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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_ThemeStyle.h"
- #include "ThemeStyle.h"
- namespace gameplay
- {
- void luaRegister_ThemeStyle()
- {
- const luaL_Reg lua_members[] =
- {
- {"getTheme", lua_ThemeStyle_getTheme},
- {NULL, NULL}
- };
- const luaL_Reg* lua_statics = NULL;
- std::vector<std::string> scopePath;
- scopePath.push_back("Theme");
- gameplay::ScriptUtil::registerClass("ThemeStyle", lua_members, NULL, NULL, lua_statics, scopePath);
- }
- static Theme::Style* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "ThemeStyle");
- luaL_argcheck(state, userdata != NULL, 1, "'ThemeStyle' expected.");
- return (Theme::Style*)((gameplay::ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_ThemeStyle_getTheme(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Theme::Style* instance = getInstance(state);
- void* returnPtr = (void*)instance->getTheme();
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Theme");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- lua_pushstring(state, "lua_ThemeStyle_getTheme - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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