEmitter_getParticlesCount(lua_State* state);
  21. int lua_ParticleEmitter_getPosition(lua_State* state);
  22. int lua_ParticleEmitter_getPositionVariance(lua_State* state);
  23. int lua_ParticleEmitter_getRefCount(lua_State* state);
  24. int lua_ParticleEmitter_getRotationAxis(lua_State* state);
  25. int lua_ParticleEmitter_getRotationAxisVariance(lua_State* state);
  26. int lua_ParticleEmitter_getRotationPerParticleSpeedMax(lua_State* state);
  27. int lua_ParticleEmitter_getRotationPerParticleSpeedMin(lua_State* state);
  28. int lua_ParticleEmitter_getRotationSpeedMax(lua_State* state);
  29. int lua_ParticleEmitter_getRotationSpeedMin(lua_State* state);
  30. int lua_ParticleEmitter_getSizeEndMax(lua_State* state);
  31. int lua_ParticleEmitter_getSizeEndMin(lua_State* state);
  32. int lua_ParticleEmitter_getSizeStartMax(lua_State* state);
  33. int lua_ParticleEmitter_getSizeStartMin(lua_State* state);
  34. int lua_ParticleEmitter_getSpriteFrameDuration(lua_State* state);
  35. int lua_ParticleEmitter_getSpriteFrameRandomOffset(lua_State* state);
  36. int lua_ParticleEmitter_getVelocity(lua_State* state);
  37. int lua_ParticleEmitter_getVelocityVariance(lua_State* state);
  38. int lua_ParticleEmitter_isActive(lua_State* state);
  39. int lua_ParticleEmitter_isEllipsoid(lua_State* state);
  40. int lua_ParticleEmitter_isSpriteAnimated(lua_State* state);
  41. int lua_ParticleEmitter_isSpriteLooped(lua_State* state);
  42. int lua_ParticleEmitter_isStarted(lua_State* state);
  43. int lua_ParticleEmitter_release(lua_State* state);
  44. int lua_ParticleEmitter_setAcceleration(lua_State* state);
  45. int lua_ParticleEmitter_setColor(lua_State* state);
  46. int lua_ParticleEmitter_setEllipsoid(lua_State* state);
  47. int lua_ParticleEmitter_setEmissionRate(lua_State* state);
  48. int lua_ParticleEmitter_setEnergy(lua_State* state);
  49. int lua_ParticleEmitter_setOrbit(lua_State* state);
  50. int lua_ParticleEmitter_setPosition(lua_State* state);
  51. int lua_ParticleEmitter_setRotation(lua_State* state);
  52. int lua_ParticleEmitter_setRotationPerParticle(lua_State* state);
  53. int lua_ParticleEmitter_setSize(lua_State* state);
  54. int lua_ParticleEmitter_setSpriteAnimated(lua_State* state);
  55. int lua_ParticleEmitter_setSpriteFrameCoords(lua_State* state);
  56. int lua_ParticleEmitter_setSpriteFrameDuration(lua_State* state);
  57. int lua_ParticleEmitter_setSpriteFrameRandomOffset(lua_State* state);
  58. int lua_ParticleEmitter_setSpriteLooped(lua_State* state);
  59. int lua_ParticleEmitter_setSpriteTexCoords(lua_State* state);
  60. int lua_ParticleEmitter_setTextureBlending(lua_State* state);
  61. int lua_ParticleEmitter_setVelocity(lua_State* state);
  62. int lua_ParticleEmitter_start(lua_State* state);
  63. int lua_ParticleEmitter_static_create(lua_State* state);
  64. int lua_ParticleEmitter_static_getTextureBlendingFromString(lua_State* state);
  65. int lua_ParticleEmitter_stop(lua_State* state);
  66. int lua_ParticleEmitter_update(lua_State* state);
  67. void luaRegister_ParticleEmitter();
  68. }
  69. #endif