lua_TextureSampler.h 655 B

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  1. #ifndef LUA_TEXTURESAMPLER_H_
  2. #define LUA_TEXTURESAMPLER_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Texture::Sampler.
  6. int lua_TextureSampler__gc(lua_State* state);
  7. int lua_TextureSampler_addRef(lua_State* state);
  8. int lua_TextureSampler_bind(lua_State* state);
  9. int lua_TextureSampler_getRefCount(lua_State* state);
  10. int lua_TextureSampler_getTexture(lua_State* state);
  11. int lua_TextureSampler_release(lua_State* state);
  12. int lua_TextureSampler_setFilterMode(lua_State* state);
  13. int lua_TextureSampler_setWrapMode(lua_State* state);
  14. int lua_TextureSampler_static_create(lua_State* state);
  15. void luaRegister_TextureSampler();
  16. }
  17. #endif