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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_Properties.h"
- #include "Base.h"
- #include "FileSystem.h"
- #include "Properties.h"
- #include "Quaternion.h"
- #include "lua_PropertiesType.h"
- namespace gameplay
- {
- void luaRegister_Properties()
- {
- const luaL_Reg lua_members[] =
- {
- {"exists", lua_Properties_exists},
- {"getBool", lua_Properties_getBool},
- {"getColor", lua_Properties_getColor},
- {"getFloat", lua_Properties_getFloat},
- {"getId", lua_Properties_getId},
- {"getInt", lua_Properties_getInt},
- {"getLong", lua_Properties_getLong},
- {"getMatrix", lua_Properties_getMatrix},
- {"getNamespace", lua_Properties_getNamespace},
- {"getNextNamespace", lua_Properties_getNextNamespace},
- {"getQuaternionFromAxisAngle", lua_Properties_getQuaternionFromAxisAngle},
- {"getString", lua_Properties_getString},
- {"getType", lua_Properties_getType},
- {"getVector2", lua_Properties_getVector2},
- {"getVector3", lua_Properties_getVector3},
- {"getVector4", lua_Properties_getVector4},
- {"rewind", lua_Properties_rewind},
- {NULL, NULL}
- };
- const luaL_Reg lua_statics[] =
- {
- {"create", lua_Properties_static_create},
- {NULL, NULL}
- };
- std::vector<std::string> scopePath;
- ScriptUtil::registerClass("Properties", lua_members, NULL, lua_Properties__gc, lua_statics, scopePath);
- }
- static Properties* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "Properties");
- luaL_argcheck(state, userdata != NULL, 1, "'Properties' expected.");
- return (Properties*)((ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_Properties__gc(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- void* userdata = luaL_checkudata(state, 1, "Properties");
- luaL_argcheck(state, userdata != NULL, 1, "'Properties' expected.");
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
- if (object->owns)
- {
- Properties* instance = (Properties*)object->instance;
- SAFE_DELETE(instance);
- }
-
- return 0;
- }
- lua_pushstring(state, "lua_Properties__gc - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Properties_exists(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
- Properties* instance = getInstance(state);
- bool result = instance->exists(param1);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Properties_exists - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Properties_getBool(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Properties* instance = getInstance(state);
- bool result = instance->getBool();
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Properties_getBool - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
- Properties* instance = getInstance(state);
- bool result = instance->getBool(param1);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Properties_getBool - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2 = ScriptUtil::luaCheckBool(state, 3);
- Properties* instance = getInstance(state);
- bool result = instance->getBool(param1, param2);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Properties_getBool - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1, 2 or 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Properties_getColor(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- ScriptUtil::LuaArray<Vector3> param2 = ScriptUtil::getObjectPointer<Vector3>(3, "Vector3", false, ¶m2Valid);
- if (!param2Valid)
- break;
- Properties* instance = getInstance(state);
- bool result = instance->getColor(param1, param2);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- } while (0);
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- ScriptUtil::LuaArray<Vector4> param2 = ScriptUtil::getObjectPointer<Vector4>(3, "Vector4", false, ¶m2Valid);
- if (!param2Valid)
- break;
- Properties* instance = getInstance(state);
- bool result = instance->getColor(param1, param2);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- } while (0);
- lua_pushstring(state, "lua_Properties_getColor - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Properties_getFloat(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Properties* instance = getInstance(state);
- float result = instance->getFloat();
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Properties_getFloat - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
- Properties* instance = getInstance(state);
- float result = instance->getFloat(param1);
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Properties_getFloat - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Properties_getId(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Properties* instance = getInstance(state);
- const char* result = instance->getId();
- // Push the return value onto the stack.
- lua_pushstring(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Properties_getId - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Properties_getInt(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Properties* instance = getInstance(state);
- int result = instance->getInt();
- // Push the return value onto the stack.
- lua_pushinteger(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Properties_getInt - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
- Properties* instance = getInstance(state);
- int result = instance->getInt(param1);
- // Push the return value onto the stack.
- lua_pushinteger(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Properties_getInt - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Properties_getLong(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Properties* instance = getInstance(state);
- long result = instance->getLong();
- // Push the return value onto the stack.
- lua_pushinteger(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Properties_getLong - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
- Properties* instance = getInstance(state);
- long result = instance->getLong(param1);
- // Push the return value onto the stack.
- lua_pushinteger(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Properties_getLong - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Properties_getMatrix(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- ScriptUtil::LuaArray<Matrix> param2 = ScriptUtil::getObjectPointer<Matrix>(3, "Matrix", false, ¶m2Valid);
- if (!param2Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 2 to type 'Matrix'.");
- lua_error(state);
- }
- Properties* instance = getInstance(state);
- bool result = instance->getMatrix(param1, param2);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Properties_getMatrix - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Properties_getNamespace(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Properties* instance = getInstance(state);
- const char* result = instance->getNamespace();
- // Push the return value onto the stack.
- lua_pushstring(state, result);
- return 1;
- }
- } while (0);
- lua_pushstring(state, "lua_Properties_getNamespace - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 2:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
- Properties* instance = getInstance(state);
- void* returnPtr = (void*)instance->getNamespace(param1);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Properties");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- } while (0);
- lua_pushstring(state, "lua_Properties_getNamespace - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 3:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2 = ScriptUtil::luaCheckBool(state, 3);
- Properties* instance = getInstance(state);
- void* returnPtr = (void*)instance->getNamespace(param1, param2);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Properties");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- } while (0);
- lua_pushstring(state, "lua_Properties_getNamespace - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1, 2 or 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Properties_getNextNamespace(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Properties* instance = getInstance(state);
- void* returnPtr = (void*)instance->getNextNamespace();
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Properties");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- lua_pushstring(state, "lua_Properties_getNextNamespace - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Properties_getQuaternionFromAxisAngle(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- ScriptUtil::LuaArray<Quaternion> param2 = ScriptUtil::getObjectPointer<Quaternion>(3, "Quaternion", false, ¶m2Valid);
- if (!param2Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 2 to type 'Quaternion'.");
- lua_error(state);
- }
- Properties* instance = getInstance(state);
- bool result = instance->getQuaternionFromAxisAngle(param1, param2);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Properties_getQuaternionFromAxisAngle - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Properties_getString(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Properties* instance = getInstance(state);
- const char* result = instance->getString();
- // Push the return value onto the stack.
- lua_pushstring(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Properties_getString - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
- Properties* instance = getInstance(state);
- const char* result = instance->getString(param1);
- // Push the return value onto the stack.
- lua_pushstring(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Properties_getString - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Properties_getType(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Properties* instance = getInstance(state);
- Properties::Type result = instance->getType();
- // Push the return value onto the stack.
- lua_pushstring(state, lua_stringFromEnum_PropertiesType(result));
- return 1;
- }
- lua_pushstring(state, "lua_Properties_getType - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
- Properties* instance = getInstance(state);
- Properties::Type result = instance->getType(param1);
- // Push the return value onto the stack.
- lua_pushstring(state, lua_stringFromEnum_PropertiesType(result));
- return 1;
- }
- lua_pushstring(state, "lua_Properties_getType - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Properties_getVector2(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- ScriptUtil::LuaArray<Vector2> param2 = ScriptUtil::getObjectPointer<Vector2>(3, "Vector2", false, ¶m2Valid);
- if (!param2Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 2 to type 'Vector2'.");
- lua_error(state);
- }
- Properties* instance = getInstance(state);
- bool result = instance->getVector2(param1, param2);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Properties_getVector2 - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Properties_getVector3(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- ScriptUtil::LuaArray<Vector3> param2 = ScriptUtil::getObjectPointer<Vector3>(3, "Vector3", false, ¶m2Valid);
- if (!param2Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 2 to type 'Vector3'.");
- lua_error(state);
- }
- Properties* instance = getInstance(state);
- bool result = instance->getVector3(param1, param2);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Properties_getVector3 - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Properties_getVector4(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- ScriptUtil::LuaArray<Vector4> param2 = ScriptUtil::getObjectPointer<Vector4>(3, "Vector4", false, ¶m2Valid);
- if (!param2Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 2 to type 'Vector4'.");
- lua_error(state);
- }
- Properties* instance = getInstance(state);
- bool result = instance->getVector4(param1, param2);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Properties_getVector4 - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Properties_rewind(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Properties* instance = getInstance(state);
- instance->rewind();
-
- return 0;
- }
- lua_pushstring(state, "lua_Properties_rewind - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Properties_static_create(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(1, false);
- void* returnPtr = (void*)Properties::create(param1);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Properties");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- lua_pushstring(state, "lua_Properties_static_create - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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