lua_RenderState.h 583 B

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  1. #ifndef LUA_RENDERSTATE_H_
  2. #define LUA_RENDERSTATE_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for RenderState.
  6. int lua_RenderState__gc(lua_State* state);
  7. int lua_RenderState_addRef(lua_State* state);
  8. int lua_RenderState_getParameter(lua_State* state);
  9. int lua_RenderState_getRefCount(lua_State* state);
  10. int lua_RenderState_getStateBlock(lua_State* state);
  11. int lua_RenderState_release(lua_State* state);
  12. int lua_RenderState_setParameterAutoBinding(lua_State* state);
  13. int lua_RenderState_setStateBlock(lua_State* state);
  14. void luaRegister_RenderState();
  15. }
  16. #endif