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- #include "Base.h"
- #include "lua_TerrainFlags.h"
- namespace gameplay
- {
- static const char* enumStringEmpty = "";
- static const char* luaEnumString_TerrainFlags_DEBUG_PATCHES = "DEBUG_PATCHES";
- static const char* luaEnumString_TerrainFlags_FRUSTUM_CULLING = "FRUSTUM_CULLING";
- static const char* luaEnumString_TerrainFlags_LEVEL_OF_DETAIL = "LEVEL_OF_DETAIL";
- Terrain::Flags lua_enumFromString_TerrainFlags(const char* s)
- {
- if (strcmp(s, luaEnumString_TerrainFlags_DEBUG_PATCHES) == 0)
- return Terrain::DEBUG_PATCHES;
- if (strcmp(s, luaEnumString_TerrainFlags_FRUSTUM_CULLING) == 0)
- return Terrain::FRUSTUM_CULLING;
- if (strcmp(s, luaEnumString_TerrainFlags_LEVEL_OF_DETAIL) == 0)
- return Terrain::LEVEL_OF_DETAIL;
- return Terrain::DEBUG_PATCHES;
- }
- const char* lua_stringFromEnum_TerrainFlags(Terrain::Flags e)
- {
- if (e == Terrain::DEBUG_PATCHES)
- return luaEnumString_TerrainFlags_DEBUG_PATCHES;
- if (e == Terrain::FRUSTUM_CULLING)
- return luaEnumString_TerrainFlags_FRUSTUM_CULLING;
- if (e == Terrain::LEVEL_OF_DETAIL)
- return luaEnumString_TerrainFlags_LEVEL_OF_DETAIL;
- return enumStringEmpty;
- }
- }
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