lua_TextureWrap.cpp 762 B

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  1. #include "Base.h"
  2. #include "lua_TextureWrap.h"
  3. namespace gameplay
  4. {
  5. static const char* enumStringEmpty = "";
  6. static const char* luaEnumString_TextureWrap_REPEAT = "REPEAT";
  7. static const char* luaEnumString_TextureWrap_CLAMP = "CLAMP";
  8. Texture::Wrap lua_enumFromString_TextureWrap(const char* s)
  9. {
  10. if (strcmp(s, luaEnumString_TextureWrap_REPEAT) == 0)
  11. return Texture::REPEAT;
  12. if (strcmp(s, luaEnumString_TextureWrap_CLAMP) == 0)
  13. return Texture::CLAMP;
  14. return Texture::REPEAT;
  15. }
  16. const char* lua_stringFromEnum_TextureWrap(Texture::Wrap e)
  17. {
  18. if (e == Texture::REPEAT)
  19. return luaEnumString_TextureWrap_REPEAT;
  20. if (e == Texture::CLAMP)
  21. return luaEnumString_TextureWrap_CLAMP;
  22. return enumStringEmpty;
  23. }
  24. }