lua_GamepadButtonMapping.h 360 B

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  1. #ifndef LUA_GAMEPADBUTTONMAPPING_H_
  2. #define LUA_GAMEPADBUTTONMAPPING_H_
  3. #include "Gamepad.h"
  4. namespace gameplay
  5. {
  6. // Lua bindings for enum conversion functions for Gamepad::ButtonMapping.
  7. Gamepad::ButtonMapping lua_enumFromString_GamepadButtonMapping(const char* s);
  8. const char* lua_stringFromEnum_GamepadButtonMapping(Gamepad::ButtonMapping e);
  9. }
  10. #endif