Adam Blake 4cbc32e9c2 Fix Slider key event handling for Mac OS. il y a 12 ans
..
lua 1226412865 Adds keyboard event handling to UI controls and containers. il y a 12 ans
AIAgent.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. il y a 13 ans
AIAgent.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. il y a 13 ans
AIController.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. il y a 13 ans
AIController.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. il y a 13 ans
AIMessage.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. il y a 13 ans
AIMessage.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. il y a 13 ans
AIState.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. il y a 13 ans
AIState.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. il y a 13 ans
AIStateMachine.cpp f8c71553a4 Fixed a bug in cleanup code for AIStateMachine. il y a 12 ans
AIStateMachine.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. il y a 13 ans
AbsoluteLayout.cpp a794910a70 Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test il y a 13 ans
AbsoluteLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. il y a 13 ans
Animation.cpp 46b111f9fd Merge pull request #976 from blackberry/master il y a 12 ans
Animation.h b84e1706f0 Fixed Linux sample06-racer. il y a 13 ans
AnimationClip.cpp a44fa576f9 Fixes #868 by smoothing scroll-wheel scrolling. Makes scroll-wheel speed and scrolling friction into adjustable Properties. il y a 12 ans
AnimationClip.h a44fa576f9 Fixes #868 by smoothing scroll-wheel scrolling. Makes scroll-wheel speed and scrolling friction into adjustable Properties. il y a 12 ans
AnimationController.cpp a794910a70 Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test il y a 13 ans
AnimationController.h ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). il y a 13 ans
AnimationTarget.cpp 5ea13bf57c Non-public, separate property strings. il y a 13 ans
AnimationTarget.h 73ad70d735 Fixed spelling mistakes in source code comments. il y a 13 ans
AnimationValue.cpp c8eda95f47 Animation: il y a 13 ans
AnimationValue.h 2193c8bee8 Updated the api-docs and regenerated the lua bindings for gesture support. il y a 13 ans
AudioBuffer.cpp 1c34eebc9b Changed Properties so that files can be loaded relative to the property file. il y a 12 ans
AudioBuffer.h 9ace6b892a Updated AudioBuffer to use Stream instead of FILE. il y a 13 ans
AudioController.cpp ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). il y a 13 ans
AudioController.h ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). il y a 13 ans
AudioListener.cpp a2127d70e4 Minor fix in AudioListener to remove camera transform listener in destructor, which sometimes caused an access violation during game shutdown. il y a 13 ans
AudioListener.h 69fc8b07c0 Added some @script{create} tags. il y a 13 ans
AudioSource.cpp 1c34eebc9b Changed Properties so that files can be loaded relative to the property file. il y a 12 ans
AudioSource.h 69fc8b07c0 Added some @script{create} tags. il y a 13 ans
Base.h b4fd37677c Moved #include <typeinfo> to Base.h il y a 13 ans
BoundingBox.cpp 69fc8b07c0 Added some @script{create} tags. il y a 13 ans
BoundingBox.h 1c7a3c6fbf Converted tabs to spaces. il y a 13 ans
BoundingBox.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: il y a 14 ans
BoundingSphere.cpp cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). il y a 13 ans
BoundingSphere.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. il y a 13 ans
BoundingSphere.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: il y a 14 ans
Bundle.cpp 1c34eebc9b Changed Properties so that files can be loaded relative to the property file. il y a 12 ans
Bundle.h 1c34eebc9b Changed Properties so that files can be loaded relative to the property file. il y a 12 ans
Button.cpp 1226412865 Adds keyboard event handling to UI controls and containers. il y a 12 ans
Button.h 1226412865 Adds keyboard event handling to UI controls and containers. il y a 12 ans
Camera.cpp 75c6a428df Added script-friendly versions of Camera::project. il y a 12 ans
Camera.h 75c6a428df Added script-friendly versions of Camera::project. il y a 12 ans
CheckBox.cpp 1226412865 Adds keyboard event handling to UI controls and containers. il y a 12 ans
CheckBox.h 1226412865 Adds keyboard event handling to UI controls and containers. il y a 12 ans
Container.cpp ef37bce223 Fixes some buggy tab and arrow key behaviour. il y a 12 ans
Container.h ebd5d0a92a Adds Hover state to UI controls. Tweaks the handling of scroll wheels to scroll containers and manipulate sliders. il y a 12 ans
Control.cpp d11c3739d5 Changing utility method isInFocus() to hasFocus() and making it protected. il y a 12 ans
Control.h d11c3739d5 Changing utility method isInFocus() to hasFocus() and making it protected. il y a 12 ans
Curve.cpp c3b419a6c2 Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content). il y a 13 ans
Curve.h c3b419a6c2 Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content). il y a 13 ans
DebugNew.cpp c13e516b62 Fixed compiling DebugMem in Visual Studio. il y a 13 ans
DebugNew.h a475493cdd Fixed compile error when using DebugMem. il y a 13 ans
DepthStencilTarget.cpp d092c66c6a Fixes unsupported framebuffer issue with qualcomm's android driver. il y a 13 ans
DepthStencilTarget.h d092c66c6a Fixes unsupported framebuffer issue with qualcomm's android driver. il y a 13 ans
Effect.cpp 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next il y a 13 ans
Effect.h 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next il y a 13 ans
FileSystem.cpp 87fe193810 Fixed bug in FileSystem::getDirectoryName() il y a 12 ans
FileSystem.h 2dac2eef86 Renamed FileSystem::dirname() to getDirectoryName il y a 12 ans
FlowLayout.cpp 2e7fcf3ca1 Added 64-bit Windows support. il y a 13 ans
FlowLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. il y a 13 ans
Font.cpp 9147a88ecf - Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory il y a 13 ans
Font.h 85553c0bf8 Fixed minor warnings and converted tabs to spaces. il y a 13 ans
Form.cpp 1226412865 Adds keyboard event handling to UI controls and containers. il y a 12 ans
Form.h 1226412865 Adds keyboard event handling to UI controls and containers. il y a 12 ans
FrameBuffer.cpp e46064b256 Added FrameBuffer::getCurrent() for retrieving the currently bound FrameBuffer. il y a 13 ans
FrameBuffer.h e46064b256 Added FrameBuffer::getCurrent() for retrieving the currently bound FrameBuffer. il y a 13 ans
Frustum.cpp 17eeb40c19 Added support for defining Lights within a .scene file. il y a 13 ans
Frustum.h 17eeb40c19 Added support for defining Lights within a .scene file. il y a 13 ans
Game.cpp 0637ece4ac Removes analogIndex from Game::gamepadEvent. Gamepad events other than connect/disconnect will no longer be sent to games -- they are only used internally by forms. il y a 12 ans
Game.h 12a6492597 Remove simulated accelerometer on desktop. Use keys in longboard sample. This is part 2 of #835. il y a 12 ans
Game.inl 12a6492597 Remove simulated accelerometer on desktop. Use keys in longboard sample. This is part 2 of #835. il y a 12 ans
Gamepad.cpp 1226412865 Adds keyboard event handling to UI controls and containers. il y a 12 ans
Gamepad.h 2798ea8637 Fixes break in gamepad and forms. il y a 13 ans
Gesture.h 81ab7f5a20 Added tap and swipe gestures to Android with basic impl. since Android doesn't support gestures in NDK. il y a 13 ans
HeightField.cpp 93bccc1919 Adds support for .r16 file extension for RAW16 heightmap files. il y a 13 ans
HeightField.h 93bccc1919 Adds support for .r16 file extension for RAW16 heightmap files. il y a 13 ans
Image.cpp b0b88806e9 Converted Image and Texture to use Stream instead of FILE. il y a 13 ans
Image.h a794910a70 Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test il y a 13 ans
Image.inl 4004be749c Refactors Image into its own separate class (from Texture::Image). il y a 14 ans
ImageControl.cpp 1c34eebc9b Changed Properties so that files can be loaded relative to the property file. il y a 12 ans
ImageControl.h ab5daf21c6 Merge branch 'next' of https://github.com/blackberry/GamePlay into bugfix il y a 12 ans
Joint.cpp 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. il y a 13 ans
Joint.h 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. il y a 13 ans
Joystick.cpp a794910a70 Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test il y a 13 ans
Joystick.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. il y a 13 ans
Joystick.inl 979c8e2e9d Big changes to the Gamepad class. il y a 13 ans
Keyboard.h b882214017 Fixed multi-touch for Android. il y a 14 ans
Label.cpp a794910a70 Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test il y a 13 ans
Label.h 73ad70d735 Fixed spelling mistakes in source code comments. il y a 13 ans
Layout.cpp 67ee3740ad Issue #751. Layout::align() takes a control's margin into account. il y a 13 ans
Layout.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. il y a 13 ans
Light.cpp 201710c4fd Updated Node to include contribution of point light spheres into node bounding volume computation. il y a 12 ans
Light.h 17eeb40c19 Added support for defining Lights within a .scene file. il y a 13 ans
Logger.cpp 73ad70d735 Fixed spelling mistakes in source code comments. il y a 13 ans
Logger.h 9b7650fd7b Added new Logger class to handle info, warning and error logging throughout the framework. il y a 13 ans
Material.cpp 1c34eebc9b Changed Properties so that files can be loaded relative to the property file. il y a 12 ans
Material.h 69fc8b07c0 Added some @script{create} tags. il y a 13 ans
MaterialParameter.cpp 6f1aa736f2 Added alternative type-specific MaterialParameter setters to better support setting material parameters from script. il y a 12 ans
MaterialParameter.h 6f1aa736f2 Added alternative type-specific MaterialParameter setters to better support setting material parameters from script. il y a 12 ans
MathUtil.cpp 85553c0bf8 Fixed minor warnings and converted tabs to spaces. il y a 13 ans
MathUtil.h 361a72fb8c Adds smoothing functions and updates the racer sample to use them. il y a 13 ans
MathUtil.inl 1c7a3c6fbf Converted tabs to spaces. il y a 13 ans
MathUtilNeon.inl 1c7a3c6fbf Converted tabs to spaces. il y a 13 ans
Matrix.cpp b483ccd466 Fixes #671: Implements missing Matrix methods for billboard and reflection. il y a 13 ans
Matrix.h 5b5cb64b00 Changed the comment for Matrix.createPerspective to say degrees instead of radians. il y a 13 ans
Matrix.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: il y a 14 ans
Mesh.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. il y a 13 ans
Mesh.h d2ea3e9dbf Fixed the texture coordinates of Mesh::createQuad() and added default parameters so people can specify texture coordinates besides 0, 0, 1, 1. il y a 13 ans
MeshBatch.cpp 9ce2f6759f added const qualifier on MeshBatch::add indices argument il y a 13 ans
MeshBatch.h 9ce2f6759f added const qualifier on MeshBatch::add indices argument il y a 13 ans
MeshBatch.inl 9ce2f6759f added const qualifier on MeshBatch::add indices argument il y a 13 ans
MeshPart.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. il y a 13 ans
MeshPart.h 4388f6d8f4 Fixes #267 il y a 13 ans
MeshSkin.cpp 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. il y a 13 ans
MeshSkin.h 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. il y a 13 ans
Model.cpp 9f5b8fbd24 Minor fixes. il y a 12 ans
Model.h 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. il y a 13 ans
Mouse.h 8009a6ee07 Fixes left mouse button events. il y a 13 ans
Node.cpp 7e8f9ee8c9 Fixes physics issues for ghost objects and kinematic rigid bodies introduced by previous commit. il y a 12 ans
Node.h 7b9fac538c Fixed an issue with static rigid bodies attached to a node within a node hierarchy. il y a 12 ans
ParticleEmitter.cpp 1c34eebc9b Changed Properties so that files can be loaded relative to the property file. il y a 12 ans
ParticleEmitter.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. il y a 13 ans
Pass.cpp 21939408ce Merge branch 'master' into next il y a 12 ans
Pass.h 31b1eecf83 Removed Pass::getAutoBindProperties() il y a 13 ans
PhysicsCharacter.cpp 53cbf100e4 Merge branch 'next' of https://github.com/blackberry/GamePlay into next il y a 13 ans
PhysicsCharacter.h b251d0ded3 Removed PhysicsCharacter public dependencies on btActionInterface. il y a 13 ans
PhysicsCollisionObject.cpp 7e8f9ee8c9 Fixes physics issues for ghost objects and kinematic rigid bodies introduced by previous commit. il y a 12 ans
PhysicsCollisionObject.h 7b9fac538c Fixed an issue with static rigid bodies attached to a node within a node hierarchy. il y a 12 ans
PhysicsCollisionShape.cpp 93bccc1919 Adds support for .r16 file extension for RAW16 heightmap files. il y a 13 ans
PhysicsCollisionShape.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. il y a 13 ans
PhysicsConstraint.cpp a1b933948d Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint. il y a 13 ans
PhysicsConstraint.h a1b933948d Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint. il y a 13 ans
PhysicsConstraint.inl bd37f58064 Error handling improvements (7 of 7 - Physics). il y a 13 ans
PhysicsController.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. il y a 13 ans
PhysicsController.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. il y a 13 ans
PhysicsFixedConstraint.cpp 406c3651d0 - Updated character sample. il y a 14 ans
PhysicsFixedConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. il y a 14 ans
PhysicsFixedConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. il y a 14 ans
PhysicsGenericConstraint.cpp a475493cdd Fixed compile error when using DebugMem. il y a 13 ans
PhysicsGenericConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. il y a 14 ans
PhysicsGenericConstraint.inl bd37f58064 Error handling improvements (7 of 7 - Physics). il y a 13 ans
PhysicsGhostObject.cpp 138bb45f51 Added Terrain support: il y a 13 ans
PhysicsGhostObject.h c21a6af44f Hide Bullet dependency by making PhysicsMotionState private. il y a 13 ans
PhysicsHingeConstraint.cpp a475493cdd Fixed compile error when using DebugMem. il y a 13 ans
PhysicsHingeConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. il y a 14 ans
PhysicsRigidBody.cpp abf2df5316 Fixed normal vector generation and transformation for terrain. il y a 13 ans
PhysicsRigidBody.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. il y a 13 ans
PhysicsRigidBody.inl 6a1c234665 Exposed linear and angular factor methods for PhysicsRigidBody; modified lua bindings to match. il y a 13 ans
PhysicsSocketConstraint.cpp a475493cdd Fixed compile error when using DebugMem. il y a 13 ans
PhysicsSocketConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. il y a 14 ans
PhysicsSpringConstraint.cpp a475493cdd Fixed compile error when using DebugMem. il y a 13 ans
PhysicsSpringConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. il y a 14 ans
PhysicsSpringConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. il y a 14 ans
PhysicsVehicle.cpp a475493cdd Fixed compile error when using DebugMem. il y a 13 ans
PhysicsVehicle.h 39caed5174 Adds support for setEnabled() in PhysicsVehicle, and documents lack of support in PhysicsVehicleWheel. il y a 13 ans
PhysicsVehicleWheel.cpp 9f5b8fbd24 Minor fixes. il y a 12 ans
PhysicsVehicleWheel.h b6f8266b15 Fixed spelling mistakes. il y a 13 ans
Plane.cpp 69fc8b07c0 Added some @script{create} tags. il y a 13 ans
Plane.h 69fc8b07c0 Added some @script{create} tags. il y a 13 ans
Plane.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: il y a 14 ans
Platform.cpp c582e7e879 Merge branch 'next' of https://github.com/blackberry/GamePlay into next il y a 12 ans
Platform.h 12a6492597 Remove simulated accelerometer on desktop. Use keys in longboard sample. This is part 2 of #835. il y a 12 ans
PlatformAndroid.cpp 12a6492597 Remove simulated accelerometer on desktop. Use keys in longboard sample. This is part 2 of #835. il y a 12 ans
PlatformBlackBerry.cpp 12a6492597 Remove simulated accelerometer on desktop. Use keys in longboard sample. This is part 2 of #835. il y a 12 ans
PlatformLinux.cpp 12a6492597 Remove simulated accelerometer on desktop. Use keys in longboard sample. This is part 2 of #835. il y a 12 ans
PlatformMacOSX.mm 12a6492597 Remove simulated accelerometer on desktop. Use keys in longboard sample. This is part 2 of #835. il y a 12 ans
PlatformWindows.cpp 12a6492597 Remove simulated accelerometer on desktop. Use keys in longboard sample. This is part 2 of #835. il y a 12 ans
PlatformiOS.mm 12a6492597 Remove simulated accelerometer on desktop. Use keys in longboard sample. This is part 2 of #835. il y a 12 ans
Properties.cpp 2dac2eef86 Renamed FileSystem::dirname() to getDirectoryName il y a 12 ans
Properties.h 6f1aa736f2 Added alternative type-specific MaterialParameter setters to better support setting material parameters from script. il y a 12 ans
Quaternion.cpp 73ad70d735 Fixed spelling mistakes in source code comments. il y a 13 ans
Quaternion.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. il y a 13 ans
Quaternion.inl 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). il y a 14 ans
RadioButton.cpp 1226412865 Adds keyboard event handling to UI controls and containers. il y a 12 ans
RadioButton.h 1226412865 Adds keyboard event handling to UI controls and containers. il y a 12 ans
Ray.cpp 69fc8b07c0 Added some @script{create} tags. il y a 13 ans
Ray.h 69fc8b07c0 Added some @script{create} tags. il y a 13 ans
Ray.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: il y a 14 ans
Rectangle.cpp 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. il y a 13 ans
Rectangle.h 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. il y a 13 ans
Ref.cpp 64c6f19902 Renamed gameplay::printError to gameplay::print. il y a 13 ans
Ref.h c62d010f13 doxygen clean up for gameplay. il y a 13 ans
RenderState.cpp bf06aa67a7 Fixed some issues related to cloning RenderState. il y a 12 ans
RenderState.h bf06aa67a7 Fixed some issues related to cloning RenderState. il y a 12 ans
RenderTarget.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. il y a 13 ans
RenderTarget.h 2e7fcf3ca1 Added 64-bit Windows support. il y a 13 ans
Scene.cpp 077b0e2503 Changed Scene::load() so it can load from ".gpb" files il y a 13 ans
Scene.h 077b0e2503 Changed Scene::load() so it can load from ".gpb" files il y a 13 ans
SceneLoader.cpp ddf083778c Fixed an issue with referencing same properties object multiple times in a .scene file. il y a 12 ans
SceneLoader.h 17eeb40c19 Added support for defining Lights within a .scene file. il y a 13 ans
ScreenDisplayer.cpp 7e9c449ffc Fixed another bug with boolean Lua stack values. il y a 13 ans
ScreenDisplayer.h c4ce16d97f Fixed doxygen warnings. il y a 13 ans
ScriptController.cpp db77222bc7 Exposed gesture events to script. il y a 12 ans
ScriptController.h db77222bc7 Exposed gesture events to script. il y a 12 ans
ScriptController.inl 9c19d44567 Fixed issue where Lua bindings for overloaded functions with the same number of parameters could be forwarded to the incorrect function. il y a 13 ans
ScriptTarget.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. il y a 13 ans
ScriptTarget.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. il y a 13 ans
Slider.cpp 4cbc32e9c2 Fix Slider key event handling for Mac OS. il y a 12 ans
Slider.h 1226412865 Adds keyboard event handling to UI controls and containers. il y a 12 ans
SpriteBatch.cpp 3c32fa2a6e Issue #841 il y a 13 ans
SpriteBatch.h b4482a3fdd Updated SpriteBatch doxygen comments. il y a 13 ans
Stream.h 501334387d Fixed spelling mistakes il y a 13 ans
Technique.cpp 09db8330c4 Fixes parent relationship for cloned pass and techniques il y a 12 ans
Technique.h 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. il y a 13 ans
Terrain.cpp 1c34eebc9b Changed Properties so that files can be loaded relative to the property file. il y a 12 ans
Terrain.h 6e69d767bd Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared. il y a 13 ans
TerrainPatch.cpp 6e69d767bd Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared. il y a 13 ans
TerrainPatch.h 4893699495 Updated Terrain test to use a 3 splat layers instead of 2. il y a 13 ans
TextBox.cpp 1226412865 Adds keyboard event handling to UI controls and containers. il y a 12 ans
TextBox.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. il y a 13 ans
Texture.cpp b3e82ed127 Fixed an issue where multiple samplers pointing to the same texture would share the same state instead of using sampler-specific filter and wrap state. il y a 12 ans
Texture.h b3e82ed127 Fixed an issue where multiple samplers pointing to the same texture would share the same state instead of using sampler-specific filter and wrap state. il y a 12 ans
Theme.cpp 1226412865 Adds keyboard event handling to UI controls and containers. il y a 12 ans
Theme.h 51b796c31d Adding source and destination regions to ImageControl as well as some comments. il y a 13 ans
ThemeStyle.cpp ebd5d0a92a Adds Hover state to UI controls. Tweaks the handling of scroll wheels to scroll containers and manipulate sliders. il y a 12 ans
ThemeStyle.h ebd5d0a92a Adds Hover state to UI controls. Tweaks the handling of scroll wheels to scroll containers and manipulate sliders. il y a 12 ans
TimeListener.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. il y a 13 ans
Touch.h 23a3707f1c Added Gesture API support and implemented gestures support in PlatformQNX.cpp. il y a 13 ans
Transform.cpp 7b9fac538c Fixed an issue with static rigid bodies attached to a node within a node hierarchy. il y a 12 ans
Transform.h 7b9fac538c Fixed an issue with static rigid bodies attached to a node within a node hierarchy. il y a 12 ans
Vector2.cpp 8dc3f87c29 Fixes #670. il y a 13 ans
Vector2.h 0c7b5f9253 Added "/" operator for scalar division with Vectors. il y a 13 ans
Vector2.inl 0c7b5f9253 Added "/" operator for scalar division with Vectors. il y a 13 ans
Vector3.cpp 5f00eeb786 Fix to Vector3::cross(). il y a 13 ans
Vector3.h 0c7b5f9253 Added "/" operator for scalar division with Vectors. il y a 13 ans
Vector3.inl 0c7b5f9253 Added "/" operator for scalar division with Vectors. il y a 13 ans
Vector4.cpp 8dc3f87c29 Fixes #670. il y a 13 ans
Vector4.h 0c7b5f9253 Added "/" operator for scalar division with Vectors. il y a 13 ans
Vector4.inl 0c7b5f9253 Added "/" operator for scalar division with Vectors. il y a 13 ans
VertexAttributeBinding.cpp 2e7fcf3ca1 Added 64-bit Windows support. il y a 13 ans
VertexAttributeBinding.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. il y a 13 ans
VertexFormat.cpp 2e7fcf3ca1 Added 64-bit Windows support. il y a 13 ans
VertexFormat.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. il y a 13 ans
VerticalLayout.cpp a794910a70 Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test il y a 13 ans
VerticalLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. il y a 13 ans
gameplay-main-android.cpp 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. il y a 13 ans
gameplay-main-blackberry.cpp 8d4899ccec Added Game::getArguments(). il y a 13 ans
gameplay-main-ios.mm 8d4899ccec Added Game::getArguments(). il y a 13 ans
gameplay-main-linux.cpp 8d4899ccec Added Game::getArguments(). il y a 13 ans
gameplay-main-macosx.mm 8d4899ccec Added Game::getArguments(). il y a 13 ans
gameplay-main-windows.cpp 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. il y a 13 ans
gameplay.dox 7e4bbf33fd Updated doxygen apis and dox files. il y a 14 ans
gameplay.h dc7005f347 Update Xcode project for ImageControl and missing lua sources il y a 13 ans