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- #include "Base.h"
- #include "ScreenDisplayer.h"
- namespace gameplay
- {
- ScreenDisplayer* ScreenDisplayer::__scriptInstance = NULL;
- ScreenDisplayer::ScreenDisplayer() : _time(0L), _startTime(0)
- {
- }
- ScreenDisplayer::~ScreenDisplayer()
- {
- long elapsedTime = (long)(Game::getInstance()->getGameTime() - _startTime);
- if (elapsedTime < _time)
- Platform::sleep(_time - elapsedTime);
- }
- void ScreenDisplayer::start(const char* function, unsigned long time)
- {
- if (__scriptInstance == NULL)
- {
- __scriptInstance = new ScreenDisplayer();
- }
- __scriptInstance->_time = time;
- Game::getInstance()->renderOnce(function);
- __scriptInstance->_startTime = Game::getInstance()->getGameTime();
- }
- void ScreenDisplayer::finish()
- {
- SAFE_DELETE(__scriptInstance);
- }
- }
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