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- #include "Base.h"
- #include "lua_RenderStateAutoBinding.h"
- namespace gameplay
- {
- static const char* enumStringEmpty = "";
- static const char* luaEnumString_RenderStateAutoBinding_NONE = "NONE";
- static const char* luaEnumString_RenderStateAutoBinding_WORLD_MATRIX = "WORLD_MATRIX";
- static const char* luaEnumString_RenderStateAutoBinding_VIEW_MATRIX = "VIEW_MATRIX";
- static const char* luaEnumString_RenderStateAutoBinding_PROJECTION_MATRIX = "PROJECTION_MATRIX";
- static const char* luaEnumString_RenderStateAutoBinding_WORLD_VIEW_MATRIX = "WORLD_VIEW_MATRIX";
- static const char* luaEnumString_RenderStateAutoBinding_VIEW_PROJECTION_MATRIX = "VIEW_PROJECTION_MATRIX";
- static const char* luaEnumString_RenderStateAutoBinding_WORLD_VIEW_PROJECTION_MATRIX = "WORLD_VIEW_PROJECTION_MATRIX";
- static const char* luaEnumString_RenderStateAutoBinding_INVERSE_TRANSPOSE_WORLD_MATRIX = "INVERSE_TRANSPOSE_WORLD_MATRIX";
- static const char* luaEnumString_RenderStateAutoBinding_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX = "INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX";
- static const char* luaEnumString_RenderStateAutoBinding_CAMERA_WORLD_POSITION = "CAMERA_WORLD_POSITION";
- static const char* luaEnumString_RenderStateAutoBinding_CAMERA_VIEW_POSITION = "CAMERA_VIEW_POSITION";
- static const char* luaEnumString_RenderStateAutoBinding_MATRIX_PALETTE = "MATRIX_PALETTE";
- static const char* luaEnumString_RenderStateAutoBinding_SCENE_AMBIENT_COLOR = "SCENE_AMBIENT_COLOR";
- RenderState::AutoBinding lua_enumFromString_RenderStateAutoBinding(const char* s)
- {
- if (strcmp(s, luaEnumString_RenderStateAutoBinding_NONE) == 0)
- return RenderState::NONE;
- if (strcmp(s, luaEnumString_RenderStateAutoBinding_WORLD_MATRIX) == 0)
- return RenderState::WORLD_MATRIX;
- if (strcmp(s, luaEnumString_RenderStateAutoBinding_VIEW_MATRIX) == 0)
- return RenderState::VIEW_MATRIX;
- if (strcmp(s, luaEnumString_RenderStateAutoBinding_PROJECTION_MATRIX) == 0)
- return RenderState::PROJECTION_MATRIX;
- if (strcmp(s, luaEnumString_RenderStateAutoBinding_WORLD_VIEW_MATRIX) == 0)
- return RenderState::WORLD_VIEW_MATRIX;
- if (strcmp(s, luaEnumString_RenderStateAutoBinding_VIEW_PROJECTION_MATRIX) == 0)
- return RenderState::VIEW_PROJECTION_MATRIX;
- if (strcmp(s, luaEnumString_RenderStateAutoBinding_WORLD_VIEW_PROJECTION_MATRIX) == 0)
- return RenderState::WORLD_VIEW_PROJECTION_MATRIX;
- if (strcmp(s, luaEnumString_RenderStateAutoBinding_INVERSE_TRANSPOSE_WORLD_MATRIX) == 0)
- return RenderState::INVERSE_TRANSPOSE_WORLD_MATRIX;
- if (strcmp(s, luaEnumString_RenderStateAutoBinding_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX) == 0)
- return RenderState::INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX;
- if (strcmp(s, luaEnumString_RenderStateAutoBinding_CAMERA_WORLD_POSITION) == 0)
- return RenderState::CAMERA_WORLD_POSITION;
- if (strcmp(s, luaEnumString_RenderStateAutoBinding_CAMERA_VIEW_POSITION) == 0)
- return RenderState::CAMERA_VIEW_POSITION;
- if (strcmp(s, luaEnumString_RenderStateAutoBinding_MATRIX_PALETTE) == 0)
- return RenderState::MATRIX_PALETTE;
- if (strcmp(s, luaEnumString_RenderStateAutoBinding_SCENE_AMBIENT_COLOR) == 0)
- return RenderState::SCENE_AMBIENT_COLOR;
- return RenderState::NONE;
- }
- const char* lua_stringFromEnum_RenderStateAutoBinding(RenderState::AutoBinding e)
- {
- if (e == RenderState::NONE)
- return luaEnumString_RenderStateAutoBinding_NONE;
- if (e == RenderState::WORLD_MATRIX)
- return luaEnumString_RenderStateAutoBinding_WORLD_MATRIX;
- if (e == RenderState::VIEW_MATRIX)
- return luaEnumString_RenderStateAutoBinding_VIEW_MATRIX;
- if (e == RenderState::PROJECTION_MATRIX)
- return luaEnumString_RenderStateAutoBinding_PROJECTION_MATRIX;
- if (e == RenderState::WORLD_VIEW_MATRIX)
- return luaEnumString_RenderStateAutoBinding_WORLD_VIEW_MATRIX;
- if (e == RenderState::VIEW_PROJECTION_MATRIX)
- return luaEnumString_RenderStateAutoBinding_VIEW_PROJECTION_MATRIX;
- if (e == RenderState::WORLD_VIEW_PROJECTION_MATRIX)
- return luaEnumString_RenderStateAutoBinding_WORLD_VIEW_PROJECTION_MATRIX;
- if (e == RenderState::INVERSE_TRANSPOSE_WORLD_MATRIX)
- return luaEnumString_RenderStateAutoBinding_INVERSE_TRANSPOSE_WORLD_MATRIX;
- if (e == RenderState::INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX)
- return luaEnumString_RenderStateAutoBinding_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX;
- if (e == RenderState::CAMERA_WORLD_POSITION)
- return luaEnumString_RenderStateAutoBinding_CAMERA_WORLD_POSITION;
- if (e == RenderState::CAMERA_VIEW_POSITION)
- return luaEnumString_RenderStateAutoBinding_CAMERA_VIEW_POSITION;
- if (e == RenderState::MATRIX_PALETTE)
- return luaEnumString_RenderStateAutoBinding_MATRIX_PALETTE;
- if (e == RenderState::SCENE_AMBIENT_COLOR)
- return luaEnumString_RenderStateAutoBinding_SCENE_AMBIENT_COLOR;
- return enumStringEmpty;
- }
- }
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