lua_PhysicsCollisionShapeDefinition.cpp 4.9 KB

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  1. #include "Base.h"
  2. #include "ScriptController.h"
  3. #include "lua_PhysicsCollisionShapeDefinition.h"
  4. #include "Base.h"
  5. #include "Game.h"
  6. #include "Node.h"
  7. #include "PhysicsCollisionShape.h"
  8. #include "Properties.h"
  9. #include "Ref.h"
  10. #include "lua_PhysicsCollisionShapeType.h"
  11. namespace gameplay
  12. {
  13. void luaRegister_PhysicsCollisionShapeDefinition()
  14. {
  15. const luaL_Reg lua_members[] =
  16. {
  17. {NULL, NULL}
  18. };
  19. const luaL_Reg* lua_statics = NULL;
  20. std::vector<std::string> scopePath;
  21. scopePath.push_back("PhysicsCollisionShape");
  22. ScriptUtil::registerClass("PhysicsCollisionShapeDefinition", lua_members, lua_PhysicsCollisionShapeDefinition__init, lua_PhysicsCollisionShapeDefinition__gc, lua_statics, scopePath);
  23. }
  24. static PhysicsCollisionShape::Definition* getInstance(lua_State* state)
  25. {
  26. void* userdata = luaL_checkudata(state, 1, "PhysicsCollisionShapeDefinition");
  27. luaL_argcheck(state, userdata != NULL, 1, "'PhysicsCollisionShapeDefinition' expected.");
  28. return (PhysicsCollisionShape::Definition*)((ScriptUtil::LuaObject*)userdata)->instance;
  29. }
  30. int lua_PhysicsCollisionShapeDefinition__gc(lua_State* state)
  31. {
  32. // Get the number of parameters.
  33. int paramCount = lua_gettop(state);
  34. // Attempt to match the parameters to a valid binding.
  35. switch (paramCount)
  36. {
  37. case 1:
  38. {
  39. if ((lua_type(state, 1) == LUA_TUSERDATA))
  40. {
  41. void* userdata = luaL_checkudata(state, 1, "PhysicsCollisionShapeDefinition");
  42. luaL_argcheck(state, userdata != NULL, 1, "'PhysicsCollisionShapeDefinition' expected.");
  43. ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
  44. if (object->owns)
  45. {
  46. PhysicsCollisionShape::Definition* instance = (PhysicsCollisionShape::Definition*)object->instance;
  47. SAFE_DELETE(instance);
  48. }
  49. return 0;
  50. }
  51. lua_pushstring(state, "lua_PhysicsCollisionShapeDefinition__gc - Failed to match the given parameters to a valid function signature.");
  52. lua_error(state);
  53. break;
  54. }
  55. default:
  56. {
  57. lua_pushstring(state, "Invalid number of parameters (expected 1).");
  58. lua_error(state);
  59. break;
  60. }
  61. }
  62. return 0;
  63. }
  64. int lua_PhysicsCollisionShapeDefinition__init(lua_State* state)
  65. {
  66. // Get the number of parameters.
  67. int paramCount = lua_gettop(state);
  68. // Attempt to match the parameters to a valid binding.
  69. switch (paramCount)
  70. {
  71. case 0:
  72. {
  73. void* returnPtr = (void*)new PhysicsCollisionShape::Definition();
  74. if (returnPtr)
  75. {
  76. ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
  77. object->instance = returnPtr;
  78. object->owns = true;
  79. luaL_getmetatable(state, "PhysicsCollisionShapeDefinition");
  80. lua_setmetatable(state, -2);
  81. }
  82. else
  83. {
  84. lua_pushnil(state);
  85. }
  86. return 1;
  87. break;
  88. }
  89. case 1:
  90. {
  91. do
  92. {
  93. if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
  94. {
  95. // Get parameter 1 off the stack.
  96. bool param1Valid;
  97. ScriptUtil::LuaArray<PhysicsCollisionShape::Definition> param1 = ScriptUtil::getObjectPointer<PhysicsCollisionShape::Definition>(1, "PhysicsCollisionShapeDefinition", true, &param1Valid);
  98. if (!param1Valid)
  99. break;
  100. void* returnPtr = (void*)new PhysicsCollisionShape::Definition(*param1);
  101. if (returnPtr)
  102. {
  103. ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
  104. object->instance = returnPtr;
  105. object->owns = true;
  106. luaL_getmetatable(state, "PhysicsCollisionShapeDefinition");
  107. lua_setmetatable(state, -2);
  108. }
  109. else
  110. {
  111. lua_pushnil(state);
  112. }
  113. return 1;
  114. }
  115. } while (0);
  116. lua_pushstring(state, "lua_PhysicsCollisionShapeDefinition__init - Failed to match the given parameters to a valid function signature.");
  117. lua_error(state);
  118. break;
  119. }
  120. default:
  121. {
  122. lua_pushstring(state, "Invalid number of parameters (expected 0 or 1).");
  123. lua_error(state);
  124. break;
  125. }
  126. }
  127. return 0;
  128. }
  129. }