- #ifndef LUA_UNIFORM_H_
- #define LUA_UNIFORM_H_
- namespace gameplay
- {
- // Lua bindings for Uniform.
- int lua_Uniform_getEffect(lua_State* state);
- int lua_Uniform_getName(lua_State* state);
- int lua_Uniform_getType(lua_State* state);
- void luaRegister_Uniform();
- }
- #endif
|