#3d #game-engine #framework #cpp #gamedev #opengl #vulkan #engine

Darryl Gough 94fdfde403 Fixed the lua sample for android. 13 jaren geleden
cmake b84e1706f0 Fixed Linux sample06-racer. 13 jaren geleden
gameplay 94fdfde403 Fixed the lua sample for android. 13 jaren geleden
gameplay-api 7545b231dd Updated for gameplay3d.org website linking. 13 jaren geleden
gameplay-encoder a81a813550 Merge branch 'master' of https://github.com/blackberry/GamePlay 13 jaren geleden
gameplay-luagen 4ff96acc05 Renamed platform qnx to blackberry 13 jaren geleden
gameplay-template 5d8265cf35 Updated bar-descriptor.xml files removing platform version and changing description 13 jaren geleden
gameplay.xcworkspace 0cb6455ef4 Added sample06-racer project to xcode workspace 13 jaren geleden
.gitignore f0abc11174 Merge branch 'next' of https://github.com/seanpaultaylor/GamePlay into next 13 jaren geleden
.kateconfig b87a0a9060 try to add some extra error handling -- try to create a compatible kate config for editting 13 jaren geleden
CHANGES.md b6f8266b15 Fixed spelling mistakes. 13 jaren geleden
CMakeLists.txt 959f0d24e5 Added Linux support for gameplay-tests and sample06-racer 13 jaren geleden
README.md b6f8266b15 Fixed spelling mistakes. 13 jaren geleden
gameplay-codestyle.xml 9871fb7a67 Renamed visitNode to drawScene. 14 jaren geleden
gameplay-newproject.bat 527b0e095b Support spaces in destination paths 13 jaren geleden
gameplay-newproject.sh 85e7190323 Updated the *nix gameplay-newproject.sh script to be cross-platform accross Linux and OSX. Corrected OS-dependant 'sed' and 'open' usage. This script has been tested on OSX 10.6.8 and Ubuntu 12.04. 13 jaren geleden
gameplay.doxyfile 2193c8bee8 Updated the api-docs and regenerated the lua bindings for gesture support. 13 jaren geleden
gameplay.sln aba77e42c0 Added support for using the new beta Visual Studio Plug-in for BlackBerry. 13 jaren geleden
gameplay.workspace b84e1706f0 Fixed Linux sample06-racer. 13 jaren geleden

README.md

gameplay v1.5.0

An open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games.

Supported Mobile Platforms

  • BlackBerry 10 and PlayBook 2.0 (using BlackBerry Native SDK)
  • Apple iOS 5.1 (using Apple XCode 4.3.2)
  • Google Android 2.3+ (using Google Android NDK, SDK API level 9+)

Supported Desktop Platforms

  • Microsoft Windows 7 (using Microsoft Visual Studio 2010)
  • Apple MacOS X (using Apple XCode 4.3.2)
  • Linux (using CMake or CodeBlocks 10)

Roadmap for 'next' branch

  • AI Pathfinding
  • Terrain and Water
  • Asset Pipeline improvements

License

The project is open sourced under the Apache 2.0 license.

Bug Reporting and Feature Requests

If you find a bug in a Sample, or have an enhancement request, simply file an Issue and send a message (via github messages) to the Committers to the project to let them know that you have filed an Issue.

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.