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- #include "Base.h"
- #include "lua_AudioSourceState.h"
- namespace gameplay
- {
- static const char* enumStringEmpty = "";
- static const char* luaEnumString_AudioSourceState_INITIAL = "INITIAL";
- static const char* luaEnumString_AudioSourceState_PLAYING = "PLAYING";
- static const char* luaEnumString_AudioSourceState_PAUSED = "PAUSED";
- static const char* luaEnumString_AudioSourceState_STOPPED = "STOPPED";
- AudioSource::State lua_enumFromString_AudioSourceState(const char* s)
- {
- if (strcmp(s, luaEnumString_AudioSourceState_INITIAL) == 0)
- return AudioSource::INITIAL;
- if (strcmp(s, luaEnumString_AudioSourceState_PLAYING) == 0)
- return AudioSource::PLAYING;
- if (strcmp(s, luaEnumString_AudioSourceState_PAUSED) == 0)
- return AudioSource::PAUSED;
- if (strcmp(s, luaEnumString_AudioSourceState_STOPPED) == 0)
- return AudioSource::STOPPED;
- return AudioSource::INITIAL;
- }
- const char* lua_stringFromEnum_AudioSourceState(AudioSource::State e)
- {
- if (e == AudioSource::INITIAL)
- return luaEnumString_AudioSourceState_INITIAL;
- if (e == AudioSource::PLAYING)
- return luaEnumString_AudioSourceState_PLAYING;
- if (e == AudioSource::PAUSED)
- return luaEnumString_AudioSourceState_PAUSED;
- if (e == AudioSource::STOPPED)
- return luaEnumString_AudioSourceState_STOPPED;
- return enumStringEmpty;
- }
- }
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