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- #include "Base.h"
- #include "lua_TextureWrap.h"
- namespace gameplay
- {
- static const char* enumStringEmpty = "";
- static const char* luaEnumString_TextureWrap_REPEAT = "REPEAT";
- static const char* luaEnumString_TextureWrap_CLAMP = "CLAMP";
- Texture::Wrap lua_enumFromString_TextureWrap(const char* s)
- {
- if (strcmp(s, luaEnumString_TextureWrap_REPEAT) == 0)
- return Texture::REPEAT;
- if (strcmp(s, luaEnumString_TextureWrap_CLAMP) == 0)
- return Texture::CLAMP;
- return Texture::REPEAT;
- }
- const char* lua_stringFromEnum_TextureWrap(Texture::Wrap e)
- {
- if (e == Texture::REPEAT)
- return luaEnumString_TextureWrap_REPEAT;
- if (e == Texture::CLAMP)
- return luaEnumString_TextureWrap_CLAMP;
- return enumStringEmpty;
- }
- }
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