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- #ifndef LUA_RENDERSTATE_H_
- #define LUA_RENDERSTATE_H_
- namespace gameplay
- {
- // Lua bindings for RenderState.
- int lua_RenderState__gc(lua_State* state);
- int lua_RenderState_addRef(lua_State* state);
- int lua_RenderState_getParameter(lua_State* state);
- int lua_RenderState_getRefCount(lua_State* state);
- int lua_RenderState_getStateBlock(lua_State* state);
- int lua_RenderState_release(lua_State* state);
- int lua_RenderState_setParameterAutoBinding(lua_State* state);
- int lua_RenderState_setStateBlock(lua_State* state);
- void luaRegister_RenderState();
- }
- #endif
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