Darryl Gough fe7da340ea Updated the encoder to use FBX SDK 2013.1 %!s(int64=13) %!d(string=hai) anos
..
Animation.cpp 9d764e56d4 Added vertex color support to gameplay-encoder. %!s(int64=14) %!d(string=hai) anos
Animation.h 9d764e56d4 Added vertex color support to gameplay-encoder. %!s(int64=14) %!d(string=hai) anos
AnimationChannel.cpp 9d764e56d4 Added vertex color support to gameplay-encoder. %!s(int64=14) %!d(string=hai) anos
AnimationChannel.h 9d764e56d4 Added vertex color support to gameplay-encoder. %!s(int64=14) %!d(string=hai) anos
Animations.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough %!s(int64=14) %!d(string=hai) anos
Animations.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
Base.cpp 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) %!s(int64=14) %!d(string=hai) anos
Base.h 9d764e56d4 Added vertex color support to gameplay-encoder. %!s(int64=14) %!d(string=hai) anos
BoundingVolume.cpp d095cefffc Fixed syntax and compile errors on Mac. %!s(int64=14) %!d(string=hai) anos
BoundingVolume.h ed302ac4f5 Updated gameplay-encoder to now compute both bounding boxes and bounding spheres for skinned meshes. %!s(int64=14) %!d(string=hai) anos
Camera.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
Camera.h 95fc4e1599 Adds new files for PhysicsCollisionShape.h/.cpp %!s(int64=13) %!d(string=hai) anos
Curve.cpp 6027ec45db Removed CurveRef. %!s(int64=13) %!d(string=hai) anos
Curve.h 6027ec45db Removed CurveRef. %!s(int64=13) %!d(string=hai) anos
Curve.inl 6027ec45db Removed CurveRef. %!s(int64=13) %!d(string=hai) anos
DAEChannelTarget.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough %!s(int64=14) %!d(string=hai) anos
DAEChannelTarget.h 95fc4e1599 Adds new files for PhysicsCollisionShape.h/.cpp %!s(int64=13) %!d(string=hai) anos
DAEOptimizer.cpp 45f1871f49 gameplay-encoder: Moves getAnimationChannels() to DAEUtil.h from DAEOptimizer %!s(int64=14) %!d(string=hai) anos
DAEOptimizer.h 45f1871f49 gameplay-encoder: Moves getAnimationChannels() to DAEUtil.h from DAEOptimizer %!s(int64=14) %!d(string=hai) anos
DAESceneEncoder.cpp fe7da340ea Updated the encoder to use FBX SDK 2013.1 %!s(int64=13) %!d(string=hai) anos
DAESceneEncoder.h cd13d03178 Fixed the encoder so that it can read DAE_FBX files from Maya. %!s(int64=13) %!d(string=hai) anos
DAEUtil.cpp fe7da340ea Updated the encoder to use FBX SDK 2013.1 %!s(int64=13) %!d(string=hai) anos
DAEUtil.h 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. %!s(int64=13) %!d(string=hai) anos
Effect.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
Effect.h 95fc4e1599 Adds new files for PhysicsCollisionShape.h/.cpp %!s(int64=13) %!d(string=hai) anos
EncoderArguments.cpp fe7da340ea Updated the encoder to use FBX SDK 2013.1 %!s(int64=13) %!d(string=hai) anos
EncoderArguments.h fe7da340ea Updated the encoder to use FBX SDK 2013.1 %!s(int64=13) %!d(string=hai) anos
FBXSceneEncoder.cpp fe7da340ea Updated the encoder to use FBX SDK 2013.1 %!s(int64=13) %!d(string=hai) anos
FBXSceneEncoder.h fe7da340ea Updated the encoder to use FBX SDK 2013.1 %!s(int64=13) %!d(string=hai) anos
FileIO.cpp 057be4a862 Fixes single node loading from a Bundle (now loads animations). %!s(int64=13) %!d(string=hai) anos
FileIO.h e2277700e5 Added missing #includes in FileIO.h for the encoder. %!s(int64=13) %!d(string=hai) anos
Font.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
Font.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
GPBDecoder.cpp 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. %!s(int64=13) %!d(string=hai) anos
GPBDecoder.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
GPBFile.cpp fe7da340ea Updated the encoder to use FBX SDK 2013.1 %!s(int64=13) %!d(string=hai) anos
GPBFile.h fe7da340ea Updated the encoder to use FBX SDK 2013.1 %!s(int64=13) %!d(string=hai) anos
Glyph.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
Glyph.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
Light.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
Light.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
Material.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
Material.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
MaterialParameter.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
MaterialParameter.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
Matrix.cpp d095cefffc Fixed syntax and compile errors on Mac. %!s(int64=14) %!d(string=hai) anos
Matrix.h d095cefffc Fixed syntax and compile errors on Mac. %!s(int64=14) %!d(string=hai) anos
Mesh.cpp 67ecff296c - PhysicsCharacter changes. %!s(int64=14) %!d(string=hai) anos
Mesh.h d97f98e1f4 Changed the encoder so that splitting transform animations works with computing the mesh bounds. %!s(int64=14) %!d(string=hai) anos
MeshPart.cpp 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. %!s(int64=14) %!d(string=hai) anos
MeshPart.h 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. %!s(int64=14) %!d(string=hai) anos
MeshSkin.cpp 6027ec45db Removed CurveRef. %!s(int64=13) %!d(string=hai) anos
MeshSkin.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
MeshSubSet.cpp c4b4aac6fd Merging with next %!s(int64=14) %!d(string=hai) anos
MeshSubSet.h c4b4aac6fd Merging with next %!s(int64=14) %!d(string=hai) anos
Model.cpp 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. %!s(int64=14) %!d(string=hai) anos
Model.h 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. %!s(int64=14) %!d(string=hai) anos
Node.cpp fe7da340ea Updated the encoder to use FBX SDK 2013.1 %!s(int64=13) %!d(string=hai) anos
Node.h 9d764e56d4 Added vertex color support to gameplay-encoder. %!s(int64=14) %!d(string=hai) anos
Object.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
Object.h e6692ce27d gameplay-encoder: Removed LightInstance and CameraInstance. %!s(int64=14) %!d(string=hai) anos
Quaternion.cpp 694bf6feae Fixed Quaternion in the encoder. %!s(int64=14) %!d(string=hai) anos
Quaternion.h 694bf6feae Fixed Quaternion in the encoder. %!s(int64=14) %!d(string=hai) anos
Quaternion.inl 694bf6feae Fixed Quaternion in the encoder. %!s(int64=14) %!d(string=hai) anos
Reference.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
Reference.h ee0185e184 Renamed the guard macro in Reference.h (in the encoder) %!s(int64=13) %!d(string=hai) anos
ReferenceTable.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough %!s(int64=14) %!d(string=hai) anos
ReferenceTable.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
Scene.cpp cd13d03178 Fixed the encoder so that it can read DAE_FBX files from Maya. %!s(int64=13) %!d(string=hai) anos
Scene.h acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough %!s(int64=14) %!d(string=hai) anos
StringUtil.cpp fe7da340ea Updated the encoder to use FBX SDK 2013.1 %!s(int64=13) %!d(string=hai) anos
StringUtil.h fe7da340ea Updated the encoder to use FBX SDK 2013.1 %!s(int64=13) %!d(string=hai) anos
TTFFontEncoder.cpp 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. %!s(int64=13) %!d(string=hai) anos
TTFFontEncoder.h cd13d03178 Fixed the encoder so that it can read DAE_FBX files from Maya. %!s(int64=13) %!d(string=hai) anos
Transform.cpp 9d764e56d4 Added vertex color support to gameplay-encoder. %!s(int64=14) %!d(string=hai) anos
Transform.h 9d764e56d4 Added vertex color support to gameplay-encoder. %!s(int64=14) %!d(string=hai) anos
Vector2.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough %!s(int64=14) %!d(string=hai) anos
Vector2.h 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) %!s(int64=14) %!d(string=hai) anos
Vector2.inl 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) %!s(int64=14) %!d(string=hai) anos
Vector3.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough %!s(int64=14) %!d(string=hai) anos
Vector3.h 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) %!s(int64=14) %!d(string=hai) anos
Vector3.inl 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) %!s(int64=14) %!d(string=hai) anos
Vector4.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough %!s(int64=14) %!d(string=hai) anos
Vector4.h 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) %!s(int64=14) %!d(string=hai) anos
Vector4.inl 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) %!s(int64=14) %!d(string=hai) anos
Vertex.cpp 9d764e56d4 Added vertex color support to gameplay-encoder. %!s(int64=14) %!d(string=hai) anos
Vertex.h 9d764e56d4 Added vertex color support to gameplay-encoder. %!s(int64=14) %!d(string=hai) anos
VertexElement.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
VertexElement.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
main.cpp cd13d03178 Fixed the encoder so that it can read DAE_FBX files from Maya. %!s(int64=13) %!d(string=hai) anos