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- #include "Base.h"
- #include "Scene.h"
- namespace gameplay
- {
- Scene::Scene(void) : _cameraNode(NULL)
- {
- _ambientColor[0] = 0.0f;
- _ambientColor[1] = 0.0f;
- _ambientColor[2] = 0.0f;
- setId("scene");
- }
- Scene::~Scene(void)
- {
- }
- unsigned int Scene::getTypeId(void) const
- {
- return SCENE_ID;
- }
- const char* Scene::getElementName(void) const
- {
- return "Scene";
- }
- void Scene::writeBinary(FILE* file)
- {
- Object::writeBinary(file);
- writeBinaryObjects(_nodes, file);
- if (_cameraNode)
- {
- _cameraNode->writeBinaryXref(file);
- }
- else
- {
- writeZero(file);
- }
- write(_ambientColor, Light::COLOR_SIZE, file);
- }
- void Scene::writeText(FILE* file)
- {
- fprintElementStart(file);
- for (std::list<Node*>::const_iterator i = _nodes.begin(); i != _nodes.end(); ++i)
- {
- (*i)->writeText(file);
- }
- if (_cameraNode)
- {
- fprintfElement(file, "activeCamera", _cameraNode->getId());
- }
- fprintfElement(file, "ambientColor", _ambientColor, Light::COLOR_SIZE);
- fprintElementEnd(file);
- }
- void Scene::add(Node* node)
- {
- _nodes.push_back(node);
- }
- void Scene::setActiveCameraNode(Node* node)
- {
- _cameraNode = node;
- }
- Node* Scene::getFirstCameraNode() const
- {
- for (std::list<Node*>::const_iterator i = _nodes.begin(); i != _nodes.end(); ++i)
- {
- Node* n = (*i)->getFirstCameraNode();
- if (n)
- {
- return n;
- }
- }
- return NULL;
- }
- void Scene::calcAmbientColor()
- {
- float values[3] = {0.0f, 0.0f, 0.0f};
- for (std::list<Node*>::const_iterator i = _nodes.begin(); i != _nodes.end(); ++i)
- {
- calcAmbientColor(*i, values);
- }
-
- _ambientColor[0] = std::min(values[0], 1.0f);
- _ambientColor[1] = std::min(values[1], 1.0f);
- _ambientColor[2] = std::min(values[2], 1.0f);
- }
- void Scene::setAmbientColor(float red, float green, float blue)
- {
- _ambientColor[0] = red;
- _ambientColor[1] = green;
- _ambientColor[2] = blue;
- }
- void Scene::calcAmbientColor(const Node* node, float* values) const
- {
- if (!node)
- {
- return;
- }
- if (node->hasLight())
- {
- Light* light = node->getLight();
- if (light->isAmbient())
- {
- values[0] += light->getRed();
- values[1] += light->getGreen();
- values[2] += light->getBlue();
- }
- }
- for (Node* child = node->getFirstChild(); child != NULL; child = child->getNextSibling())
- {
- calcAmbientColor(child, values);
- }
- }
- }
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