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- #ifndef TOUCH_H_
- #define TOUCH_H_
- namespace gameplay
- {
- /**
- * Touch event
- */
- class Touch
- {
- public:
- /**
- * The touch event type.
- */
- enum TouchEvent
- {
- TOUCH_PRESS,
- TOUCH_RELEASE,
- TOUCH_MOVE
- };
- private:
- /**
- * Constructor. Used internally.
- */
- Touch();
- };
- }
- #endif
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