lua_AudioController.cpp 2.0 KB

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  1. #include "Base.h"
  2. #include "ScriptController.h"
  3. #include "lua_AudioController.h"
  4. #include "AudioBuffer.h"
  5. #include "AudioController.h"
  6. #include "AudioListener.h"
  7. #include "AudioSource.h"
  8. #include "Base.h"
  9. namespace gameplay
  10. {
  11. void luaRegister_AudioController()
  12. {
  13. const luaL_Reg lua_members[] =
  14. {
  15. {NULL, NULL}
  16. };
  17. const luaL_Reg* lua_statics = NULL;
  18. std::vector<std::string> scopePath;
  19. ScriptUtil::registerClass("AudioController", lua_members, NULL, lua_AudioController__gc, lua_statics, scopePath);
  20. }
  21. static AudioController* getInstance(lua_State* state)
  22. {
  23. void* userdata = luaL_checkudata(state, 1, "AudioController");
  24. luaL_argcheck(state, userdata != NULL, 1, "'AudioController' expected.");
  25. return (AudioController*)((ScriptUtil::LuaObject*)userdata)->instance;
  26. }
  27. int lua_AudioController__gc(lua_State* state)
  28. {
  29. // Get the number of parameters.
  30. int paramCount = lua_gettop(state);
  31. // Attempt to match the parameters to a valid binding.
  32. switch (paramCount)
  33. {
  34. case 1:
  35. {
  36. if ((lua_type(state, 1) == LUA_TUSERDATA))
  37. {
  38. void* userdata = luaL_checkudata(state, 1, "AudioController");
  39. luaL_argcheck(state, userdata != NULL, 1, "'AudioController' expected.");
  40. ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
  41. if (object->owns)
  42. {
  43. AudioController* instance = (AudioController*)object->instance;
  44. SAFE_DELETE(instance);
  45. }
  46. return 0;
  47. }
  48. lua_pushstring(state, "lua_AudioController__gc - Failed to match the given parameters to a valid function signature.");
  49. lua_error(state);
  50. break;
  51. }
  52. default:
  53. {
  54. lua_pushstring(state, "Invalid number of parameters (expected 1).");
  55. lua_error(state);
  56. break;
  57. }
  58. }
  59. return 0;
  60. }
  61. }