lua_VertexFormat.h 484 B

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  1. #ifndef LUA_VERTEXFORMAT_H_
  2. #define LUA_VERTEXFORMAT_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for VertexFormat.
  6. int lua_VertexFormat__gc(lua_State* state);
  7. int lua_VertexFormat__init(lua_State* state);
  8. int lua_VertexFormat_getElement(lua_State* state);
  9. int lua_VertexFormat_getElementCount(lua_State* state);
  10. int lua_VertexFormat_getVertexSize(lua_State* state);
  11. int lua_VertexFormat_static_toString(lua_State* state);
  12. void luaRegister_VertexFormat();
  13. }
  14. #endif