Slider.cpp 9.4 KB

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  1. #include "Slider.h"
  2. namespace gameplay
  3. {
  4. // Fraction of slider to scroll when mouse scrollwheel is used.
  5. static const float SCROLL_FRACTION = 0.1f;
  6. // Distance that a slider must be moved before it starts consuming input events,
  7. // e.g. to prevent its parent container from scrolling at the same time.
  8. static const float SLIDER_THRESHOLD = 5.0f;
  9. Slider::Slider() : _min(0.0f), _max(0.0f), _step(0.0f), _value(0.0f), _minImage(NULL), _maxImage(NULL), _trackImage(NULL), _markerImage(NULL)
  10. {
  11. }
  12. Slider::~Slider()
  13. {
  14. }
  15. Slider* Slider::create(const char* id, Theme::Style* style)
  16. {
  17. GP_ASSERT(style);
  18. Slider* slider = new Slider();
  19. if (id)
  20. slider->_id = id;
  21. slider->setStyle(style);
  22. return slider;
  23. }
  24. Slider* Slider::create(Theme::Style* style, Properties* properties)
  25. {
  26. GP_ASSERT(properties);
  27. Slider* slider = new Slider();
  28. slider->initialize(style, properties);
  29. slider->_min = properties->getFloat("min");
  30. slider->_max = properties->getFloat("max");
  31. slider->_value = properties->getFloat("value");
  32. slider->_step = properties->getFloat("step");
  33. return slider;
  34. }
  35. void Slider::setMin(float min)
  36. {
  37. _min = min;
  38. }
  39. float Slider::getMin()
  40. {
  41. return _min;
  42. }
  43. void Slider::setMax(float max)
  44. {
  45. _max = max;
  46. }
  47. float Slider::getMax()
  48. {
  49. return _max;
  50. }
  51. void Slider::setStep(float step)
  52. {
  53. _step = step;
  54. }
  55. float Slider::getStep()
  56. {
  57. return _step;
  58. }
  59. float Slider::getValue()
  60. {
  61. return _value;
  62. }
  63. void Slider::setValue(float value)
  64. {
  65. _value = MATH_CLAMP(value, _min, _max);
  66. }
  67. void Slider::addListener(Control::Listener* listener, int eventFlags)
  68. {
  69. if ((eventFlags & Listener::TEXT_CHANGED) == Listener::TEXT_CHANGED)
  70. {
  71. GP_ERROR("TEXT_CHANGED event is not applicable to Slider.");
  72. }
  73. Control::addListener(listener, eventFlags);
  74. }
  75. bool Slider::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)
  76. {
  77. if (!isEnabled())
  78. {
  79. return false;
  80. }
  81. switch (evt)
  82. {
  83. case Touch::TOUCH_PRESS:
  84. if (_contactIndex != INVALID_CONTACT_INDEX)
  85. return false;
  86. _state = Control::ACTIVE;
  87. _originalX = x;
  88. _originalValue = _value;
  89. _originalConsumeInputEvents = _consumeInputEvents;
  90. _moveCancelled = false;
  91. // Fall through to calculate new value.
  92. case Touch::TOUCH_MOVE:
  93. if (evt != Touch::TOUCH_PRESS && _contactIndex != (int)contactIndex)
  94. return false;
  95. if (_moveCancelled)
  96. {
  97. break;
  98. }
  99. else if (abs(x - _originalX) > SLIDER_THRESHOLD)
  100. {
  101. // Start consuming input events once we've passed the slider's threshold.
  102. _consumeInputEvents = true;
  103. }
  104. else if (_parent->isScrolling())
  105. {
  106. // Cancel the change in slider value if we pass the parent container's scrolling threshold.
  107. float oldValue = _value;
  108. _value = _originalValue;
  109. if (_value != oldValue)
  110. {
  111. notifyListeners(Listener::VALUE_CHANGED);
  112. }
  113. _dirty = true;
  114. _moveCancelled = true;
  115. _state = NORMAL;
  116. _contactIndex = INVALID_CONTACT_INDEX;
  117. _consumeInputEvents = _originalConsumeInputEvents;
  118. break;
  119. }
  120. if (_state == ACTIVE &&
  121. x > _clipBounds.x && x <= _clipBounds.x + _clipBounds.width &&
  122. y > _clipBounds.y && y <= _clipBounds.y + _clipBounds.height)
  123. {
  124. // Horizontal case.
  125. const Theme::Border& border = getBorder(_state);
  126. const Theme::Padding& padding = getPadding();
  127. const Rectangle& minCapRegion = _minImage->getRegion();
  128. const Rectangle& maxCapRegion = _maxImage->getRegion();
  129. float markerPosition = ((float)x - maxCapRegion.width - border.left - padding.left) /
  130. (_bounds.width - border.left - border.right - padding.left - padding.right - minCapRegion.width - maxCapRegion.width);
  131. if (markerPosition > 1.0f)
  132. {
  133. markerPosition = 1.0f;
  134. }
  135. else if (markerPosition < 0.0f)
  136. {
  137. markerPosition = 0.0f;
  138. }
  139. float oldValue = _value;
  140. _value = (markerPosition * (_max - _min)) + _min;
  141. if (_step > 0.0f)
  142. {
  143. float stepDistance = _step / (_max - _min);
  144. int numSteps = round(_value / _step);
  145. _value = _step * numSteps;
  146. }
  147. // Call the callback if our value changed.
  148. if (_value != oldValue)
  149. {
  150. notifyListeners(Listener::VALUE_CHANGED);
  151. }
  152. _dirty = true;
  153. }
  154. break;
  155. case Touch::TOUCH_RELEASE:
  156. _consumeInputEvents = _originalConsumeInputEvents;
  157. if (_contactIndex != (int) contactIndex)
  158. return false;
  159. _dirty = true;
  160. _state = FOCUS;
  161. break;
  162. }
  163. if (evt == Touch::TOUCH_MOVE)
  164. return _consumeInputEvents;
  165. else
  166. return Control::touchEvent(evt, x, y, contactIndex);
  167. }
  168. bool Slider::mouseEvent(Mouse::MouseEvent evt, int x, int y, int wheelDelta)
  169. {
  170. if (!isEnabled())
  171. {
  172. return false;
  173. }
  174. switch (evt)
  175. {
  176. case Mouse::MOUSE_PRESS_LEFT_BUTTON:
  177. return touchEvent(Touch::TOUCH_PRESS, x, y, 0);
  178. case Mouse::MOUSE_MOVE:
  179. return touchEvent(Touch::TOUCH_MOVE, x, y, 0);
  180. case Mouse::MOUSE_RELEASE_LEFT_BUTTON:
  181. return touchEvent(Touch::TOUCH_RELEASE, x, y, 0);
  182. case Mouse::MOUSE_WHEEL:
  183. {
  184. if (_state == FOCUS || _state == ACTIVE)
  185. {
  186. float total = _max - _min;
  187. float oldValue = _value;
  188. _value += (total * SCROLL_FRACTION) * wheelDelta;
  189. if (_value > _max)
  190. _value = _max;
  191. else if (_value < _min)
  192. _value = _min;
  193. if (_value != oldValue)
  194. {
  195. notifyListeners(Listener::VALUE_CHANGED);
  196. }
  197. _dirty = true;
  198. return _consumeInputEvents;
  199. }
  200. break;
  201. }
  202. default:
  203. break;
  204. }
  205. return false;
  206. }
  207. void Slider::update(const Control* container, const Vector2& offset)
  208. {
  209. Label::update(container, offset);
  210. _minImage = getImage("minCap", _state);
  211. _maxImage = getImage("maxCap", _state);
  212. _markerImage = getImage("marker", _state);
  213. _trackImage = getImage("track", _state);
  214. }
  215. void Slider::drawImages(SpriteBatch* spriteBatch, const Rectangle& clip)
  216. {
  217. GP_ASSERT(spriteBatch);
  218. GP_ASSERT(_minImage);
  219. GP_ASSERT(_maxImage);
  220. GP_ASSERT(_markerImage);
  221. GP_ASSERT(_trackImage);
  222. // TODO: Vertical slider.
  223. // The slider is drawn in the center of the control (perpendicular to orientation).
  224. // The track is stretched according to orientation.
  225. // Caps and marker are not stretched.
  226. const Rectangle& minCapRegion = _minImage->getRegion();
  227. const Rectangle& maxCapRegion = _maxImage->getRegion();
  228. const Rectangle& markerRegion = _markerImage->getRegion();
  229. const Rectangle& trackRegion = _trackImage->getRegion();
  230. const Theme::UVs& minCap = _minImage->getUVs();
  231. const Theme::UVs& maxCap = _maxImage->getUVs();
  232. const Theme::UVs& marker = _markerImage->getUVs();
  233. const Theme::UVs& track = _trackImage->getUVs();
  234. Vector4 minCapColor = _minImage->getColor();
  235. Vector4 maxCapColor = _maxImage->getColor();
  236. Vector4 markerColor = _markerImage->getColor();
  237. Vector4 trackColor = _trackImage->getColor();
  238. minCapColor.w *= _opacity;
  239. maxCapColor.w *= _opacity;
  240. markerColor.w *= _opacity;
  241. trackColor.w *= _opacity;
  242. // Draw order: track, caps, marker.
  243. float midY = _viewportBounds.y + (_viewportBounds.height) * 0.5f;
  244. Vector2 pos(_viewportBounds.x, midY - trackRegion.height * 0.5f);
  245. spriteBatch->draw(pos.x, pos.y, _viewportBounds.width, trackRegion.height, track.u1, track.v1, track.u2, track.v2, trackColor, _viewportClipBounds);
  246. pos.y = midY - minCapRegion.height * 0.5f;
  247. pos.x -= minCapRegion.width * 0.5f;
  248. spriteBatch->draw(pos.x, pos.y, minCapRegion.width, minCapRegion.height, minCap.u1, minCap.v1, minCap.u2, minCap.v2, minCapColor, _viewportClipBounds);
  249. pos.x = _viewportBounds.x + _viewportBounds.width - maxCapRegion.width * 0.5f;
  250. spriteBatch->draw(pos.x, pos.y, maxCapRegion.width, maxCapRegion.height, maxCap.u1, maxCap.v1, maxCap.u2, maxCap.v2, maxCapColor, _viewportClipBounds);
  251. // Percent across.
  252. float markerPosition = (_value - _min) / (_max - _min);
  253. markerPosition *= _viewportBounds.width - minCapRegion.width * 0.5f - maxCapRegion.width * 0.5f - markerRegion.width;
  254. pos.x = _viewportBounds.x + minCapRegion.width * 0.5f + markerPosition;
  255. pos.y = midY - markerRegion.height / 2.0f;
  256. spriteBatch->draw(pos.x, pos.y, markerRegion.width, markerRegion.height, marker.u1, marker.v1, marker.u2, marker.v2, markerColor, _viewportClipBounds);
  257. }
  258. const char* Slider::getType() const
  259. {
  260. return "slider";
  261. }
  262. }