| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354 |
- collisionObject ball
- {
- type = RIGID_BODY
- shape = SPHERE
- mass = 1.0
- friction = 0.5
- restitution = 0.5
- linearDamping = 0.1
- angularDamping = 0.5
- }
- collisionObject box
- {
- type = RIGID_BODY
- shape = BOX
- mass = 5.0
- friction = 1.0
- restitution = 0.0
- linearDamping = 0.5
- angularDamping = 0.5
- }
- collisionObject capsule
- {
- type = RIGID_BODY
- shape = CAPSULE
- mass = 5.0
- friction = 1.0
- restitution = 0.0
- linearDamping = 0.5
- angularDamping = 0.5
- }
- collisionObject duck
- {
- type = RIGID_BODY
- shape = BOX
- mass = 1.0
- friction = 1.0
- restitution = 0.0
- linearDamping = 0.5
- angularDamping = 0.5
- }
- collisionObject staticBox
- {
- type = RIGID_BODY
- shape = BOX
- mass = 0.0
- friction = 0.5
- restitution = 0.75
- linearDamping = 0.025
- angularDamping = 0.16
- }
|