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- #ifndef LUA_VERTEXFORMAT_H_
- #define LUA_VERTEXFORMAT_H_
- namespace gameplay
- {
- // Lua bindings for VertexFormat.
- int lua_VertexFormat__gc(lua_State* state);
- int lua_VertexFormat__init(lua_State* state);
- int lua_VertexFormat_getElement(lua_State* state);
- int lua_VertexFormat_getElementCount(lua_State* state);
- int lua_VertexFormat_getVertexSize(lua_State* state);
- int lua_VertexFormat_static_toString(lua_State* state);
- void luaRegister_VertexFormat();
- }
- #endif
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