lua_Rectangle.h 972 B

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  1. #ifndef LUA_RECTANGLE_H_
  2. #define LUA_RECTANGLE_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Rectangle.
  6. int lua_Rectangle__gc(lua_State* state);
  7. int lua_Rectangle__init(lua_State* state);
  8. int lua_Rectangle_bottom(lua_State* state);
  9. int lua_Rectangle_contains(lua_State* state);
  10. int lua_Rectangle_height(lua_State* state);
  11. int lua_Rectangle_inflate(lua_State* state);
  12. int lua_Rectangle_intersects(lua_State* state);
  13. int lua_Rectangle_isEmpty(lua_State* state);
  14. int lua_Rectangle_left(lua_State* state);
  15. int lua_Rectangle_right(lua_State* state);
  16. int lua_Rectangle_set(lua_State* state);
  17. int lua_Rectangle_setPosition(lua_State* state);
  18. int lua_Rectangle_static_combine(lua_State* state);
  19. int lua_Rectangle_static_empty(lua_State* state);
  20. int lua_Rectangle_top(lua_State* state);
  21. int lua_Rectangle_width(lua_State* state);
  22. int lua_Rectangle_x(lua_State* state);
  23. int lua_Rectangle_y(lua_State* state);
  24. void luaRegister_Rectangle();
  25. }
  26. #endif