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- #include "Base.h"
- #include "lua_TouchTouchEvent.h"
- namespace gameplay
- {
- static const char* enumStringEmpty = "";
- static const char* luaEnumString_TouchTouchEvent_TOUCH_PRESS = "TOUCH_PRESS";
- static const char* luaEnumString_TouchTouchEvent_TOUCH_RELEASE = "TOUCH_RELEASE";
- static const char* luaEnumString_TouchTouchEvent_TOUCH_MOVE = "TOUCH_MOVE";
- Touch::TouchEvent lua_enumFromString_TouchTouchEvent(const char* s)
- {
- if (strcmp(s, luaEnumString_TouchTouchEvent_TOUCH_PRESS) == 0)
- return Touch::TOUCH_PRESS;
- if (strcmp(s, luaEnumString_TouchTouchEvent_TOUCH_RELEASE) == 0)
- return Touch::TOUCH_RELEASE;
- if (strcmp(s, luaEnumString_TouchTouchEvent_TOUCH_MOVE) == 0)
- return Touch::TOUCH_MOVE;
- return Touch::TOUCH_PRESS;
- }
- const char* lua_stringFromEnum_TouchTouchEvent(Touch::TouchEvent e)
- {
- if (e == Touch::TOUCH_PRESS)
- return luaEnumString_TouchTouchEvent_TOUCH_PRESS;
- if (e == Touch::TOUCH_RELEASE)
- return luaEnumString_TouchTouchEvent_TOUCH_RELEASE;
- if (e == Touch::TOUCH_MOVE)
- return luaEnumString_TouchTouchEvent_TOUCH_MOVE;
- return enumStringEmpty;
- }
- }
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