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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_PhysicsControllerHitResult.h"
- #include "Base.h"
- #include "Bundle.h"
- #include "Game.h"
- #include "MeshPart.h"
- #include "PhysicsCharacter.h"
- #include "PhysicsController.h"
- #include "PhysicsRigidBody.h"
- #include "ScriptController.h"
- #include "ScriptTarget.h"
- #include "Terrain.h"
- #include "lua_PhysicsControllerListenerEventType.h"
- namespace gameplay
- {
- void luaRegister_PhysicsControllerHitResult()
- {
- const luaL_Reg lua_members[] =
- {
- {"fraction", lua_PhysicsControllerHitResult_fraction},
- {"normal", lua_PhysicsControllerHitResult_normal},
- {"object", lua_PhysicsControllerHitResult_object},
- {"point", lua_PhysicsControllerHitResult_point},
- {NULL, NULL}
- };
- const luaL_Reg* lua_statics = NULL;
- std::vector<std::string> scopePath;
- scopePath.push_back("PhysicsController");
- ScriptUtil::registerClass("PhysicsControllerHitResult", lua_members, lua_PhysicsControllerHitResult__init, lua_PhysicsControllerHitResult__gc, lua_statics, scopePath);
- }
- static PhysicsController::HitResult* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "PhysicsControllerHitResult");
- luaL_argcheck(state, userdata != NULL, 1, "'PhysicsControllerHitResult' expected.");
- return (PhysicsController::HitResult*)((ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_PhysicsControllerHitResult__gc(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- void* userdata = luaL_checkudata(state, 1, "PhysicsControllerHitResult");
- luaL_argcheck(state, userdata != NULL, 1, "'PhysicsControllerHitResult' expected.");
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
- if (object->owns)
- {
- PhysicsController::HitResult* instance = (PhysicsController::HitResult*)object->instance;
- SAFE_DELETE(instance);
- }
-
- return 0;
- }
- lua_pushstring(state, "lua_PhysicsControllerHitResult__gc - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsControllerHitResult__init(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 0:
- {
- void* returnPtr = (void*)new PhysicsController::HitResult();
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "PhysicsControllerHitResult");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsControllerHitResult_fraction(lua_State* state)
- {
- // Validate the number of parameters.
- if (lua_gettop(state) > 2)
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
- lua_error(state);
- }
- PhysicsController::HitResult* instance = getInstance(state);
- if (lua_gettop(state) == 2)
- {
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 2);
- instance->fraction = param2;
- return 0;
- }
- else
- {
- float result = instance->fraction;
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- }
- int lua_PhysicsControllerHitResult_normal(lua_State* state)
- {
- // Validate the number of parameters.
- if (lua_gettop(state) > 2)
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
- lua_error(state);
- }
- PhysicsController::HitResult* instance = getInstance(state);
- if (lua_gettop(state) == 2)
- {
- // Get parameter 2 off the stack.
- bool param2Valid;
- ScriptUtil::LuaArray<Vector3> param2 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true, ¶m2Valid);
- if (!param2Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 2 to type 'Vector3'.");
- lua_error(state);
- }
- instance->normal = *param2;
- return 0;
- }
- else
- {
- void* returnPtr = (void*)new Vector3(instance->normal);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Vector3");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- }
- int lua_PhysicsControllerHitResult_object(lua_State* state)
- {
- // Validate the number of parameters.
- if (lua_gettop(state) > 2)
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
- lua_error(state);
- }
- PhysicsController::HitResult* instance = getInstance(state);
- if (lua_gettop(state) == 2)
- {
- // Get parameter 2 off the stack.
- bool param2Valid;
- ScriptUtil::LuaArray<PhysicsCollisionObject> param2 = ScriptUtil::getObjectPointer<PhysicsCollisionObject>(2, "PhysicsCollisionObject", false, ¶m2Valid);
- if (!param2Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 2 to type 'PhysicsCollisionObject'.");
- lua_error(state);
- }
- instance->object = param2;
- return 0;
- }
- else
- {
- void* returnPtr = (void*)instance->object;
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "PhysicsCollisionObject");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- }
- int lua_PhysicsControllerHitResult_point(lua_State* state)
- {
- // Validate the number of parameters.
- if (lua_gettop(state) > 2)
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
- lua_error(state);
- }
- PhysicsController::HitResult* instance = getInstance(state);
- if (lua_gettop(state) == 2)
- {
- // Get parameter 2 off the stack.
- bool param2Valid;
- ScriptUtil::LuaArray<Vector3> param2 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true, ¶m2Valid);
- if (!param2Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 2 to type 'Vector3'.");
- lua_error(state);
- }
- instance->point = *param2;
- return 0;
- }
- else
- {
- void* returnPtr = (void*)new Vector3(instance->point);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Vector3");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- }
- }
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