| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364 |
- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_AnimationController.h"
- #include "AnimationController.h"
- #include "Base.h"
- #include "Curve.h"
- #include "Game.h"
- namespace gameplay
- {
- void luaRegister_AnimationController()
- {
- const luaL_Reg lua_members[] =
- {
- {"stopAllAnimations", lua_AnimationController_stopAllAnimations},
- {NULL, NULL}
- };
- const luaL_Reg* lua_statics = NULL;
- std::vector<std::string> scopePath;
- ScriptUtil::registerClass("AnimationController", lua_members, NULL, NULL, lua_statics, scopePath);
- }
- static AnimationController* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "AnimationController");
- luaL_argcheck(state, userdata != NULL, 1, "'AnimationController' expected.");
- return (AnimationController*)((ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_AnimationController_stopAllAnimations(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AnimationController* instance = getInstance(state);
- instance->stopAllAnimations();
-
- return 0;
- }
- lua_pushstring(state, "lua_AnimationController_stopAllAnimations - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
|