lua_BoundingSphere.h 685 B

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  1. #ifndef LUA_BOUNDINGSPHERE_H_
  2. #define LUA_BOUNDINGSPHERE_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for BoundingSphere.
  6. int lua_BoundingSphere__gc(lua_State* state);
  7. int lua_BoundingSphere__init(lua_State* state);
  8. int lua_BoundingSphere_center(lua_State* state);
  9. int lua_BoundingSphere_intersects(lua_State* state);
  10. int lua_BoundingSphere_isEmpty(lua_State* state);
  11. int lua_BoundingSphere_merge(lua_State* state);
  12. int lua_BoundingSphere_radius(lua_State* state);
  13. int lua_BoundingSphere_set(lua_State* state);
  14. int lua_BoundingSphere_static_empty(lua_State* state);
  15. int lua_BoundingSphere_transform(lua_State* state);
  16. void luaRegister_BoundingSphere();
  17. }
  18. #endif