Kieran Cunney d91badbc1a Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney %!s(int64=13) %!d(string=hai) anos
..
AbsoluteLayout.cpp e7a31afb79 Fixing issues with scrolling within multiple nested containers. %!s(int64=13) %!d(string=hai) anos
AbsoluteLayout.h 6d35ad93ce Updated doxygen gameplay-api and missing code comments. %!s(int64=13) %!d(string=hai) anos
Animation.cpp 3a94125366 Fixed node cloning. The animation clips will now be cloned. The cloned animations start paused and at time zero/ %!s(int64=13) %!d(string=hai) anos
Animation.h 7dd0fc15ef Added support for loading any object that can load from a Properties object using a url instead of just a file name. %!s(int64=13) %!d(string=hai) anos
AnimationClip.cpp 3a94125366 Fixed node cloning. The animation clips will now be cloned. The cloned animations start paused and at time zero/ %!s(int64=13) %!d(string=hai) anos
AnimationClip.h 3a94125366 Fixed node cloning. The animation clips will now be cloned. The cloned animations start paused and at time zero/ %!s(int64=13) %!d(string=hai) anos
AnimationController.cpp ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). %!s(int64=13) %!d(string=hai) anos
AnimationController.h ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). %!s(int64=13) %!d(string=hai) anos
AnimationTarget.cpp 11ac514446 Minor assert changes. %!s(int64=13) %!d(string=hai) anos
AnimationTarget.h 7efd39d479 Fixes Issue #402. %!s(int64=13) %!d(string=hai) anos
AnimationValue.cpp 3a94125366 Fixed node cloning. The animation clips will now be cloned. The cloned animations start paused and at time zero/ %!s(int64=13) %!d(string=hai) anos
AnimationValue.h 3a94125366 Fixed node cloning. The animation clips will now be cloned. The cloned animations start paused and at time zero/ %!s(int64=13) %!d(string=hai) anos
AudioBuffer.cpp 02a54bffef Updated WAV file loading to work properly (some valid chunks were causing failure to load). %!s(int64=13) %!d(string=hai) anos
AudioBuffer.h 66521c6809 Added final changes to support 3D Audio/Effects on Android. %!s(int64=13) %!d(string=hai) anos
AudioController.cpp ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). %!s(int64=13) %!d(string=hai) anos
AudioController.h ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). %!s(int64=13) %!d(string=hai) anos
AudioListener.cpp 97e0defd80 Error handling improvements (2 of 7 - Animation and Audio systems). %!s(int64=13) %!d(string=hai) anos
AudioListener.h 4c19de919b Fixed bug in AudioSource related to cloning AudioSource. %!s(int64=13) %!d(string=hai) anos
AudioSource.cpp 02926c60b1 Error handling improvement (5 of 7 - Graphics). %!s(int64=13) %!d(string=hai) anos
AudioSource.h b40cfc0968 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-setaylor %!s(int64=13) %!d(string=hai) anos
Base.h 0b3019592f Fixed iOS for DepthStencilBuffer %!s(int64=13) %!d(string=hai) anos
BoundingBox.cpp cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). %!s(int64=13) %!d(string=hai) anos
BoundingBox.h cb37f13d91 Changed tabs to spaces. %!s(int64=13) %!d(string=hai) anos
BoundingBox.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: %!s(int64=14) %!d(string=hai) anos
BoundingSphere.cpp cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). %!s(int64=13) %!d(string=hai) anos
BoundingSphere.h 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: %!s(int64=14) %!d(string=hai) anos
BoundingSphere.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: %!s(int64=14) %!d(string=hai) anos
Bundle.cpp 4a73e88c95 Fixed an issue with loading certain complex nodes from a Bundle (GPB file), where previously loaded nodes would not be skipped over correctly, causing an incorrect file pointer and therefore a failure to read the rest of the Node correctly. %!s(int64=13) %!d(string=hai) anos
Bundle.h 057be4a862 Fixes single node loading from a Bundle (now loads animations). %!s(int64=13) %!d(string=hai) anos
Button.cpp 9e5d7743b9 For gameplay: %!s(int64=13) %!d(string=hai) anos
Button.h 9e5d7743b9 For gameplay: %!s(int64=13) %!d(string=hai) anos
Camera.cpp cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). %!s(int64=13) %!d(string=hai) anos
Camera.h b3f5635387 Cleanup to comments %!s(int64=13) %!d(string=hai) anos
CheckBox.cpp e137e948bb Adds Gamepad class to gameplay. %!s(int64=13) %!d(string=hai) anos
CheckBox.h e137e948bb Adds Gamepad class to gameplay. %!s(int64=13) %!d(string=hai) anos
Container.cpp b0bb31f061 Fixes busted Game::clear functionality caused by Forms/UI calling glClear directly instead of going through the Game::clear. %!s(int64=13) %!d(string=hai) anos
Container.h c1c7be078f Adds the following APIs to the Gamepad class: %!s(int64=13) %!d(string=hai) anos
Control.cpp d91badbc1a Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney %!s(int64=13) %!d(string=hai) anos
Control.h c1c7be078f Adds the following APIs to the Gamepad class: %!s(int64=13) %!d(string=hai) anos
Curve.cpp 4e3640edeb Fixed assertion in Curve where a curve with one key frame failed the assertion. %!s(int64=13) %!d(string=hai) anos
Curve.h b3f5635387 Cleanup to comments %!s(int64=13) %!d(string=hai) anos
Curve.inl 3d78ad1c1b Fixes bug in animation blending. %!s(int64=14) %!d(string=hai) anos
DebugNew.cpp 2ecb9b9046 Fixing a potential memory leak in Theme that showed up in the particles sample. %!s(int64=13) %!d(string=hai) anos
DebugNew.h b3f5635387 Cleanup to comments %!s(int64=13) %!d(string=hai) anos
DepthStencilTarget.cpp 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. %!s(int64=13) %!d(string=hai) anos
DepthStencilTarget.h 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. %!s(int64=13) %!d(string=hai) anos
Effect.cpp 17009ca8ef Optimization for Form to use a static Effect that is not required to be loaded from file and require a deploy resource when Forms are attached to 3D Nodes. %!s(int64=13) %!d(string=hai) anos
Effect.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
FileSystem.cpp 861f6bda6d Improved stock shader library to be more modular and reducing duplicate shader code. %!s(int64=13) %!d(string=hai) anos
FileSystem.h 861f6bda6d Improved stock shader library to be more modular and reducing duplicate shader code. %!s(int64=13) %!d(string=hai) anos
FlowLayout.cpp 15aafb3c21 Fixes #476 (adding mouse event support to UI controls). %!s(int64=13) %!d(string=hai) anos
FlowLayout.h 6d35ad93ce Updated doxygen gameplay-api and missing code comments. %!s(int64=13) %!d(string=hai) anos
Font.cpp e7a31afb79 Fixing issues with scrolling within multiple nested containers. %!s(int64=13) %!d(string=hai) anos
Font.h 7a9fcb153f Fixed incorrect arial18.gpb. %!s(int64=13) %!d(string=hai) anos
Form.cpp 17009ca8ef Optimization for Form to use a static Effect that is not required to be loaded from file and require a deploy resource when Forms are attached to 3D Nodes. %!s(int64=13) %!d(string=hai) anos
Form.h 17009ca8ef Optimization for Form to use a static Effect that is not required to be loaded from file and require a deploy resource when Forms are attached to 3D Nodes. %!s(int64=13) %!d(string=hai) anos
FrameBuffer.cpp 17009ca8ef Optimization for Form to use a static Effect that is not required to be loaded from file and require a deploy resource when Forms are attached to 3D Nodes. %!s(int64=13) %!d(string=hai) anos
FrameBuffer.h 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. %!s(int64=13) %!d(string=hai) anos
Frustum.cpp d6fb7718c6 Error handling improvements (4 of 7 - Math). %!s(int64=13) %!d(string=hai) anos
Frustum.h 37374d81cd Fixing a bug in Frustum where planes were being calculated incorrectly. %!s(int64=13) %!d(string=hai) anos
Game.cpp c1c7be078f Adds the following APIs to the Gamepad class: %!s(int64=13) %!d(string=hai) anos
Game.h c1c7be078f Adds the following APIs to the Gamepad class: %!s(int64=13) %!d(string=hai) anos
Game.inl c1c7be078f Adds the following APIs to the Gamepad class: %!s(int64=13) %!d(string=hai) anos
Gamepad.cpp c1c7be078f Adds the following APIs to the Gamepad class: %!s(int64=13) %!d(string=hai) anos
Gamepad.h c1c7be078f Adds the following APIs to the Gamepad class: %!s(int64=13) %!d(string=hai) anos
Image.cpp 02926c60b1 Error handling improvement (5 of 7 - Graphics). %!s(int64=13) %!d(string=hai) anos
Image.h 46361f7892 Refactors Image::Format enumeration for cleaner separation from the Texture class. %!s(int64=14) %!d(string=hai) anos
Image.inl 4004be749c Refactors Image into its own separate class (from Texture::Image). %!s(int64=14) %!d(string=hai) anos
Joint.cpp cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). %!s(int64=13) %!d(string=hai) anos
Joint.h 612d78a423 Fixes warnings in doxygen docs. %!s(int64=13) %!d(string=hai) anos
Joystick.cpp 9e5d7743b9 For gameplay: %!s(int64=13) %!d(string=hai) anos
Joystick.h 9e5d7743b9 For gameplay: %!s(int64=13) %!d(string=hai) anos
Joystick.inl 115e8b15b7 Adds support for a Joystick control. %!s(int64=13) %!d(string=hai) anos
Keyboard.h b882214017 Fixed multi-touch for Android. %!s(int64=14) %!d(string=hai) anos
Label.cpp e137e948bb Adds Gamepad class to gameplay. %!s(int64=13) %!d(string=hai) anos
Label.h e137e948bb Adds Gamepad class to gameplay. %!s(int64=13) %!d(string=hai) anos
Layout.cpp 449f37eeae Fixed bug in SpriteBatch::draw() method that rotates the quad in 2D. %!s(int64=13) %!d(string=hai) anos
Layout.h 6d35ad93ce Updated doxygen gameplay-api and missing code comments. %!s(int64=13) %!d(string=hai) anos
Light.cpp 02926c60b1 Error handling improvement (5 of 7 - Graphics). %!s(int64=13) %!d(string=hai) anos
Light.h b3f5635387 Cleanup to comments %!s(int64=13) %!d(string=hai) anos
Material.cpp 861f6bda6d Improved stock shader library to be more modular and reducing duplicate shader code. %!s(int64=13) %!d(string=hai) anos
Material.h 7dd0fc15ef Added support for loading any object that can load from a Properties object using a url instead of just a file name. %!s(int64=13) %!d(string=hai) anos
MaterialParameter.cpp 861f6bda6d Improved stock shader library to be more modular and reducing duplicate shader code. %!s(int64=13) %!d(string=hai) anos
MaterialParameter.h 1129e9e600 Optimizes and cleans up animation system. %!s(int64=13) %!d(string=hai) anos
MathUtil.h 59d95ccbf1 Minor cleanup for MathUtil. %!s(int64=13) %!d(string=hai) anos
MathUtil.inl 59d95ccbf1 Minor cleanup for MathUtil. %!s(int64=13) %!d(string=hai) anos
MathUtilNeon.inl 59d95ccbf1 Minor cleanup for MathUtil. %!s(int64=13) %!d(string=hai) anos
Matrix.cpp 59d95ccbf1 Minor cleanup for MathUtil. %!s(int64=13) %!d(string=hai) anos
Matrix.h 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: %!s(int64=14) %!d(string=hai) anos
Matrix.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: %!s(int64=14) %!d(string=hai) anos
Mesh.cpp 02926c60b1 Error handling improvement (5 of 7 - Graphics). %!s(int64=13) %!d(string=hai) anos
Mesh.h 30e23f15b2 Changes gameplay::Package to gameplay::Bundle. %!s(int64=13) %!d(string=hai) anos
MeshBatch.cpp 02926c60b1 Error handling improvement (5 of 7 - Graphics). %!s(int64=13) %!d(string=hai) anos
MeshBatch.h 79913cea30 Added missing class api documentation. %!s(int64=13) %!d(string=hai) anos
MeshBatch.inl 02926c60b1 Error handling improvement (5 of 7 - Graphics). %!s(int64=13) %!d(string=hai) anos
MeshPart.cpp 02926c60b1 Error handling improvement (5 of 7 - Graphics). %!s(int64=13) %!d(string=hai) anos
MeshPart.h 1f9ab7278c Moved <description> in bar-descriptor.xml to proper location in samples. %!s(int64=14) %!d(string=hai) anos
MeshSkin.cpp 3a94125366 Fixed node cloning. The animation clips will now be cloned. The cloned animations start paused and at time zero/ %!s(int64=13) %!d(string=hai) anos
MeshSkin.h bb6ac6db64 Merge pull request #381 from blackberry-gaming/next-cculy %!s(int64=13) %!d(string=hai) anos
Model.cpp 02926c60b1 Error handling improvement (5 of 7 - Graphics). %!s(int64=13) %!d(string=hai) anos
Model.h 30e23f15b2 Changes gameplay::Package to gameplay::Bundle. %!s(int64=13) %!d(string=hai) anos
Mouse.h d2bbb5e22c Removed mouseWheelEvent and combined it with mouseEvent instead. %!s(int64=14) %!d(string=hai) anos
Node.cpp 743f73d710 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-setaylor %!s(int64=13) %!d(string=hai) anos
Node.h 743f73d710 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-setaylor %!s(int64=13) %!d(string=hai) anos
ParticleEmitter.cpp ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). %!s(int64=13) %!d(string=hai) anos
ParticleEmitter.h ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). %!s(int64=13) %!d(string=hai) anos
Pass.cpp 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. %!s(int64=13) %!d(string=hai) anos
Pass.h 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. %!s(int64=13) %!d(string=hai) anos
PhysicsCharacter.cpp ea6c5a7058 Changes calls in gameplay to abs() on a float to the floating point version fabs(). %!s(int64=13) %!d(string=hai) anos
PhysicsCharacter.h 9638f1b718 Updated player controls for character sample to a 3rd person style camera. %!s(int64=13) %!d(string=hai) anos
PhysicsCollisionObject.cpp ec327eb2aa Refactors public class that inherit from Bullet classes into protected/private inner classes. %!s(int64=13) %!d(string=hai) anos
PhysicsCollisionObject.h ae84b48fd2 Removes old header includes. %!s(int64=13) %!d(string=hai) anos
PhysicsCollisionShape.cpp bb7a73550a Updates physics properties definitions for collision objects. %!s(int64=13) %!d(string=hai) anos
PhysicsCollisionShape.h 612d78a423 Fixes warnings in doxygen docs. %!s(int64=13) %!d(string=hai) anos
PhysicsConstraint.cpp ae84b48fd2 Removes old header includes. %!s(int64=13) %!d(string=hai) anos
PhysicsConstraint.h 612d78a423 Fixes warnings in doxygen docs. %!s(int64=13) %!d(string=hai) anos
PhysicsConstraint.inl bd37f58064 Error handling improvements (7 of 7 - Physics). %!s(int64=13) %!d(string=hai) anos
PhysicsController.cpp 58b628643c Adds hit test filter support for ray and sweep tests in PhysicsController. %!s(int64=13) %!d(string=hai) anos
PhysicsController.h 58b628643c Adds hit test filter support for ray and sweep tests in PhysicsController. %!s(int64=13) %!d(string=hai) anos
PhysicsFixedConstraint.cpp 406c3651d0 - Updated character sample. %!s(int64=14) %!d(string=hai) anos
PhysicsFixedConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsFixedConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsGenericConstraint.cpp ae84b48fd2 Removes old header includes. %!s(int64=13) %!d(string=hai) anos
PhysicsGenericConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsGenericConstraint.inl bd37f58064 Error handling improvements (7 of 7 - Physics). %!s(int64=13) %!d(string=hai) anos
PhysicsGhostObject.cpp bb7a73550a Updates physics properties definitions for collision objects. %!s(int64=13) %!d(string=hai) anos
PhysicsGhostObject.h 612d78a423 Fixes warnings in doxygen docs. %!s(int64=13) %!d(string=hai) anos
PhysicsHingeConstraint.cpp bd37f58064 Error handling improvements (7 of 7 - Physics). %!s(int64=13) %!d(string=hai) anos
PhysicsHingeConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsRigidBody.cpp 879ce17664 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier %!s(int64=13) %!d(string=hai) anos
PhysicsRigidBody.h 4ca0d43d5c Fixed bug with PhysicsController::rayTest where it was using incorrect ray vectors. %!s(int64=13) %!d(string=hai) anos
PhysicsRigidBody.inl bd37f58064 Error handling improvements (7 of 7 - Physics). %!s(int64=13) %!d(string=hai) anos
PhysicsSocketConstraint.cpp bd37f58064 Error handling improvements (7 of 7 - Physics). %!s(int64=13) %!d(string=hai) anos
PhysicsSocketConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsSpringConstraint.cpp bd37f58064 Error handling improvements (7 of 7 - Physics). %!s(int64=13) %!d(string=hai) anos
PhysicsSpringConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
PhysicsSpringConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
Plane.cpp 44b50da05f Removes commented code from Vector3::cross(const Vector&, const Vector&, Vector3*). %!s(int64=13) %!d(string=hai) anos
Plane.h cea29b469f Adding null-checks to all Control::create() implementations. %!s(int64=14) %!d(string=hai) anos
Plane.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: %!s(int64=14) %!d(string=hai) anos
Platform.h 48fbf29317 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake %!s(int64=13) %!d(string=hai) anos
PlatformAndroid.cpp 48fbf29317 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake %!s(int64=13) %!d(string=hai) anos
PlatformMacOSX.mm 48fbf29317 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake %!s(int64=13) %!d(string=hai) anos
PlatformQNX.cpp 48fbf29317 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake %!s(int64=13) %!d(string=hai) anos
PlatformWin32.cpp 6b45df574a Fixed bug where MOUSE_PRESS_RIGHT_BUTTON was never sent in windows. %!s(int64=13) %!d(string=hai) anos
PlatformiOS.mm 0b3019592f Fixed iOS for DepthStencilBuffer %!s(int64=13) %!d(string=hai) anos
Properties.cpp 9736fa587d Fixes properties caching optimization issue in SceneLoader. %!s(int64=13) %!d(string=hai) anos
Properties.h 5db193ce1d Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier %!s(int64=13) %!d(string=hai) anos
Quaternion.cpp d6fb7718c6 Error handling improvements (4 of 7 - Math). %!s(int64=13) %!d(string=hai) anos
Quaternion.h f35263afa7 Animation Optimization %!s(int64=13) %!d(string=hai) anos
Quaternion.inl 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). %!s(int64=14) %!d(string=hai) anos
RadioButton.cpp e137e948bb Adds Gamepad class to gameplay. %!s(int64=13) %!d(string=hai) anos
RadioButton.h e137e948bb Adds Gamepad class to gameplay. %!s(int64=13) %!d(string=hai) anos
Ray.cpp d6fb7718c6 Error handling improvements (4 of 7 - Math). %!s(int64=13) %!d(string=hai) anos
Ray.h 723786470d Fixed Ray::intersects(Plane) and made the vector dot product methods const qualified. %!s(int64=14) %!d(string=hai) anos
Ray.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: %!s(int64=14) %!d(string=hai) anos
Rectangle.cpp d6fb7718c6 Error handling improvements (4 of 7 - Math). %!s(int64=13) %!d(string=hai) anos
Rectangle.h 590458c716 Moved Rectangle class width/height back to use float for simplifying usage for users to they wont have to cast. %!s(int64=13) %!d(string=hai) anos
Ref.cpp c28860fd66 Error handling improvements (6 of 7 - Game and Platform). %!s(int64=13) %!d(string=hai) anos
Ref.h c62d010f13 doxygen clean up for gameplay. %!s(int64=13) %!d(string=hai) anos
RenderState.cpp 861f6bda6d Improved stock shader library to be more modular and reducing duplicate shader code. %!s(int64=13) %!d(string=hai) anos
RenderState.h 861f6bda6d Improved stock shader library to be more modular and reducing duplicate shader code. %!s(int64=13) %!d(string=hai) anos
RenderTarget.cpp 02926c60b1 Error handling improvement (5 of 7 - Graphics). %!s(int64=13) %!d(string=hai) anos
RenderTarget.h 79913cea30 Added missing class api documentation. %!s(int64=13) %!d(string=hai) anos
Scene.cpp 3a94125366 Fixed node cloning. The animation clips will now be cloned. The cloned animations start paused and at time zero/ %!s(int64=13) %!d(string=hai) anos
Scene.h 3a00efb568 Changed Scene::visit to use a template argument for the cookie parameter (which can now be any type). %!s(int64=13) %!d(string=hai) anos
SceneLoader.cpp ec327eb2aa Refactors public class that inherit from Bullet classes into protected/private inner classes. %!s(int64=13) %!d(string=hai) anos
SceneLoader.h 9736fa587d Fixes properties caching optimization issue in SceneLoader. %!s(int64=13) %!d(string=hai) anos
ScreenDisplayer.h ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). %!s(int64=13) %!d(string=hai) anos
Slider.cpp e137e948bb Adds Gamepad class to gameplay. %!s(int64=13) %!d(string=hai) anos
Slider.h e137e948bb Adds Gamepad class to gameplay. %!s(int64=13) %!d(string=hai) anos
SpriteBatch.cpp 17009ca8ef Optimization for Form to use a static Effect that is not required to be loaded from file and require a deploy resource when Forms are attached to 3D Nodes. %!s(int64=13) %!d(string=hai) anos
SpriteBatch.h 15aafb3c21 Fixes #476 (adding mouse event support to UI controls). %!s(int64=13) %!d(string=hai) anos
Technique.cpp 02926c60b1 Error handling improvement (5 of 7 - Graphics). %!s(int64=13) %!d(string=hai) anos
Technique.h d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. %!s(int64=13) %!d(string=hai) anos
TextBox.cpp e137e948bb Adds Gamepad class to gameplay. %!s(int64=13) %!d(string=hai) anos
TextBox.h e137e948bb Adds Gamepad class to gameplay. %!s(int64=13) %!d(string=hai) anos
Texture.cpp 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. %!s(int64=13) %!d(string=hai) anos
Texture.h 861f6bda6d Improved stock shader library to be more modular and reducing duplicate shader code. %!s(int64=13) %!d(string=hai) anos
Theme.cpp 15aafb3c21 Fixes #476 (adding mouse event support to UI controls). %!s(int64=13) %!d(string=hai) anos
Theme.h 93c477d644 All controls now take focus in the same way. %!s(int64=13) %!d(string=hai) anos
ThemeStyle.cpp 93c477d644 All controls now take focus in the same way. %!s(int64=13) %!d(string=hai) anos
ThemeStyle.h 93c477d644 All controls now take focus in the same way. %!s(int64=13) %!d(string=hai) anos
TimeListener.h a5c092a2f3 Added TimeListener interface and the ability to schedule a callback using game time. %!s(int64=14) %!d(string=hai) anos
Touch.h 6722f1d75d Changed Input.h to separate out Keyboard and Touch into seperate headers. %!s(int64=14) %!d(string=hai) anos
Transform.cpp 3a94125366 Fixed node cloning. The animation clips will now be cloned. The cloned animations start paused and at time zero/ %!s(int64=13) %!d(string=hai) anos
Transform.h 1df661a362 Adds the following Public APIs to Transform: %!s(int64=13) %!d(string=hai) anos
Vector2.cpp d6fb7718c6 Error handling improvements (4 of 7 - Math). %!s(int64=13) %!d(string=hai) anos
Vector2.h aab2daf9ab Fixed compile errors and warnings with qcc. %!s(int64=13) %!d(string=hai) anos
Vector2.inl 3c6f2cccb9 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough %!s(int64=14) %!d(string=hai) anos
Vector3.cpp 44b50da05f Removes commented code from Vector3::cross(const Vector&, const Vector&, Vector3*). %!s(int64=13) %!d(string=hai) anos
Vector3.h aab2daf9ab Fixed compile errors and warnings with qcc. %!s(int64=13) %!d(string=hai) anos
Vector3.inl 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). %!s(int64=14) %!d(string=hai) anos
Vector4.cpp d6fb7718c6 Error handling improvements (4 of 7 - Math). %!s(int64=13) %!d(string=hai) anos
Vector4.h aab2daf9ab Fixed compile errors and warnings with qcc. %!s(int64=13) %!d(string=hai) anos
Vector4.inl 3c6f2cccb9 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough %!s(int64=14) %!d(string=hai) anos
VertexAttributeBinding.cpp 02926c60b1 Error handling improvement (5 of 7 - Graphics). %!s(int64=13) %!d(string=hai) anos
VertexAttributeBinding.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. %!s(int64=14) %!d(string=hai) anos
VertexFormat.cpp 02926c60b1 Error handling improvement (5 of 7 - Graphics). %!s(int64=13) %!d(string=hai) anos
VertexFormat.h b3f5635387 Cleanup to comments %!s(int64=13) %!d(string=hai) anos
VerticalLayout.cpp e7a31afb79 Fixing issues with scrolling within multiple nested containers. %!s(int64=13) %!d(string=hai) anos
VerticalLayout.h 93c477d644 All controls now take focus in the same way. %!s(int64=13) %!d(string=hai) anos
gameplay-main-android.cpp c28860fd66 Error handling improvements (6 of 7 - Game and Platform). %!s(int64=13) %!d(string=hai) anos
gameplay-main-ios.mm 7dda125e33 Adds basic support for Portrait mode to iOS %!s(int64=13) %!d(string=hai) anos
gameplay-main-macosx.mm bad52ac585 Delete product name for sample 4 and fix keyboard %!s(int64=13) %!d(string=hai) anos
gameplay-main-qnx.cpp c28860fd66 Error handling improvements (6 of 7 - Game and Platform). %!s(int64=13) %!d(string=hai) anos
gameplay-main-win32.cpp c28860fd66 Error handling improvements (6 of 7 - Game and Platform). %!s(int64=13) %!d(string=hai) anos
gameplay.dox 7e4bbf33fd Updated doxygen apis and dox files. %!s(int64=14) %!d(string=hai) anos
gameplay.h e137e948bb Adds Gamepad class to gameplay. %!s(int64=13) %!d(string=hai) anos