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- #ifndef LUA_PHYSICSCONTROLLERHITRESULT_H_
- #define LUA_PHYSICSCONTROLLERHITRESULT_H_
- namespace gameplay
- {
- // Lua bindings for PhysicsController::HitResult.
- int lua_PhysicsControllerHitResult__gc(lua_State* state);
- int lua_PhysicsControllerHitResult__init(lua_State* state);
- int lua_PhysicsControllerHitResult_fraction(lua_State* state);
- int lua_PhysicsControllerHitResult_normal(lua_State* state);
- int lua_PhysicsControllerHitResult_object(lua_State* state);
- int lua_PhysicsControllerHitResult_point(lua_State* state);
- void luaRegister_PhysicsControllerHitResult();
- }
- #endif
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