#3d #game-engine #framework #cpp #gamedev #opengl #vulkan #engine

Steve Grenier d5b1cb42e3 Merge pull request #366 from sgrenier/next 13 gadi atpakaļ
build 3e35ee0312 Update build/README.md 13 gadi atpakaļ
gameplay 739d4cdc39 Regenerated GamePlay Lua bindings. 13 gadi atpakaļ
gameplay-api 7545b231dd Updated for gameplay3d.org website linking. 13 gadi atpakaļ
gameplay-encoder 959f6ba6b4 Undo Xcode project changes for FBX SDK, so that the only net change is to add the Heightmap.cpp and .h files needed to fix the build errors. 13 gadi atpakaļ
gameplay-luagen 31ae00ce14 Fixed a number of memory leaks in the Lua scripting system where memory for objects or arrays passed from Lua to C was not being cleaned up properly. 13 gadi atpakaļ
gameplay-template cb617794e8 Update gameplay-template/src/TemplateGame.h 13 gadi atpakaļ
gameplay.xcworkspace 4327f0a8d5 Added sample05-lua scripting sample 13 gadi atpakaļ
.gitignore 2f26a0a7a3 Additional changes for linux support 13 gadi atpakaļ
.kateconfig b87a0a9060 try to add some extra error handling -- try to create a compatible kate config for editting 13 gadi atpakaļ
CHANGES.md 37fcc6d57c Updated QNX lua libraries to release versions. 13 gadi atpakaļ
CMakeLists.txt cef5fb89ef Fixed problem on archlinux when linking and undefined reference to clock_gettime on ArchLinux, CMake Caused an error when CMAKE_BUILD_TYPE is empty 13 gadi atpakaļ
README.md 18f389c0e1 Update README.md 13 gadi atpakaļ
gameplay-codestyle.xml 9871fb7a67 Renamed visitNode to drawScene. 14 gadi atpakaļ
gameplay-newproject.bat 88f76ecac9 Fixes new project to use title in game.config in windows. 13 gadi atpakaļ
gameplay-newproject.sh 5b766f6225 Reverted back to working version that is tested working on MacOSX. 13 gadi atpakaļ
gameplay.doxyfile 9ae05ccb3d Adds Lua scripting support to Android. 13 gadi atpakaļ
gameplay.sln 3da1bbca77 Added SpriteBatch::getSampler() for allowing developer access to the Texture::Sampler for controlling sampler modes. 13 gadi atpakaļ

README.md

gameplay v1.4.0

An open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games.

Supported Mobile Platforms

  • BlackBerry 10 and PlayBook 2.0 (using BlackBerry Native SDK)
  • Google Android 2.3+ (using Google Android NDK, SDK API level 9+)
  • Apple iOS 5.1 (using Apple XCode 4.3.2)

Supported Desktop Platforms

  • Microsoft Windows 7 (using Microsoft Visual Studio 2010)
  • Apple MacOS X (using Apple XCode 4.3.2)

Roadmap for 'next' branch

  • Linux support
  • Vehicle physics
  • Shadows
  • AI pathfinding

Licence

The project is open sourced under the Apache 2.0 license.

Bug Reporting and Feature Requests

If you find a bug in a Sample, or have an enhancement request, simply file an Issue and send a message (via github messages) to the Committers to the project to let them know that you have filed an Issue.

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.