lua_Uniform.h 285 B

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  1. #ifndef LUA_UNIFORM_H_
  2. #define LUA_UNIFORM_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Uniform.
  6. int lua_Uniform_getEffect(lua_State* state);
  7. int lua_Uniform_getName(lua_State* state);
  8. int lua_Uniform_getType(lua_State* state);
  9. void luaRegister_Uniform();
  10. }
  11. #endif