#3d #game-engine #framework #cpp #gamedev #opengl #vulkan #engine

Kieran Cunney d91badbc1a Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney 13 anni fa
gameplay d91badbc1a Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney 13 anni fa
gameplay-api 7545b231dd Updated for gameplay3d.org website linking. 13 anni fa
gameplay-encoder 436cac137d Added solution for building the gameplay-encoder. 13 anni fa
gameplay-template 3a278c6a50 Updated template new project file for .vert and .frag shader extensions. 13 anni fa
gameplay.xcworkspace 5a9a3ca214 Added prebuilt gameplay-encoder 13 anni fa
.gitignore 39a5e125a9 Fixes Android activity (app) life cycle issues. 13 anni fa
CHANGES.md 3a94125366 Fixed node cloning. The animation clips will now be cloned. The cloned animations start paused and at time zero/ 13 anni fa
README.md c260a7e38e Update next 13 anni fa
gameplay-codestyle.xml 9871fb7a67 Renamed visitNode to drawScene. 14 anni fa
gameplay-newproject.bat 649f3d38bf Updated gameplay icons and the new project batch script (fixed Android project generation). 13 anni fa
gameplay-newproject.sh 7e8658771f Additional fixes for gameplay-newproject.sh for Android 13 anni fa
gameplay.doxyfile 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. 13 anni fa
gameplay.sln f6290db5ea Added pre-built gameplay-encoder executable for win32 into bin folder with FBX/DAE/TTF support built-in. 13 anni fa

README.md

gameplay v1.4.0

An open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games.

Supported Mobile Platforms

  • BlackBerry 10 and PlayBook 2.0 (using BlackBerry Native SDK)
  • Google Android 2.3+ (using Google Android NDK, SDK API level 9+)
  • Apple iOS 5.1 (using Apple XCode 4.3.2)

Supported Desktop Platforms

  • Microsoft Windows 7 (using Microsoft Visual Studio 2010)
  • Apple MacOS X (using Apple XCode 4.3.2)

Roadmap for 'next' branch

  • PhysicsVehicle
  • Terrain
  • ShadowMap

Licence

The project is open sourced under the Apache 2.0 license.

Bug Reporting and Feature Requests

If you find a bug in a Sample, or have an enhancement request, simply file an Issue and send a message (via github messages) to the Committers to the project to let them know that you have filed an Issue.

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.