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- #include "Base.h"
- #include "MeshSkin.h"
- #include "Node.h"
- #include "StringUtil.h"
- #include "Mesh.h"
- #include "GPBFile.h"
- #include "Animations.h"
- #include "Transform.h"
- #include "Curve.h"
- #include "Matrix.h"
- namespace gameplay
- {
- MeshSkin::MeshSkin(void) :
- _vertexInfluenceCount(0)
- {
- Matrix::setIdentity(_bindShape);
- }
- MeshSkin::~MeshSkin(void)
- {
- }
- unsigned int MeshSkin::getTypeId(void) const
- {
- return MESHPART_ID;
- }
- const char* MeshSkin::getElementName(void) const
- {
- return "MeshSkin";
- }
- void MeshSkin::writeBinary(FILE* file)
- {
- Object::writeBinary(file);
- write(_bindShape, 16, file);
- write(_joints.size(), file);
- for (std::vector<Node*>::const_iterator i = _joints.begin(); i != _joints.end(); i++)
- {
- (*i)->writeBinaryXref(file);
- }
- write(_bindPoses.size() * 16, file);
- for (std::vector<Matrix>::const_iterator i = _bindPoses.begin(); i != _bindPoses.end(); i++)
- {
- write(i->m, 16, file);
- }
- /*
- // Write joint bounding spheres
- write((unsigned int)_jointBounds.size(), file);
- for (unsigned int i = 0; i < _jointBounds.size(); ++i)
- {
- BoundingVolume& v = _jointBounds[i];
- write(v.center.x, file);
- write(v.center.y, file);
- write(v.center.z, file);
- write(v.radius, file);
- }
- */
- }
- void MeshSkin::writeText(FILE* file)
- {
- fprintElementStart(file);
- fprintf(file, "<bindShape>");
- fprintfMatrix4f(file, _bindShape);
- fprintf(file, "</bindShape>");
- fprintf(file, "<joints>");
- for (std::vector<std::string>::const_iterator i = _jointNames.begin(); i != _jointNames.end(); i++)
- {
- fprintf(file, "%s ", i->c_str());
- }
- fprintf(file, "</joints>\n");
- fprintf(file, "<bindPoses count=\"%lu\">", _bindPoses.size() * 16);
- for (std::vector<Matrix>::const_iterator i = _bindPoses.begin(); i != _bindPoses.end(); i++)
- {
- for (unsigned int j = 0; j < 16; ++j)
- {
- fprintf(file, "%f ", i->m[j]);
- }
- }
- fprintf(file, "</bindPoses>\n");
- fprintElementEnd(file);
- }
- void MeshSkin::setBindShape(const float data[])
- {
- for (int i = 0; i < 16; ++i)
- {
- _bindShape[i] = data[i];
- }
- }
- void MeshSkin::setVertexInfluenceCount(unsigned int count)
- {
- _vertexInfluenceCount = count;
- }
- void MeshSkin::setJointNames(const std::vector<std::string>& list)
- {
- _jointNames = list;
- }
- const std::vector<std::string>& MeshSkin::getJointNames()
- {
- return _jointNames;
- }
- const std::vector<Node*>& MeshSkin::getJoints() const
- {
- return _joints;
- }
- void MeshSkin::setJoints(const std::vector<Node*>& list)
- {
- _joints = list;
- }
- void MeshSkin::setBindPoses(std::vector<Matrix>& list)
- {
- for (std::vector<Matrix>::iterator i = list.begin(); i != list.end(); ++i)
- {
- _bindPoses.push_back(*i);
- }
- }
- bool MeshSkin::hasJoint(const char* id)
- {
- for (std::vector<std::string>::iterator i = _jointNames.begin(); i != _jointNames.end(); i++)
- {
- if (equals(*i, id))
- {
- return true;
- }
- }
- return false;
- }
- void MeshSkin::computeBounds()
- {
- // Find the offset of the blend indices and blend weights within the mesh vertices
- int blendIndexOffset = -1;
- int blendWeightOffset = -1;
- for (unsigned int i = 0, count = _mesh->getVertexElementCount(); i < count; ++i)
- {
- const VertexElement& e = _mesh->getVertexElement(i);
- switch (e.usage)
- {
- case BLENDINDICES:
- blendIndexOffset = i;
- break;
- case BLENDWEIGHTS:
- blendWeightOffset = i;
- break;
- }
- }
- if (blendIndexOffset == -1 || blendWeightOffset == -1)
- {
- // Need blend indices and blend weights to calculate skinned bounding volume
- return;
- }
- LOG(2, "Computing bounds for skin of mesh: %s\n", _mesh->getId().c_str());
- Node* joint;
- // Get the root joint
- Node* rootJoint = _joints[0];
- Node* parent = rootJoint->getParent();
- while (parent)
- {
- // Is this parent in the list of joints that form the skeleton?
- // If not, then it's simply a parent node to the root joint
- if (find(_joints.begin(), _joints.end(), parent) != _joints.end())
- {
- rootJoint = parent;
- }
- parent = parent->getParent();
- }
- // If the root joint has a parent node, temporarily detach it so that its transform is
- // not included in the bounding volume calculation below
- Node* rootJointParent = rootJoint->getParent();
- if (rootJointParent)
- {
- rootJointParent->removeChild(rootJoint);
- }
- unsigned int jointCount = _joints.size();
- unsigned int vertexCount = _mesh->getVertexCount();
- LOG(3, " %d joints found.\n", jointCount);
- std::vector<AnimationChannel*> channels;
- std::vector<Node*> channelTargets;
- std::vector<Curve*> curves;
- std::vector<Vector3> vertices;
- _jointBounds.resize(jointCount);
- // Construct a list of all animation channels that target the joints affecting this mesh skin
- LOG(3, " Collecting animations...\n");
- LOG(3, " 0%%\r");
- for (unsigned int i = 0; i < jointCount; ++i)
- {
- joint = _joints[i];
- // Find all animations that target this joint
- Animations* animations = GPBFile::getInstance()->getAnimations();
- for (unsigned int j = 0, animationCount = animations->getAnimationCount(); j < animationCount; ++j)
- {
- Animation* animation = animations->getAnimation(j);
- for (unsigned int k = 0, channelCount = animation->getAnimationChannelCount(); k < channelCount; ++k)
- {
- AnimationChannel* channel = animation->getAnimationChannel(k);
- if (channel->getTargetId() == joint->getId())
- {
- if (find(channels.begin(), channels.end(), channel) == channels.end())
- {
- channels.push_back(channel);
- channelTargets.push_back(joint);
- }
- }
- }
- }
- // Calculate the local bounding volume for this joint
- vertices.clear();
- BoundingVolume jointBounds;
- jointBounds.min.set(FLT_MAX, FLT_MAX, FLT_MAX);
- jointBounds.max.set(-FLT_MAX, -FLT_MAX, -FLT_MAX);
- for (unsigned int j = 0; j < vertexCount; ++j)
- {
- const Vertex& v = _mesh->getVertex(j);
- if ((v.blendIndices.x == i && !ISZERO(v.blendWeights.x)) ||
- (v.blendIndices.y == i && !ISZERO(v.blendWeights.y)) ||
- (v.blendIndices.z == i && !ISZERO(v.blendWeights.z)) ||
- (v.blendIndices.w == i && !ISZERO(v.blendWeights.w)))
- {
- vertices.push_back(v.position);
- // Update box min/max
- if (v.position.x < jointBounds.min.x)
- jointBounds.min.x = v.position.x;
- if (v.position.y < jointBounds.min.y)
- jointBounds.min.y = v.position.y;
- if (v.position.z < jointBounds.min.z)
- jointBounds.min.z = v.position.z;
- if (v.position.x > jointBounds.max.x)
- jointBounds.max.x = v.position.x;
- if (v.position.y > jointBounds.max.y)
- jointBounds.max.y = v.position.y;
- if (v.position.z > jointBounds.max.z)
- jointBounds.max.z = v.position.z;
- }
- }
- if (vertices.size() > 0)
- {
- // Compute center point
- Vector3::add(jointBounds.min, jointBounds.max, &jointBounds.center);
- jointBounds.center.scale(0.5f);
- // Compute radius
- for (unsigned int j = 0, jointVertexCount = vertices.size(); j < jointVertexCount; ++j)
- {
- float d = jointBounds.center.distanceSquared(vertices[j]);
- if (d > jointBounds.radius)
- jointBounds.radius = d;
- }
- jointBounds.radius = sqrt(jointBounds.radius);
- }
- _jointBounds[i] = jointBounds;
- LOG(3, " %d%%\r", (int)((float)(i+1) / (float)jointCount * 100.0f));
- }
- LOG(3, "\n");
- unsigned int channelCount = channels.size();
- // Create a Curve for each animation channel
- float maxDuration = 0.0f;
- LOG(3, " Building animation curves...\n");
- LOG(3, " 0%%\r");
- for (unsigned int i = 0; i < channelCount; ++i)
- {
- AnimationChannel* channel = channels[i];
- const std::vector<float>& keyTimes = channel->getKeyTimes();
- unsigned int keyCount = keyTimes.size();
- if (keyCount == 0)
- continue;
- // Create a curve for this animation channel
- Curve* curve = NULL;
- switch (channel->getTargetAttribute())
- {
- case Transform::ANIMATE_SCALE_ROTATE_TRANSLATE:
- curve = new Curve(keyCount, 10);
- curve->setQuaternionOffset(3);
- break;
- }
- if (curve == NULL)
- {
- // Unsupported/not implemented curve type
- continue;
- }
- // Copy key values into a temporary array
- unsigned int keyValuesCount = channel->getKeyValues().size();
- float* keyValues = new float[keyValuesCount];
- for (unsigned int j = 0; j < keyValuesCount; ++j)
- keyValues[j] = channel->getKeyValues()[j];
- // Determine animation duration
- float startTime = keyTimes[0];
- float duration = keyTimes[keyCount-1] - startTime;
- if (duration > maxDuration)
- maxDuration = duration;
- if (duration > 0.0f)
- {
- // Set curve points
- float* keyValuesPtr = keyValues;
- for (unsigned int j = 0; j < keyCount; ++j)
- {
- // Store time normalized, between 0-1
- float t = (keyTimes[j] - startTime) / duration;
- // Set the curve point
- // TODO: Handle other interpolation types
- curve->setPoint(j, t, keyValuesPtr, gameplay::Curve::LINEAR);
- // Move to the next point on the curve
- keyValuesPtr += curve->getComponentCount();
- }
- curves.push_back(curve);
- }
- delete[] keyValues;
- keyValues = NULL;
- LOG(3, " %d%%\r", (int)((float)(i+1) / (float)channelCount * 100.0f));
- }
- LOG(3, "\n");
- // Compute a total combined bounding volume for the MeshSkin that contains all possible
- // vertex positions for all animations targeting the skin. This rough approximation allows
- // us to store a volume that can be used for rough intersection tests (such as for visibility
- // determination) efficiently at runtime.
- // Backup existing node transforms so we can restore them when we are finished
- Matrix* oldTransforms = new Matrix[jointCount];
- for (unsigned int i = 0; i < jointCount; ++i)
- {
- memcpy(oldTransforms[i].m, _joints[i]->getTransformMatrix().m, 16 * sizeof(float));
- }
- float time = 0.0f;
- float srt[10];
- Matrix temp;
- Matrix* jointTransforms = new Matrix[jointCount];
- _mesh->bounds.min.set(FLT_MAX, FLT_MAX, FLT_MAX);
- _mesh->bounds.max.set(-FLT_MAX, -FLT_MAX, -FLT_MAX);
- _mesh->bounds.center.set(0, 0, 0);
- _mesh->bounds.radius = 0;
- Vector3 skinnedPos;
- Vector3 tempPos;
- LOG(3, " Evaluating joints...\n");
- LOG(3, " 0%%\r");
- BoundingVolume finalBounds;
- while (time <= maxDuration)
- {
- // Evaluate joint transforms at this time interval
- for (unsigned int i = 0, curveCount = curves.size(); i < curveCount; ++i)
- {
- Node* joint = channelTargets[i];
- Curve* curve = curves[i];
- // Evalulate the curve at this time to get the new value
- float tn = time / maxDuration;
- if (tn > 1.0f)
- tn = 1.0f;
- curve->evaluate(tn, srt);
- // Update the joint's local transform
- Matrix::createTranslation(srt[7], srt[8], srt[9], temp.m);
- temp.rotate(*((Quaternion*)&srt[3]));
- temp.scale(srt[0], srt[1], srt[2]);
- joint->setTransformMatrix(temp.m);
- }
- // Store the final matrix pallette of resovled world space joint matrices
- std::vector<Matrix>::const_iterator bindPoseItr = _bindPoses.begin();
- for (unsigned int i = 0; i < jointCount; ++i, bindPoseItr++)
- {
- BoundingVolume bounds = _jointBounds[i];
- if (ISZERO(bounds.radius))
- continue;
- Matrix& m = jointTransforms[i];
- Matrix::multiply(_joints[i]->getWorldMatrix().m, bindPoseItr->m, m.m);
- Matrix::multiply(m.m, _bindShape, m.m);
- // Get a world-space bounding volume for this joint
- bounds.transform(m);
- if (ISZERO(finalBounds.radius))
- finalBounds = bounds;
- else
- finalBounds.merge(bounds);
- }
- // Increment time by 1/30th of second (~ 33 ms)
- if (time < maxDuration && (time + 33.0f) > maxDuration)
- time = maxDuration;
- else
- time += 33.0f;
- LOG(3, " %d%%\r", (int)(time / maxDuration * 100.0f));
- }
- LOG(3, "\n");
- // Update the bounding sphere for the mesh
- _mesh->bounds = finalBounds;
- // Restore original joint transforms
- for (unsigned int i = 0; i < jointCount; ++i)
- {
- _joints[i]->setTransformMatrix(oldTransforms[i].m);
- }
- // Cleanup
- for (unsigned int i = 0, curveCount = curves.size(); i < curveCount; ++i)
- {
- delete curves[i];
- }
- delete[] oldTransforms;
- delete[] jointTransforms;
- // Restore removed joints
- if (rootJointParent)
- {
- rootJointParent->addChild(rootJoint);
- }
- }
- }
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