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lua_Model.h 727 B

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  1. #ifndef LUA_MODEL_H_
  2. #define LUA_MODEL_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Model.
  6. int lua_Model__gc(lua_State* state);
  7. int lua_Model_addRef(lua_State* state);
  8. int lua_Model_draw(lua_State* state);
  9. int lua_Model_getMaterial(lua_State* state);
  10. int lua_Model_getMesh(lua_State* state);
  11. int lua_Model_getMeshPartCount(lua_State* state);
  12. int lua_Model_getNode(lua_State* state);
  13. int lua_Model_getRefCount(lua_State* state);
  14. int lua_Model_getSkin(lua_State* state);
  15. int lua_Model_hasMaterial(lua_State* state);
  16. int lua_Model_release(lua_State* state);
  17. int lua_Model_setMaterial(lua_State* state);
  18. int lua_Model_setNode(lua_State* state);
  19. int lua_Model_static_create(lua_State* state);
  20. void luaRegister_Model();
  21. }
  22. #endif