| 1234567891011121314151617181920212223 |
- #ifndef LUA_GAMEPAD_H_
- #define LUA_GAMEPAD_H_
- namespace gameplay
- {
- // Lua bindings for Gamepad.
- int lua_Gamepad_draw(lua_State* state);
- int lua_Gamepad_getButtonCount(lua_State* state);
- int lua_Gamepad_getButtonState(lua_State* state);
- int lua_Gamepad_getForm(lua_State* state);
- int lua_Gamepad_getId(lua_State* state);
- int lua_Gamepad_getJoystickCount(lua_State* state);
- int lua_Gamepad_getJoystickValue(lua_State* state);
- int lua_Gamepad_isJoystickActive(lua_State* state);
- int lua_Gamepad_isVirtual(lua_State* state);
- int lua_Gamepad_update(lua_State* state);
- void luaRegister_Gamepad();
- }
- #endif
|