#3d #game-engine #framework #cpp #gamedev #opengl #vulkan #engine

Chris Culy cced75c4bf - Working changes for physics development. 14 lat temu
gameplay cced75c4bf - Working changes for physics development. 14 lat temu
gameplay-encoder 65ee2544e0 GamePlay v1.0.1 14 lat temu
gameplay-resources 65ee2544e0 GamePlay v1.0.1 14 lat temu
gameplay-tutorials 3488ce8d78 Minor update to sample01-longboard uniform and varying names to follow the naming conventions from stock materials. 14 lat temu
.gitignore cf536cc2fd - Interim commit on Physics development (before getting changes from SVN). 14 lat temu
README.md 8dfd7a003a Updated README.md 14 lat temu
gameplay.sln cf536cc2fd - Interim commit on Physics development (before getting changes from SVN). 14 lat temu

README.md

GamePlay v1.0.1

GamePlay is a open-source, cross-platform 3D native gaming framework making it easy to learn and write mobile and desktop games.

Supported platforms

Roadmap

  • Apple Mac OS X support (using XCode 4.0)
  • Physics support with Bullet Physics
  • Encoded audio support with Ogg Vorbis
  • FrameBuffer's (RenderTarget + DepthStencilTarget)
  • Shadow and Light map generation.
  • Spatial Partitioning with Octree (Visibility Testing and Light Determination)
  • UI Forms