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- #include "Slider.h"
- namespace gameplay
- {
- // Fraction of slider to scroll when mouse scrollwheel is used.
- static const float SCROLL_FRACTION = 0.1f;
- // Distance that a slider must be moved before it starts consuming input events,
- // e.g. to prevent its parent container from scrolling at the same time.
- static const float SLIDER_THRESHOLD = 5.0f;
- Slider::Slider() : _min(0.0f), _max(0.0f), _step(0.0f), _value(0.0f), _minImage(NULL), _maxImage(NULL), _trackImage(NULL), _markerImage(NULL)
- {
- }
- Slider::~Slider()
- {
- }
- Slider* Slider::create(const char* id, Theme::Style* style)
- {
- GP_ASSERT(style);
- Slider* slider = new Slider();
- if (id)
- slider->_id = id;
- slider->setStyle(style);
- return slider;
- }
- Slider* Slider::create(Theme::Style* style, Properties* properties)
- {
- GP_ASSERT(properties);
- Slider* slider = new Slider();
- slider->initialize(style, properties);
- slider->_min = properties->getFloat("min");
- slider->_max = properties->getFloat("max");
- slider->_value = properties->getFloat("value");
- slider->_step = properties->getFloat("step");
- return slider;
- }
- void Slider::setMin(float min)
- {
- _min = min;
- }
- float Slider::getMin()
- {
- return _min;
- }
- void Slider::setMax(float max)
- {
- _max = max;
- }
- float Slider::getMax()
- {
- return _max;
- }
- void Slider::setStep(float step)
- {
- _step = step;
- }
- float Slider::getStep()
- {
- return _step;
- }
- float Slider::getValue()
- {
- return _value;
- }
- void Slider::setValue(float value)
- {
- _value = MATH_CLAMP(value, _min, _max);
- }
- void Slider::addListener(Control::Listener* listener, int eventFlags)
- {
- if ((eventFlags & Listener::TEXT_CHANGED) == Listener::TEXT_CHANGED)
- {
- GP_ERROR("TEXT_CHANGED event is not applicable to Slider.");
- }
- Control::addListener(listener, eventFlags);
- }
- bool Slider::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)
- {
- if (!isEnabled())
- {
- return false;
- }
- switch (evt)
- {
- case Touch::TOUCH_PRESS:
- if (_contactIndex != INVALID_CONTACT_INDEX)
- return false;
- _state = Control::ACTIVE;
- _originalX = x;
- _originalValue = _value;
- _originalConsumeInputEvents = _consumeInputEvents;
- _moveCancelled = false;
-
- // Fall through to calculate new value.
- case Touch::TOUCH_MOVE:
-
- if (evt != Touch::TOUCH_PRESS && _contactIndex != (int)contactIndex)
- return false;
- if (_moveCancelled)
- {
- break;
- }
- else if (abs(x - _originalX) > SLIDER_THRESHOLD)
- {
- // Start consuming input events once we've passed the slider's threshold.
- _consumeInputEvents = true;
- }
- else if (_parent->isScrolling())
- {
- // Cancel the change in slider value if we pass the parent container's scrolling threshold.
- float oldValue = _value;
- _value = _originalValue;
- if (_value != oldValue)
- {
- notifyListeners(Listener::VALUE_CHANGED);
- }
- _dirty = true;
- _moveCancelled = true;
- _state = NORMAL;
- _contactIndex = INVALID_CONTACT_INDEX;
- _consumeInputEvents = _originalConsumeInputEvents;
- break;
- }
- if (_state == ACTIVE &&
- x > _clipBounds.x && x <= _clipBounds.x + _clipBounds.width &&
- y > _clipBounds.y && y <= _clipBounds.y + _clipBounds.height)
- {
- // Horizontal case.
- const Theme::Border& border = getBorder(_state);
- const Theme::Padding& padding = getPadding();
- const Rectangle& minCapRegion = _minImage->getRegion();
- const Rectangle& maxCapRegion = _maxImage->getRegion();
- float markerPosition = ((float)x - maxCapRegion.width - border.left - padding.left) /
- (_bounds.width - border.left - border.right - padding.left - padding.right - minCapRegion.width - maxCapRegion.width);
-
- if (markerPosition > 1.0f)
- {
- markerPosition = 1.0f;
- }
- else if (markerPosition < 0.0f)
- {
- markerPosition = 0.0f;
- }
- float oldValue = _value;
- _value = (markerPosition * (_max - _min)) + _min;
- if (_step > 0.0f)
- {
- float stepDistance = _step / (_max - _min);
-
- int numSteps = round(_value / _step);
- _value = _step * numSteps;
- }
- // Call the callback if our value changed.
- if (_value != oldValue)
- {
- notifyListeners(Listener::VALUE_CHANGED);
- }
- _dirty = true;
- }
- break;
- case Touch::TOUCH_RELEASE:
- _consumeInputEvents = _originalConsumeInputEvents;
- if (_contactIndex != (int) contactIndex)
- return false;
- _dirty = true;
- _state = FOCUS;
- break;
- }
-
- if (evt == Touch::TOUCH_MOVE)
- return _consumeInputEvents;
- else
- return Control::touchEvent(evt, x, y, contactIndex);
- }
- bool Slider::mouseEvent(Mouse::MouseEvent evt, int x, int y, int wheelDelta)
- {
- if (!isEnabled())
- {
- return false;
- }
- switch (evt)
- {
- case Mouse::MOUSE_PRESS_LEFT_BUTTON:
- return touchEvent(Touch::TOUCH_PRESS, x, y, 0);
- case Mouse::MOUSE_MOVE:
- return touchEvent(Touch::TOUCH_MOVE, x, y, 0);
- case Mouse::MOUSE_RELEASE_LEFT_BUTTON:
- return touchEvent(Touch::TOUCH_RELEASE, x, y, 0);
- case Mouse::MOUSE_WHEEL:
- {
- if (_state == FOCUS || _state == ACTIVE)
- {
- float total = _max - _min;
- float oldValue = _value;
- _value += (total * SCROLL_FRACTION) * wheelDelta;
-
- if (_value > _max)
- _value = _max;
- else if (_value < _min)
- _value = _min;
- if (_value != oldValue)
- {
- notifyListeners(Listener::VALUE_CHANGED);
- }
- _dirty = true;
- return _consumeInputEvents;
- }
- break;
- }
- default:
- break;
- }
- return false;
- }
- void Slider::update(const Control* container, const Vector2& offset)
- {
- Label::update(container, offset);
- _minImage = getImage("minCap", _state);
- _maxImage = getImage("maxCap", _state);
- _markerImage = getImage("marker", _state);
- _trackImage = getImage("track", _state);
- }
- void Slider::drawImages(SpriteBatch* spriteBatch, const Rectangle& clip)
- {
- GP_ASSERT(spriteBatch);
- GP_ASSERT(_minImage);
- GP_ASSERT(_maxImage);
- GP_ASSERT(_markerImage);
- GP_ASSERT(_trackImage);
- // TODO: Vertical slider.
- // The slider is drawn in the center of the control (perpendicular to orientation).
- // The track is stretched according to orientation.
- // Caps and marker are not stretched.
- const Rectangle& minCapRegion = _minImage->getRegion();
- const Rectangle& maxCapRegion = _maxImage->getRegion();
- const Rectangle& markerRegion = _markerImage->getRegion();
- const Rectangle& trackRegion = _trackImage->getRegion();
- const Theme::UVs& minCap = _minImage->getUVs();
- const Theme::UVs& maxCap = _maxImage->getUVs();
- const Theme::UVs& marker = _markerImage->getUVs();
- const Theme::UVs& track = _trackImage->getUVs();
- Vector4 minCapColor = _minImage->getColor();
- Vector4 maxCapColor = _maxImage->getColor();
- Vector4 markerColor = _markerImage->getColor();
- Vector4 trackColor = _trackImage->getColor();
- minCapColor.w *= _opacity;
- maxCapColor.w *= _opacity;
- markerColor.w *= _opacity;
- trackColor.w *= _opacity;
- // Draw order: track, caps, marker.
- float midY = _viewportBounds.y + (_viewportBounds.height) * 0.5f;
- Vector2 pos(_viewportBounds.x, midY - trackRegion.height * 0.5f);
- spriteBatch->draw(pos.x, pos.y, _viewportBounds.width, trackRegion.height, track.u1, track.v1, track.u2, track.v2, trackColor, _viewportClipBounds);
- pos.y = midY - minCapRegion.height * 0.5f;
- pos.x -= minCapRegion.width * 0.5f;
- spriteBatch->draw(pos.x, pos.y, minCapRegion.width, minCapRegion.height, minCap.u1, minCap.v1, minCap.u2, minCap.v2, minCapColor, _viewportClipBounds);
-
- pos.x = _viewportBounds.x + _viewportBounds.width - maxCapRegion.width * 0.5f;
- spriteBatch->draw(pos.x, pos.y, maxCapRegion.width, maxCapRegion.height, maxCap.u1, maxCap.v1, maxCap.u2, maxCap.v2, maxCapColor, _viewportClipBounds);
- // Percent across.
- float markerPosition = (_value - _min) / (_max - _min);
- markerPosition *= _viewportBounds.width - minCapRegion.width * 0.5f - maxCapRegion.width * 0.5f - markerRegion.width;
- pos.x = _viewportBounds.x + minCapRegion.width * 0.5f + markerPosition;
- pos.y = midY - markerRegion.height / 2.0f;
- spriteBatch->draw(pos.x, pos.y, markerRegion.width, markerRegion.height, marker.u1, marker.v1, marker.u2, marker.v2, markerColor, _viewportClipBounds);
- }
- const char* Slider::getType() const
- {
- return "slider";
- }
- }
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