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- #ifndef LUA_BOUNDINGSPHERE_H_
- #define LUA_BOUNDINGSPHERE_H_
- namespace gameplay
- {
- // Lua bindings for BoundingSphere.
- int lua_BoundingSphere__gc(lua_State* state);
- int lua_BoundingSphere__init(lua_State* state);
- int lua_BoundingSphere_center(lua_State* state);
- int lua_BoundingSphere_intersects(lua_State* state);
- int lua_BoundingSphere_isEmpty(lua_State* state);
- int lua_BoundingSphere_merge(lua_State* state);
- int lua_BoundingSphere_radius(lua_State* state);
- int lua_BoundingSphere_set(lua_State* state);
- int lua_BoundingSphere_static_empty(lua_State* state);
- int lua_BoundingSphere_transform(lua_State* state);
- void luaRegister_BoundingSphere();
- }
- #endif
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