| .. |
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lua
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1226412865
Adds keyboard event handling to UI controls and containers.
|
il y a 12 ans |
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AIAgent.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
il y a 13 ans |
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AIAgent.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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il y a 13 ans |
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AIController.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
il y a 13 ans |
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AIController.h
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9e2309ced5
Fixed spelling mistakes in the gameplay header files.
|
il y a 13 ans |
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AIMessage.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
il y a 13 ans |
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AIMessage.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
il y a 13 ans |
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AIState.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
il y a 13 ans |
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AIState.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
il y a 13 ans |
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AIStateMachine.cpp
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f8c71553a4
Fixed a bug in cleanup code for AIStateMachine.
|
il y a 12 ans |
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AIStateMachine.h
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9e2309ced5
Fixed spelling mistakes in the gameplay header files.
|
il y a 13 ans |
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AbsoluteLayout.cpp
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a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
|
il y a 13 ans |
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AbsoluteLayout.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
il y a 13 ans |
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Animation.cpp
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46b111f9fd
Merge pull request #976 from blackberry/master
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il y a 12 ans |
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Animation.h
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b84e1706f0
Fixed Linux sample06-racer.
|
il y a 13 ans |
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AnimationClip.cpp
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a44fa576f9
Fixes #868 by smoothing scroll-wheel scrolling. Makes scroll-wheel speed and scrolling friction into adjustable Properties.
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il y a 12 ans |
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AnimationClip.h
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a44fa576f9
Fixes #868 by smoothing scroll-wheel scrolling. Makes scroll-wheel speed and scrolling friction into adjustable Properties.
|
il y a 12 ans |
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AnimationController.cpp
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a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
|
il y a 13 ans |
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AnimationController.h
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
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il y a 13 ans |
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AnimationTarget.cpp
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5ea13bf57c
Non-public, separate property strings.
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il y a 13 ans |
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AnimationTarget.h
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73ad70d735
Fixed spelling mistakes in source code comments.
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il y a 13 ans |
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AnimationValue.cpp
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c8eda95f47
Animation:
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il y a 13 ans |
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AnimationValue.h
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2193c8bee8
Updated the api-docs and regenerated the lua bindings for gesture support.
|
il y a 13 ans |
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AudioBuffer.cpp
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1c34eebc9b
Changed Properties so that files can be loaded relative to the property file.
|
il y a 12 ans |
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AudioBuffer.h
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9ace6b892a
Updated AudioBuffer to use Stream instead of FILE.
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il y a 13 ans |
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AudioController.cpp
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
|
il y a 13 ans |
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AudioController.h
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
|
il y a 13 ans |
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AudioListener.cpp
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a2127d70e4
Minor fix in AudioListener to remove camera transform listener in destructor, which sometimes caused an access violation during game shutdown.
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il y a 13 ans |
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AudioListener.h
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69fc8b07c0
Added some @script{create} tags.
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il y a 13 ans |
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AudioSource.cpp
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1c34eebc9b
Changed Properties so that files can be loaded relative to the property file.
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il y a 12 ans |
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AudioSource.h
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69fc8b07c0
Added some @script{create} tags.
|
il y a 13 ans |
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Base.h
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b4fd37677c
Moved #include <typeinfo> to Base.h
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il y a 13 ans |
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BoundingBox.cpp
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69fc8b07c0
Added some @script{create} tags.
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il y a 13 ans |
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BoundingBox.h
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1c7a3c6fbf
Converted tabs to spaces.
|
il y a 13 ans |
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BoundingBox.inl
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64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
il y a 14 ans |
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BoundingSphere.cpp
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cb259ae230
Error handling improvements (3 of 7 - Scene and Tools/Utilities).
|
il y a 13 ans |
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BoundingSphere.h
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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il y a 13 ans |
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BoundingSphere.inl
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64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
il y a 14 ans |
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Bundle.cpp
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1c34eebc9b
Changed Properties so that files can be loaded relative to the property file.
|
il y a 12 ans |
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Bundle.h
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1c34eebc9b
Changed Properties so that files can be loaded relative to the property file.
|
il y a 12 ans |
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Button.cpp
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1226412865
Adds keyboard event handling to UI controls and containers.
|
il y a 12 ans |
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Button.h
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1226412865
Adds keyboard event handling to UI controls and containers.
|
il y a 12 ans |
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Camera.cpp
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75c6a428df
Added script-friendly versions of Camera::project.
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il y a 12 ans |
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Camera.h
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75c6a428df
Added script-friendly versions of Camera::project.
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il y a 12 ans |
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CheckBox.cpp
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1226412865
Adds keyboard event handling to UI controls and containers.
|
il y a 12 ans |
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CheckBox.h
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1226412865
Adds keyboard event handling to UI controls and containers.
|
il y a 12 ans |
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Container.cpp
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ef37bce223
Fixes some buggy tab and arrow key behaviour.
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il y a 12 ans |
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Container.h
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ebd5d0a92a
Adds Hover state to UI controls. Tweaks the handling of scroll wheels to scroll containers and manipulate sliders.
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il y a 12 ans |
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Control.cpp
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d11c3739d5
Changing utility method isInFocus() to hasFocus() and making it protected.
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il y a 12 ans |
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Control.h
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d11c3739d5
Changing utility method isInFocus() to hasFocus() and making it protected.
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il y a 12 ans |
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Curve.cpp
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c3b419a6c2
Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content).
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il y a 13 ans |
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Curve.h
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c3b419a6c2
Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content).
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il y a 13 ans |
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DebugNew.cpp
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c13e516b62
Fixed compiling DebugMem in Visual Studio.
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il y a 13 ans |
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DebugNew.h
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a475493cdd
Fixed compile error when using DebugMem.
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il y a 13 ans |
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DepthStencilTarget.cpp
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d092c66c6a
Fixes unsupported framebuffer issue with qualcomm's android driver.
|
il y a 13 ans |
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DepthStencilTarget.h
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d092c66c6a
Fixes unsupported framebuffer issue with qualcomm's android driver.
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il y a 13 ans |
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Effect.cpp
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5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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il y a 13 ans |
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Effect.h
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5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
il y a 13 ans |
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FileSystem.cpp
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87fe193810
Fixed bug in FileSystem::getDirectoryName()
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il y a 12 ans |
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FileSystem.h
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2dac2eef86
Renamed FileSystem::dirname() to getDirectoryName
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il y a 12 ans |
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FlowLayout.cpp
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2e7fcf3ca1
Added 64-bit Windows support.
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il y a 13 ans |
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FlowLayout.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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il y a 13 ans |
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Font.cpp
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9147a88ecf
- Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory
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il y a 13 ans |
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Font.h
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85553c0bf8
Fixed minor warnings and converted tabs to spaces.
|
il y a 13 ans |
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Form.cpp
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1226412865
Adds keyboard event handling to UI controls and containers.
|
il y a 12 ans |
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Form.h
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1226412865
Adds keyboard event handling to UI controls and containers.
|
il y a 12 ans |
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FrameBuffer.cpp
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e46064b256
Added FrameBuffer::getCurrent() for retrieving the currently bound FrameBuffer.
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il y a 13 ans |
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FrameBuffer.h
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e46064b256
Added FrameBuffer::getCurrent() for retrieving the currently bound FrameBuffer.
|
il y a 13 ans |
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Frustum.cpp
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17eeb40c19
Added support for defining Lights within a .scene file.
|
il y a 13 ans |
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Frustum.h
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17eeb40c19
Added support for defining Lights within a .scene file.
|
il y a 13 ans |
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Game.cpp
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0637ece4ac
Removes analogIndex from Game::gamepadEvent. Gamepad events other than connect/disconnect will no longer be sent to games -- they are only used internally by forms.
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il y a 12 ans |
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Game.h
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12a6492597
Remove simulated accelerometer on desktop. Use keys in longboard sample. This is part 2 of #835.
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il y a 12 ans |
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Game.inl
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12a6492597
Remove simulated accelerometer on desktop. Use keys in longboard sample. This is part 2 of #835.
|
il y a 12 ans |
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Gamepad.cpp
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1226412865
Adds keyboard event handling to UI controls and containers.
|
il y a 12 ans |
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Gamepad.h
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2798ea8637
Fixes break in gamepad and forms.
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il y a 13 ans |
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Gesture.h
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81ab7f5a20
Added tap and swipe gestures to Android with basic impl. since Android doesn't support gestures in NDK.
|
il y a 13 ans |
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HeightField.cpp
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93bccc1919
Adds support for .r16 file extension for RAW16 heightmap files.
|
il y a 13 ans |
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HeightField.h
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93bccc1919
Adds support for .r16 file extension for RAW16 heightmap files.
|
il y a 13 ans |
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Image.cpp
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b0b88806e9
Converted Image and Texture to use Stream instead of FILE.
|
il y a 13 ans |
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Image.h
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a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
|
il y a 13 ans |
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Image.inl
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4004be749c
Refactors Image into its own separate class (from Texture::Image).
|
il y a 14 ans |
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ImageControl.cpp
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1c34eebc9b
Changed Properties so that files can be loaded relative to the property file.
|
il y a 12 ans |
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ImageControl.h
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ab5daf21c6
Merge branch 'next' of https://github.com/blackberry/GamePlay into bugfix
|
il y a 12 ans |
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Joint.cpp
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4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
il y a 13 ans |
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Joint.h
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4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
il y a 13 ans |
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Joystick.cpp
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a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
|
il y a 13 ans |
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Joystick.h
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1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
|
il y a 13 ans |
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Joystick.inl
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979c8e2e9d
Big changes to the Gamepad class.
|
il y a 13 ans |
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Keyboard.h
|
b882214017
Fixed multi-touch for Android.
|
il y a 14 ans |
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Label.cpp
|
a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
|
il y a 13 ans |
|
Label.h
|
73ad70d735
Fixed spelling mistakes in source code comments.
|
il y a 13 ans |
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Layout.cpp
|
67ee3740ad
Issue #751. Layout::align() takes a control's margin into account.
|
il y a 13 ans |
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Layout.h
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1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
|
il y a 13 ans |
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Light.cpp
|
201710c4fd
Updated Node to include contribution of point light spheres into node bounding volume computation.
|
il y a 12 ans |
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Light.h
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17eeb40c19
Added support for defining Lights within a .scene file.
|
il y a 13 ans |
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Logger.cpp
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73ad70d735
Fixed spelling mistakes in source code comments.
|
il y a 13 ans |
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Logger.h
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9b7650fd7b
Added new Logger class to handle info, warning and error logging throughout the framework.
|
il y a 13 ans |
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Material.cpp
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1c34eebc9b
Changed Properties so that files can be loaded relative to the property file.
|
il y a 12 ans |
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Material.h
|
69fc8b07c0
Added some @script{create} tags.
|
il y a 13 ans |
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MaterialParameter.cpp
|
6f1aa736f2
Added alternative type-specific MaterialParameter setters to better support setting material parameters from script.
|
il y a 12 ans |
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MaterialParameter.h
|
6f1aa736f2
Added alternative type-specific MaterialParameter setters to better support setting material parameters from script.
|
il y a 12 ans |
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MathUtil.cpp
|
85553c0bf8
Fixed minor warnings and converted tabs to spaces.
|
il y a 13 ans |
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MathUtil.h
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361a72fb8c
Adds smoothing functions and updates the racer sample to use them.
|
il y a 13 ans |
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MathUtil.inl
|
1c7a3c6fbf
Converted tabs to spaces.
|
il y a 13 ans |
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MathUtilNeon.inl
|
1c7a3c6fbf
Converted tabs to spaces.
|
il y a 13 ans |
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Matrix.cpp
|
b483ccd466
Fixes #671: Implements missing Matrix methods for billboard and reflection.
|
il y a 13 ans |
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Matrix.h
|
5b5cb64b00
Changed the comment for Matrix.createPerspective to say degrees instead of radians.
|
il y a 13 ans |
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Matrix.inl
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
il y a 14 ans |
|
Mesh.cpp
|
4ee5b127e4
Added method for creating an empty FrameBuffer object.
|
il y a 13 ans |
|
Mesh.h
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d2ea3e9dbf
Fixed the texture coordinates of Mesh::createQuad() and added default parameters so people can specify texture coordinates besides 0, 0, 1, 1.
|
il y a 13 ans |
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MeshBatch.cpp
|
9ce2f6759f
added const qualifier on MeshBatch::add indices argument
|
il y a 13 ans |
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MeshBatch.h
|
9ce2f6759f
added const qualifier on MeshBatch::add indices argument
|
il y a 13 ans |
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MeshBatch.inl
|
9ce2f6759f
added const qualifier on MeshBatch::add indices argument
|
il y a 13 ans |
|
MeshPart.cpp
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4ee5b127e4
Added method for creating an empty FrameBuffer object.
|
il y a 13 ans |
|
MeshPart.h
|
4388f6d8f4
Fixes #267
|
il y a 13 ans |
|
MeshSkin.cpp
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4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
il y a 13 ans |
|
MeshSkin.h
|
4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
il y a 13 ans |
|
Model.cpp
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9f5b8fbd24
Minor fixes.
|
il y a 12 ans |
|
Model.h
|
4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
il y a 13 ans |
|
Mouse.h
|
8009a6ee07
Fixes left mouse button events.
|
il y a 13 ans |
|
Node.cpp
|
7e8f9ee8c9
Fixes physics issues for ghost objects and kinematic rigid bodies introduced by previous commit.
|
il y a 12 ans |
|
Node.h
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7b9fac538c
Fixed an issue with static rigid bodies attached to a node within a node hierarchy.
|
il y a 12 ans |
|
ParticleEmitter.cpp
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1c34eebc9b
Changed Properties so that files can be loaded relative to the property file.
|
il y a 12 ans |
|
ParticleEmitter.h
|
fd383c8a9d
Added needed @script{ignore} tags to appropriate functions in gameplay.
|
il y a 13 ans |
|
Pass.cpp
|
21939408ce
Merge branch 'master' into next
|
il y a 12 ans |
|
Pass.h
|
31b1eecf83
Removed Pass::getAutoBindProperties()
|
il y a 13 ans |
|
PhysicsCharacter.cpp
|
53cbf100e4
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
il y a 13 ans |
|
PhysicsCharacter.h
|
b251d0ded3
Removed PhysicsCharacter public dependencies on btActionInterface.
|
il y a 13 ans |
|
PhysicsCollisionObject.cpp
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7e8f9ee8c9
Fixes physics issues for ghost objects and kinematic rigid bodies introduced by previous commit.
|
il y a 12 ans |
|
PhysicsCollisionObject.h
|
7b9fac538c
Fixed an issue with static rigid bodies attached to a node within a node hierarchy.
|
il y a 12 ans |
|
PhysicsCollisionShape.cpp
|
93bccc1919
Adds support for .r16 file extension for RAW16 heightmap files.
|
il y a 13 ans |
|
PhysicsCollisionShape.h
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
il y a 13 ans |
|
PhysicsConstraint.cpp
|
a1b933948d
Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint.
|
il y a 13 ans |
|
PhysicsConstraint.h
|
a1b933948d
Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint.
|
il y a 13 ans |
|
PhysicsConstraint.inl
|
bd37f58064
Error handling improvements (7 of 7 - Physics).
|
il y a 13 ans |
|
PhysicsController.cpp
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
il y a 13 ans |
|
PhysicsController.h
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
il y a 13 ans |
|
PhysicsFixedConstraint.cpp
|
406c3651d0
- Updated character sample.
|
il y a 14 ans |
|
PhysicsFixedConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
il y a 14 ans |
|
PhysicsFixedConstraint.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
il y a 14 ans |
|
PhysicsGenericConstraint.cpp
|
a475493cdd
Fixed compile error when using DebugMem.
|
il y a 13 ans |
|
PhysicsGenericConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
il y a 14 ans |
|
PhysicsGenericConstraint.inl
|
bd37f58064
Error handling improvements (7 of 7 - Physics).
|
il y a 13 ans |
|
PhysicsGhostObject.cpp
|
138bb45f51
Added Terrain support:
|
il y a 13 ans |
|
PhysicsGhostObject.h
|
c21a6af44f
Hide Bullet dependency by making PhysicsMotionState private.
|
il y a 13 ans |
|
PhysicsHingeConstraint.cpp
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a475493cdd
Fixed compile error when using DebugMem.
|
il y a 13 ans |
|
PhysicsHingeConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
il y a 14 ans |
|
PhysicsRigidBody.cpp
|
abf2df5316
Fixed normal vector generation and transformation for terrain.
|
il y a 13 ans |
|
PhysicsRigidBody.h
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
il y a 13 ans |
|
PhysicsRigidBody.inl
|
6a1c234665
Exposed linear and angular factor methods for PhysicsRigidBody; modified lua bindings to match.
|
il y a 13 ans |
|
PhysicsSocketConstraint.cpp
|
a475493cdd
Fixed compile error when using DebugMem.
|
il y a 13 ans |
|
PhysicsSocketConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
il y a 14 ans |
|
PhysicsSpringConstraint.cpp
|
a475493cdd
Fixed compile error when using DebugMem.
|
il y a 13 ans |
|
PhysicsSpringConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
il y a 14 ans |
|
PhysicsSpringConstraint.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
il y a 14 ans |
|
PhysicsVehicle.cpp
|
a475493cdd
Fixed compile error when using DebugMem.
|
il y a 13 ans |
|
PhysicsVehicle.h
|
39caed5174
Adds support for setEnabled() in PhysicsVehicle, and documents lack of support in PhysicsVehicleWheel.
|
il y a 13 ans |
|
PhysicsVehicleWheel.cpp
|
9f5b8fbd24
Minor fixes.
|
il y a 12 ans |
|
PhysicsVehicleWheel.h
|
b6f8266b15
Fixed spelling mistakes.
|
il y a 13 ans |
|
Plane.cpp
|
69fc8b07c0
Added some @script{create} tags.
|
il y a 13 ans |
|
Plane.h
|
69fc8b07c0
Added some @script{create} tags.
|
il y a 13 ans |
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Plane.inl
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
il y a 14 ans |
|
Platform.cpp
|
c582e7e879
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
il y a 12 ans |
|
Platform.h
|
12a6492597
Remove simulated accelerometer on desktop. Use keys in longboard sample. This is part 2 of #835.
|
il y a 12 ans |
|
PlatformAndroid.cpp
|
12a6492597
Remove simulated accelerometer on desktop. Use keys in longboard sample. This is part 2 of #835.
|
il y a 12 ans |
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PlatformBlackBerry.cpp
|
12a6492597
Remove simulated accelerometer on desktop. Use keys in longboard sample. This is part 2 of #835.
|
il y a 12 ans |
|
PlatformLinux.cpp
|
12a6492597
Remove simulated accelerometer on desktop. Use keys in longboard sample. This is part 2 of #835.
|
il y a 12 ans |
|
PlatformMacOSX.mm
|
12a6492597
Remove simulated accelerometer on desktop. Use keys in longboard sample. This is part 2 of #835.
|
il y a 12 ans |
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PlatformWindows.cpp
|
12a6492597
Remove simulated accelerometer on desktop. Use keys in longboard sample. This is part 2 of #835.
|
il y a 12 ans |
|
PlatformiOS.mm
|
12a6492597
Remove simulated accelerometer on desktop. Use keys in longboard sample. This is part 2 of #835.
|
il y a 12 ans |
|
Properties.cpp
|
2dac2eef86
Renamed FileSystem::dirname() to getDirectoryName
|
il y a 12 ans |
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Properties.h
|
6f1aa736f2
Added alternative type-specific MaterialParameter setters to better support setting material parameters from script.
|
il y a 12 ans |
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Quaternion.cpp
|
73ad70d735
Fixed spelling mistakes in source code comments.
|
il y a 13 ans |
|
Quaternion.h
|
9e2309ced5
Fixed spelling mistakes in the gameplay header files.
|
il y a 13 ans |
|
Quaternion.inl
|
360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
|
il y a 14 ans |
|
RadioButton.cpp
|
1226412865
Adds keyboard event handling to UI controls and containers.
|
il y a 12 ans |
|
RadioButton.h
|
1226412865
Adds keyboard event handling to UI controls and containers.
|
il y a 12 ans |
|
Ray.cpp
|
69fc8b07c0
Added some @script{create} tags.
|
il y a 13 ans |
|
Ray.h
|
69fc8b07c0
Added some @script{create} tags.
|
il y a 13 ans |
|
Ray.inl
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
il y a 14 ans |
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Rectangle.cpp
|
4e31ded1d5
Changed methods in ScriptController to pass vectors by reference instead of by value.
|
il y a 13 ans |
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Rectangle.h
|
4e31ded1d5
Changed methods in ScriptController to pass vectors by reference instead of by value.
|
il y a 13 ans |
|
Ref.cpp
|
64c6f19902
Renamed gameplay::printError to gameplay::print.
|
il y a 13 ans |
|
Ref.h
|
c62d010f13
doxygen clean up for gameplay.
|
il y a 13 ans |
|
RenderState.cpp
|
bf06aa67a7
Fixed some issues related to cloning RenderState.
|
il y a 12 ans |
|
RenderState.h
|
bf06aa67a7
Fixed some issues related to cloning RenderState.
|
il y a 12 ans |
|
RenderTarget.cpp
|
4ee5b127e4
Added method for creating an empty FrameBuffer object.
|
il y a 13 ans |
|
RenderTarget.h
|
2e7fcf3ca1
Added 64-bit Windows support.
|
il y a 13 ans |
|
Scene.cpp
|
077b0e2503
Changed Scene::load() so it can load from ".gpb" files
|
il y a 13 ans |
|
Scene.h
|
077b0e2503
Changed Scene::load() so it can load from ".gpb" files
|
il y a 13 ans |
|
SceneLoader.cpp
|
ddf083778c
Fixed an issue with referencing same properties object multiple times in a .scene file.
|
il y a 12 ans |
|
SceneLoader.h
|
17eeb40c19
Added support for defining Lights within a .scene file.
|
il y a 13 ans |
|
ScreenDisplayer.cpp
|
7e9c449ffc
Fixed another bug with boolean Lua stack values.
|
il y a 13 ans |
|
ScreenDisplayer.h
|
c4ce16d97f
Fixed doxygen warnings.
|
il y a 13 ans |
|
ScriptController.cpp
|
db77222bc7
Exposed gesture events to script.
|
il y a 12 ans |
|
ScriptController.h
|
db77222bc7
Exposed gesture events to script.
|
il y a 12 ans |
|
ScriptController.inl
|
9c19d44567
Fixed issue where Lua bindings for overloaded functions with the same number of parameters could be forwarded to the incorrect function.
|
il y a 13 ans |
|
ScriptTarget.cpp
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
il y a 13 ans |
|
ScriptTarget.h
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
il y a 13 ans |
|
Slider.cpp
|
4cbc32e9c2
Fix Slider key event handling for Mac OS.
|
il y a 12 ans |
|
Slider.h
|
1226412865
Adds keyboard event handling to UI controls and containers.
|
il y a 12 ans |
|
SpriteBatch.cpp
|
3c32fa2a6e
Issue #841
|
il y a 13 ans |
|
SpriteBatch.h
|
b4482a3fdd
Updated SpriteBatch doxygen comments.
|
il y a 13 ans |
|
Stream.h
|
501334387d
Fixed spelling mistakes
|
il y a 13 ans |
|
Technique.cpp
|
09db8330c4
Fixes parent relationship for cloned pass and techniques
|
il y a 12 ans |
|
Technique.h
|
2cdd0cd1be
Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting.
|
il y a 13 ans |
|
Terrain.cpp
|
1c34eebc9b
Changed Properties so that files can be loaded relative to the property file.
|
il y a 12 ans |
|
Terrain.h
|
6e69d767bd
Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared.
|
il y a 13 ans |
|
TerrainPatch.cpp
|
6e69d767bd
Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared.
|
il y a 13 ans |
|
TerrainPatch.h
|
4893699495
Updated Terrain test to use a 3 splat layers instead of 2.
|
il y a 13 ans |
|
TextBox.cpp
|
1226412865
Adds keyboard event handling to UI controls and containers.
|
il y a 12 ans |
|
TextBox.h
|
1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
|
il y a 13 ans |
|
Texture.cpp
|
b3e82ed127
Fixed an issue where multiple samplers pointing to the same texture would share the same state instead of using sampler-specific filter and wrap state.
|
il y a 12 ans |
|
Texture.h
|
b3e82ed127
Fixed an issue where multiple samplers pointing to the same texture would share the same state instead of using sampler-specific filter and wrap state.
|
il y a 12 ans |
|
Theme.cpp
|
1226412865
Adds keyboard event handling to UI controls and containers.
|
il y a 12 ans |
|
Theme.h
|
51b796c31d
Adding source and destination regions to ImageControl as well as some comments.
|
il y a 13 ans |
|
ThemeStyle.cpp
|
ebd5d0a92a
Adds Hover state to UI controls. Tweaks the handling of scroll wheels to scroll containers and manipulate sliders.
|
il y a 12 ans |
|
ThemeStyle.h
|
ebd5d0a92a
Adds Hover state to UI controls. Tweaks the handling of scroll wheels to scroll containers and manipulate sliders.
|
il y a 12 ans |
|
TimeListener.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
il y a 13 ans |
|
Touch.h
|
23a3707f1c
Added Gesture API support and implemented gestures support in PlatformQNX.cpp.
|
il y a 13 ans |
|
Transform.cpp
|
7b9fac538c
Fixed an issue with static rigid bodies attached to a node within a node hierarchy.
|
il y a 12 ans |
|
Transform.h
|
7b9fac538c
Fixed an issue with static rigid bodies attached to a node within a node hierarchy.
|
il y a 12 ans |
|
Vector2.cpp
|
8dc3f87c29
Fixes #670.
|
il y a 13 ans |
|
Vector2.h
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
il y a 13 ans |
|
Vector2.inl
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
il y a 13 ans |
|
Vector3.cpp
|
5f00eeb786
Fix to Vector3::cross().
|
il y a 13 ans |
|
Vector3.h
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
il y a 13 ans |
|
Vector3.inl
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
il y a 13 ans |
|
Vector4.cpp
|
8dc3f87c29
Fixes #670.
|
il y a 13 ans |
|
Vector4.h
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
il y a 13 ans |
|
Vector4.inl
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
il y a 13 ans |
|
VertexAttributeBinding.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
|
il y a 13 ans |
|
VertexAttributeBinding.h
|
9e2309ced5
Fixed spelling mistakes in the gameplay header files.
|
il y a 13 ans |
|
VertexFormat.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
|
il y a 13 ans |
|
VertexFormat.h
|
9e2309ced5
Fixed spelling mistakes in the gameplay header files.
|
il y a 13 ans |
|
VerticalLayout.cpp
|
a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
|
il y a 13 ans |
|
VerticalLayout.h
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
il y a 13 ans |
|
gameplay-main-android.cpp
|
9fb7d181f0
Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files.
|
il y a 13 ans |
|
gameplay-main-blackberry.cpp
|
8d4899ccec
Added Game::getArguments().
|
il y a 13 ans |
|
gameplay-main-ios.mm
|
8d4899ccec
Added Game::getArguments().
|
il y a 13 ans |
|
gameplay-main-linux.cpp
|
8d4899ccec
Added Game::getArguments().
|
il y a 13 ans |
|
gameplay-main-macosx.mm
|
8d4899ccec
Added Game::getArguments().
|
il y a 13 ans |
|
gameplay-main-windows.cpp
|
9fb7d181f0
Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files.
|
il y a 13 ans |
|
gameplay.dox
|
7e4bbf33fd
Updated doxygen apis and dox files.
|
il y a 14 ans |
|
gameplay.h
|
dc7005f347
Update Xcode project for ImageControl and missing lua sources
|
il y a 13 ans |