lua_ScreenDisplayer.h 396 B

1234567891011121314151617
  1. #ifndef LUA_SCREENDISPLAYER_H_
  2. #define LUA_SCREENDISPLAYER_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for ScreenDisplayer.
  6. int lua_ScreenDisplayer__gc(lua_State* state);
  7. int lua_ScreenDisplayer__init(lua_State* state);
  8. int lua_ScreenDisplayer_static_finish(lua_State* state);
  9. int lua_ScreenDisplayer_static_start(lua_State* state);
  10. void luaRegister_ScreenDisplayer();
  11. }
  12. #endif