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- #ifndef LUA_SCREENDISPLAYER_H_
- #define LUA_SCREENDISPLAYER_H_
- namespace gameplay
- {
- // Lua bindings for ScreenDisplayer.
- int lua_ScreenDisplayer__gc(lua_State* state);
- int lua_ScreenDisplayer__init(lua_State* state);
- int lua_ScreenDisplayer_static_finish(lua_State* state);
- int lua_ScreenDisplayer_static_start(lua_State* state);
- void luaRegister_ScreenDisplayer();
- }
- #endif
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