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lua_Gamepad.h 628 B

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  1. #ifndef LUA_GAMEPAD_H_
  2. #define LUA_GAMEPAD_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Gamepad.
  6. int lua_Gamepad_draw(lua_State* state);
  7. int lua_Gamepad_getButtonCount(lua_State* state);
  8. int lua_Gamepad_getButtonState(lua_State* state);
  9. int lua_Gamepad_getForm(lua_State* state);
  10. int lua_Gamepad_getId(lua_State* state);
  11. int lua_Gamepad_getJoystickCount(lua_State* state);
  12. int lua_Gamepad_getJoystickValue(lua_State* state);
  13. int lua_Gamepad_isJoystickActive(lua_State* state);
  14. int lua_Gamepad_isVirtual(lua_State* state);
  15. int lua_Gamepad_update(lua_State* state);
  16. void luaRegister_Gamepad();
  17. }
  18. #endif