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- #ifndef LUA_TEXTURESAMPLER_H_
- #define LUA_TEXTURESAMPLER_H_
- namespace gameplay
- {
- // Lua bindings for Texture::Sampler.
- int lua_TextureSampler__gc(lua_State* state);
- int lua_TextureSampler_addRef(lua_State* state);
- int lua_TextureSampler_bind(lua_State* state);
- int lua_TextureSampler_getRefCount(lua_State* state);
- int lua_TextureSampler_getTexture(lua_State* state);
- int lua_TextureSampler_release(lua_State* state);
- int lua_TextureSampler_setFilterMode(lua_State* state);
- int lua_TextureSampler_setWrapMode(lua_State* state);
- int lua_TextureSampler_static_create(lua_State* state);
- void luaRegister_TextureSampler();
- }
- #endif
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