- #ifndef LUA_GAMEPADBUTTONMAPPING_H_
- #define LUA_GAMEPADBUTTONMAPPING_H_
- #include "Gamepad.h"
- namespace gameplay
- {
- // Lua bindings for enum conversion functions for Gamepad::ButtonMapping.
- Gamepad::ButtonMapping lua_enumFromString_GamepadButtonMapping(const char* s);
- const char* lua_stringFromEnum_GamepadButtonMapping(Gamepad::ButtonMapping e);
- }
- #endif
|