#3d #game-engine #framework #cpp #gamedev #opengl #vulkan #engine

Andrew Karpushin a72317c2a0 fixed controls removing from Container 12 ani în urmă
api ff7043f0fe Removed pre-generated api/html doxygen docs. 12 ani în urmă
gameplay a72317c2a0 fixed controls removing from Container 12 ani în urmă
gameplay.xcworkspace f039c05a02 Refactored repo folder to remove gameplay- prefixes on various folders and files. 12 ani în urmă
samples 2f4742cf4d Added support for dynamic meshes rigid bodies via btConvexHull, which is a more efficient approximation of a convex mesh. More accurate higher resolution static triangle meshes are still supported via btBvhTriangleMeshShape when a mass of zero is specified. 12 ani în urmă
template a694875c82 Moved the next branch up to now use Visual Studio 2012. 12 ani în urmă
tools a694875c82 Moved the next branch up to now use Visual Studio 2012. 12 ani în urmă
.gitignore 643e27f605 Adds purged folder names to .gitignore to help avoid carrying old history in future commits. 12 ani în urmă
CHANGES.md 5b8fe3aff4 Updated CHANGES.md to include all v1.7.0 CHANGES.md and update the README.md for this release. 12 ani în urmă
CMakeLists.txt 8b003dc2e2 Fixed bug where wrong RenderState variable was set for stencil write. 12 ani în urmă
README.md 3a50aad0a7 Update README.md 12 ani în urmă
codestyle.xml f039c05a02 Refactored repo folder to remove gameplay- prefixes on various folders and files. 12 ani în urmă
gameplay.doxyfile ff7043f0fe Removed pre-generated api/html doxygen docs. 12 ani în urmă
gameplay.sln 6ead301885 Added support for stencil tests (enable/disable, write (mask), function, operation) 12 ani în urmă
install.bat 0ace468625 Add more indicators for the (slow) fallback case. 12 ani în urmă
install.sh b3219a1f3b Update script filename in comments. 12 ani în urmă
newproject.bat f039c05a02 Refactored repo folder to remove gameplay- prefixes on various folders and files. 12 ani în urmă
newproject.sh 8dde4c3d29 Make newproject.sh executable 12 ani în urmă

README.md

gameplay v1.8.0

GamePlay3D is an open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games.

gameplay

Supported Mobile Platforms

Supported Desktop Platforms

Roadmap for 'next' branch

License

The project is open sourced under the Apache 2.0 license.

Bug Reporting

Please log bugs under Issues on github. If you are unsure if your problem is a bug then post on the Help Forum.

Feature Requests

Please post feature requests on the Feature Request Forum. Approved feature requests will be added to the github backlog issues list.

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.