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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_Ray.h"
- #include "Base.h"
- #include "BoundingBox.h"
- #include "BoundingSphere.h"
- #include "Frustum.h"
- #include "Plane.h"
- #include "Ray.h"
- namespace gameplay
- {
- void luaRegister_Ray()
- {
- const luaL_Reg lua_members[] =
- {
- {"getDirection", lua_Ray_getDirection},
- {"getOrigin", lua_Ray_getOrigin},
- {"intersects", lua_Ray_intersects},
- {"set", lua_Ray_set},
- {"setDirection", lua_Ray_setDirection},
- {"setOrigin", lua_Ray_setOrigin},
- {"transform", lua_Ray_transform},
- {NULL, NULL}
- };
- const luaL_Reg lua_statics[] =
- {
- {"INTERSECTS_NONE", lua_Ray_static_INTERSECTS_NONE},
- {NULL, NULL}
- };
- std::vector<std::string> scopePath;
- ScriptUtil::registerClass("Ray", lua_members, lua_Ray__init, lua_Ray__gc, lua_statics, scopePath);
- }
- static Ray* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "Ray");
- luaL_argcheck(state, userdata != NULL, 1, "'Ray' expected.");
- return (Ray*)((ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_Ray__gc(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- void* userdata = luaL_checkudata(state, 1, "Ray");
- luaL_argcheck(state, userdata != NULL, 1, "'Ray' expected.");
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
- if (object->owns)
- {
- Ray* instance = (Ray*)object->instance;
- SAFE_DELETE(instance);
- }
-
- return 0;
- }
- lua_pushstring(state, "lua_Ray__gc - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Ray__init(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 0:
- {
- void* returnPtr = (void*)new Ray();
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Ray");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- break;
- }
- case 1:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- ScriptUtil::LuaArray<Ray> param1 = ScriptUtil::getObjectPointer<Ray>(1, "Ray", true, ¶m1Valid);
- if (!param1Valid)
- break;
- void* returnPtr = (void*)new Ray(*param1);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Ray");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- } while (0);
- lua_pushstring(state, "lua_Ray__init - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 2:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(1, "Vector3", true, ¶m1Valid);
- if (!param1Valid)
- break;
- // Get parameter 2 off the stack.
- bool param2Valid;
- ScriptUtil::LuaArray<Vector3> param2 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true, ¶m2Valid);
- if (!param2Valid)
- break;
- void* returnPtr = (void*)new Ray(*param1, *param2);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Ray");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- } while (0);
- lua_pushstring(state, "lua_Ray__init - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 6:
- {
- do
- {
- if (lua_type(state, 1) == LUA_TNUMBER &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER &&
- lua_type(state, 5) == LUA_TNUMBER &&
- lua_type(state, 6) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 1);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 2);
- // Get parameter 3 off the stack.
- float param3 = (float)luaL_checknumber(state, 3);
- // Get parameter 4 off the stack.
- float param4 = (float)luaL_checknumber(state, 4);
- // Get parameter 5 off the stack.
- float param5 = (float)luaL_checknumber(state, 5);
- // Get parameter 6 off the stack.
- float param6 = (float)luaL_checknumber(state, 6);
- void* returnPtr = (void*)new Ray(param1, param2, param3, param4, param5, param6);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Ray");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- } while (0);
- lua_pushstring(state, "lua_Ray__init - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0, 1, 2 or 6).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Ray_getDirection(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Ray* instance = getInstance(state);
- void* returnPtr = (void*)&(instance->getDirection());
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Vector3");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- lua_pushstring(state, "lua_Ray_getDirection - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Ray_getOrigin(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Ray* instance = getInstance(state);
- void* returnPtr = (void*)&(instance->getOrigin());
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Vector3");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- lua_pushstring(state, "lua_Ray_getOrigin - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Ray_intersects(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- ScriptUtil::LuaArray<BoundingSphere> param1 = ScriptUtil::getObjectPointer<BoundingSphere>(2, "BoundingSphere", true, ¶m1Valid);
- if (!param1Valid)
- break;
- Ray* instance = getInstance(state);
- float result = instance->intersects(*param1);
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- } while (0);
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- ScriptUtil::LuaArray<BoundingBox> param1 = ScriptUtil::getObjectPointer<BoundingBox>(2, "BoundingBox", true, ¶m1Valid);
- if (!param1Valid)
- break;
- Ray* instance = getInstance(state);
- float result = instance->intersects(*param1);
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- } while (0);
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- ScriptUtil::LuaArray<Frustum> param1 = ScriptUtil::getObjectPointer<Frustum>(2, "Frustum", true, ¶m1Valid);
- if (!param1Valid)
- break;
- Ray* instance = getInstance(state);
- float result = instance->intersects(*param1);
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- } while (0);
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- ScriptUtil::LuaArray<Plane> param1 = ScriptUtil::getObjectPointer<Plane>(2, "Plane", true, ¶m1Valid);
- if (!param1Valid)
- break;
- Ray* instance = getInstance(state);
- float result = instance->intersects(*param1);
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- } while (0);
- lua_pushstring(state, "lua_Ray_intersects - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Ray_set(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- ScriptUtil::LuaArray<Ray> param1 = ScriptUtil::getObjectPointer<Ray>(2, "Ray", true, ¶m1Valid);
- if (!param1Valid)
- break;
- Ray* instance = getInstance(state);
- instance->set(*param1);
-
- return 0;
- }
- } while (0);
- lua_pushstring(state, "lua_Ray_set - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 3:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true, ¶m1Valid);
- if (!param1Valid)
- break;
- // Get parameter 2 off the stack.
- bool param2Valid;
- ScriptUtil::LuaArray<Vector3> param2 = ScriptUtil::getObjectPointer<Vector3>(3, "Vector3", true, ¶m2Valid);
- if (!param2Valid)
- break;
- Ray* instance = getInstance(state);
- instance->set(*param1, *param2);
-
- return 0;
- }
- } while (0);
- lua_pushstring(state, "lua_Ray_set - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Ray_setDirection(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true, ¶m1Valid);
- if (!param1Valid)
- break;
- Ray* instance = getInstance(state);
- instance->setDirection(*param1);
-
- return 0;
- }
- } while (0);
- lua_pushstring(state, "lua_Ray_setDirection - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 4:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 3);
- // Get parameter 3 off the stack.
- float param3 = (float)luaL_checknumber(state, 4);
- Ray* instance = getInstance(state);
- instance->setDirection(param1, param2, param3);
-
- return 0;
- }
- } while (0);
- lua_pushstring(state, "lua_Ray_setDirection - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 4).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Ray_setOrigin(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true, ¶m1Valid);
- if (!param1Valid)
- break;
- Ray* instance = getInstance(state);
- instance->setOrigin(*param1);
-
- return 0;
- }
- } while (0);
- lua_pushstring(state, "lua_Ray_setOrigin - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 4:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 3);
- // Get parameter 3 off the stack.
- float param3 = (float)luaL_checknumber(state, 4);
- Ray* instance = getInstance(state);
- instance->setOrigin(param1, param2, param3);
-
- return 0;
- }
- } while (0);
- lua_pushstring(state, "lua_Ray_setOrigin - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 4).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Ray_static_INTERSECTS_NONE(lua_State* state)
- {
- // Validate the number of parameters.
- if (lua_gettop(state) > 0)
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
- lua_error(state);
- }
- int result = Ray::INTERSECTS_NONE;
- // Push the return value onto the stack.
- lua_pushinteger(state, result);
- return 1;
- }
- int lua_Ray_transform(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- ScriptUtil::LuaArray<Matrix> param1 = ScriptUtil::getObjectPointer<Matrix>(2, "Matrix", true, ¶m1Valid);
- if (!param1Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 1 to type 'Matrix'.");
- lua_error(state);
- }
- Ray* instance = getInstance(state);
- instance->transform(*param1);
-
- return 0;
- }
- lua_pushstring(state, "lua_Ray_transform - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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