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|
- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_Matrix.h"
- #include "Base.h"
- #include "MathUtil.h"
- #include "Matrix.h"
- #include "Quaternion.h"
- namespace gameplay
- {
- void luaRegister_Matrix()
- {
- const luaL_Reg lua_members[] =
- {
- {"add", lua_Matrix_add},
- {"decompose", lua_Matrix_decompose},
- {"determinant", lua_Matrix_determinant},
- {"getBackVector", lua_Matrix_getBackVector},
- {"getDownVector", lua_Matrix_getDownVector},
- {"getForwardVector", lua_Matrix_getForwardVector},
- {"getLeftVector", lua_Matrix_getLeftVector},
- {"getRightVector", lua_Matrix_getRightVector},
- {"getRotation", lua_Matrix_getRotation},
- {"getScale", lua_Matrix_getScale},
- {"getTranslation", lua_Matrix_getTranslation},
- {"getUpVector", lua_Matrix_getUpVector},
- {"invert", lua_Matrix_invert},
- {"isIdentity", lua_Matrix_isIdentity},
- {"m", lua_Matrix_m},
- {"multiply", lua_Matrix_multiply},
- {"negate", lua_Matrix_negate},
- {"rotate", lua_Matrix_rotate},
- {"rotateX", lua_Matrix_rotateX},
- {"rotateY", lua_Matrix_rotateY},
- {"rotateZ", lua_Matrix_rotateZ},
- {"scale", lua_Matrix_scale},
- {"set", lua_Matrix_set},
- {"setIdentity", lua_Matrix_setIdentity},
- {"setZero", lua_Matrix_setZero},
- {"subtract", lua_Matrix_subtract},
- {"transformPoint", lua_Matrix_transformPoint},
- {"transformVector", lua_Matrix_transformVector},
- {"translate", lua_Matrix_translate},
- {"transpose", lua_Matrix_transpose},
- {NULL, NULL}
- };
- const luaL_Reg lua_statics[] =
- {
- {"add", lua_Matrix_static_add},
- {"createLookAt", lua_Matrix_static_createLookAt},
- {"createOrthographic", lua_Matrix_static_createOrthographic},
- {"createOrthographicOffCenter", lua_Matrix_static_createOrthographicOffCenter},
- {"createPerspective", lua_Matrix_static_createPerspective},
- {"createRotation", lua_Matrix_static_createRotation},
- {"createRotationX", lua_Matrix_static_createRotationX},
- {"createRotationY", lua_Matrix_static_createRotationY},
- {"createRotationZ", lua_Matrix_static_createRotationZ},
- {"createScale", lua_Matrix_static_createScale},
- {"createTranslation", lua_Matrix_static_createTranslation},
- {"identity", lua_Matrix_static_identity},
- {"multiply", lua_Matrix_static_multiply},
- {"subtract", lua_Matrix_static_subtract},
- {"zero", lua_Matrix_static_zero},
- {NULL, NULL}
- };
- std::vector<std::string> scopePath;
- ScriptUtil::registerClass("Matrix", lua_members, lua_Matrix__init, lua_Matrix__gc, lua_statics, scopePath);
- }
- static Matrix* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "Matrix");
- luaL_argcheck(state, userdata != NULL, 1, "'Matrix' expected.");
- return (Matrix*)((ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_Matrix__gc(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- void* userdata = luaL_checkudata(state, 1, "Matrix");
- luaL_argcheck(state, userdata != NULL, 1, "'Matrix' expected.");
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
- if (object->owns)
- {
- Matrix* instance = (Matrix*)object->instance;
- SAFE_DELETE(instance);
- }
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix__gc - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix__init(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 0:
- {
- void* returnPtr = (void*)new Matrix();
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Matrix");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- break;
- }
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TLIGHTUSERDATA))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<float> param1 = ScriptUtil::getFloatPointer(1);
- void* returnPtr = (void*)new Matrix(param1);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Matrix");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Matrix> param1 = ScriptUtil::getObjectPointer<Matrix>(1, "Matrix", true);
- void* returnPtr = (void*)new Matrix(*param1);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Matrix");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix__init - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 16:
- {
- if (lua_type(state, 1) == LUA_TNUMBER &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER &&
- lua_type(state, 5) == LUA_TNUMBER &&
- lua_type(state, 6) == LUA_TNUMBER &&
- lua_type(state, 7) == LUA_TNUMBER &&
- lua_type(state, 8) == LUA_TNUMBER &&
- lua_type(state, 9) == LUA_TNUMBER &&
- lua_type(state, 10) == LUA_TNUMBER &&
- lua_type(state, 11) == LUA_TNUMBER &&
- lua_type(state, 12) == LUA_TNUMBER &&
- lua_type(state, 13) == LUA_TNUMBER &&
- lua_type(state, 14) == LUA_TNUMBER &&
- lua_type(state, 15) == LUA_TNUMBER &&
- lua_type(state, 16) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 1);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 2);
- // Get parameter 3 off the stack.
- float param3 = (float)luaL_checknumber(state, 3);
- // Get parameter 4 off the stack.
- float param4 = (float)luaL_checknumber(state, 4);
- // Get parameter 5 off the stack.
- float param5 = (float)luaL_checknumber(state, 5);
- // Get parameter 6 off the stack.
- float param6 = (float)luaL_checknumber(state, 6);
- // Get parameter 7 off the stack.
- float param7 = (float)luaL_checknumber(state, 7);
- // Get parameter 8 off the stack.
- float param8 = (float)luaL_checknumber(state, 8);
- // Get parameter 9 off the stack.
- float param9 = (float)luaL_checknumber(state, 9);
- // Get parameter 10 off the stack.
- float param10 = (float)luaL_checknumber(state, 10);
- // Get parameter 11 off the stack.
- float param11 = (float)luaL_checknumber(state, 11);
- // Get parameter 12 off the stack.
- float param12 = (float)luaL_checknumber(state, 12);
- // Get parameter 13 off the stack.
- float param13 = (float)luaL_checknumber(state, 13);
- // Get parameter 14 off the stack.
- float param14 = (float)luaL_checknumber(state, 14);
- // Get parameter 15 off the stack.
- float param15 = (float)luaL_checknumber(state, 15);
- // Get parameter 16 off the stack.
- float param16 = (float)luaL_checknumber(state, 16);
- void* returnPtr = (void*)new Matrix(param1, param2, param3, param4, param5, param6, param7, param8, param9, param10, param11, param12, param13, param14, param15, param16);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Matrix");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix__init - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0, 1 or 16).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_add(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- Matrix* instance = getInstance(state);
- instance->add(param1);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Matrix> param1 = ScriptUtil::getObjectPointer<Matrix>(2, "Matrix", true);
- Matrix* instance = getInstance(state);
- instance->add(*param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_add - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Matrix> param2 = ScriptUtil::getObjectPointer<Matrix>(3, "Matrix", false);
- Matrix* instance = getInstance(state);
- instance->add(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_add - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_decompose(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 4:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Quaternion> param2 = ScriptUtil::getObjectPointer<Quaternion>(3, "Quaternion", false);
- // Get parameter 3 off the stack.
- ScriptUtil::LuaArray<Vector3> param3 = ScriptUtil::getObjectPointer<Vector3>(4, "Vector3", false);
- Matrix* instance = getInstance(state);
- bool result = instance->decompose(param1, param2, param3);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_decompose - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 4).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_determinant(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Matrix* instance = getInstance(state);
- float result = instance->determinant();
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_determinant - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_getBackVector(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", false);
- Matrix* instance = getInstance(state);
- instance->getBackVector(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_getBackVector - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_getDownVector(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", false);
- Matrix* instance = getInstance(state);
- instance->getDownVector(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_getDownVector - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_getForwardVector(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", false);
- Matrix* instance = getInstance(state);
- instance->getForwardVector(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_getForwardVector - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_getLeftVector(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", false);
- Matrix* instance = getInstance(state);
- instance->getLeftVector(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_getLeftVector - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_getRightVector(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", false);
- Matrix* instance = getInstance(state);
- instance->getRightVector(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_getRightVector - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_getRotation(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Quaternion> param1 = ScriptUtil::getObjectPointer<Quaternion>(2, "Quaternion", false);
- Matrix* instance = getInstance(state);
- bool result = instance->getRotation(param1);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_getRotation - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_getScale(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", false);
- Matrix* instance = getInstance(state);
- instance->getScale(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_getScale - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_getTranslation(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", false);
- Matrix* instance = getInstance(state);
- instance->getTranslation(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_getTranslation - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_getUpVector(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", false);
- Matrix* instance = getInstance(state);
- instance->getUpVector(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_getUpVector - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_invert(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Matrix* instance = getInstance(state);
- bool result = instance->invert();
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_invert - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Matrix> param1 = ScriptUtil::getObjectPointer<Matrix>(2, "Matrix", false);
- Matrix* instance = getInstance(state);
- bool result = instance->invert(param1);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_invert - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_isIdentity(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Matrix* instance = getInstance(state);
- bool result = instance->isIdentity();
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_isIdentity - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_m(lua_State* state)
- {
- // Validate the number of parameters.
- if (lua_gettop(state) > 2)
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
- lua_error(state);
- }
- Matrix* instance = getInstance(state);
- if (lua_gettop(state) == 2)
- {
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<float> param2 = ScriptUtil::getFloatPointer(2);
- memcpy(instance->m, param2, sizeof(float) * 16);
- return 0;
- }
- else
- {
- float* result = instance->m;
- // Push the return value onto the stack.
- lua_pushlightuserdata(state, result);
- return 1;
- }
- }
- int lua_Matrix_multiply(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- Matrix* instance = getInstance(state);
- instance->multiply(param1);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Matrix> param1 = ScriptUtil::getObjectPointer<Matrix>(2, "Matrix", true);
- Matrix* instance = getInstance(state);
- instance->multiply(*param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_multiply - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Matrix> param2 = ScriptUtil::getObjectPointer<Matrix>(3, "Matrix", false);
- Matrix* instance = getInstance(state);
- instance->multiply(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_multiply - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_negate(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Matrix* instance = getInstance(state);
- instance->negate();
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_negate - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Matrix> param1 = ScriptUtil::getObjectPointer<Matrix>(2, "Matrix", false);
- Matrix* instance = getInstance(state);
- instance->negate(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_negate - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_rotate(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Quaternion> param1 = ScriptUtil::getObjectPointer<Quaternion>(2, "Quaternion", true);
- Matrix* instance = getInstance(state);
- instance->rotate(*param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_rotate - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Quaternion> param1 = ScriptUtil::getObjectPointer<Quaternion>(2, "Quaternion", true);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Matrix> param2 = ScriptUtil::getObjectPointer<Matrix>(3, "Matrix", false);
- Matrix* instance = getInstance(state);
- instance->rotate(*param1, param2);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 3);
- Matrix* instance = getInstance(state);
- instance->rotate(*param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_rotate - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 4:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 3);
- // Get parameter 3 off the stack.
- ScriptUtil::LuaArray<Matrix> param3 = ScriptUtil::getObjectPointer<Matrix>(4, "Matrix", false);
- Matrix* instance = getInstance(state);
- instance->rotate(*param1, param2, param3);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_rotate - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2, 3 or 4).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_rotateX(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- Matrix* instance = getInstance(state);
- instance->rotateX(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_rotateX - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Matrix> param2 = ScriptUtil::getObjectPointer<Matrix>(3, "Matrix", false);
- Matrix* instance = getInstance(state);
- instance->rotateX(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_rotateX - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_rotateY(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- Matrix* instance = getInstance(state);
- instance->rotateY(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_rotateY - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Matrix> param2 = ScriptUtil::getObjectPointer<Matrix>(3, "Matrix", false);
- Matrix* instance = getInstance(state);
- instance->rotateY(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_rotateY - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_rotateZ(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- Matrix* instance = getInstance(state);
- instance->rotateZ(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_rotateZ - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Matrix> param2 = ScriptUtil::getObjectPointer<Matrix>(3, "Matrix", false);
- Matrix* instance = getInstance(state);
- instance->rotateZ(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_rotateZ - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_scale(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- Matrix* instance = getInstance(state);
- instance->scale(param1);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
- Matrix* instance = getInstance(state);
- instance->scale(*param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_scale - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Matrix> param2 = ScriptUtil::getObjectPointer<Matrix>(3, "Matrix", false);
- Matrix* instance = getInstance(state);
- instance->scale(param1, param2);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Matrix> param2 = ScriptUtil::getObjectPointer<Matrix>(3, "Matrix", false);
- Matrix* instance = getInstance(state);
- instance->scale(*param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_scale - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 4:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 3);
- // Get parameter 3 off the stack.
- float param3 = (float)luaL_checknumber(state, 4);
- Matrix* instance = getInstance(state);
- instance->scale(param1, param2, param3);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_scale - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 5:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 3);
- // Get parameter 3 off the stack.
- float param3 = (float)luaL_checknumber(state, 4);
- // Get parameter 4 off the stack.
- ScriptUtil::LuaArray<Matrix> param4 = ScriptUtil::getObjectPointer<Matrix>(5, "Matrix", false);
- Matrix* instance = getInstance(state);
- instance->scale(param1, param2, param3, param4);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_scale - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2, 3, 4 or 5).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_set(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TLIGHTUSERDATA))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<float> param1 = ScriptUtil::getFloatPointer(2);
- Matrix* instance = getInstance(state);
- instance->set(param1);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Matrix> param1 = ScriptUtil::getObjectPointer<Matrix>(2, "Matrix", true);
- Matrix* instance = getInstance(state);
- instance->set(*param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_set - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 17:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER &&
- lua_type(state, 5) == LUA_TNUMBER &&
- lua_type(state, 6) == LUA_TNUMBER &&
- lua_type(state, 7) == LUA_TNUMBER &&
- lua_type(state, 8) == LUA_TNUMBER &&
- lua_type(state, 9) == LUA_TNUMBER &&
- lua_type(state, 10) == LUA_TNUMBER &&
- lua_type(state, 11) == LUA_TNUMBER &&
- lua_type(state, 12) == LUA_TNUMBER &&
- lua_type(state, 13) == LUA_TNUMBER &&
- lua_type(state, 14) == LUA_TNUMBER &&
- lua_type(state, 15) == LUA_TNUMBER &&
- lua_type(state, 16) == LUA_TNUMBER &&
- lua_type(state, 17) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 3);
- // Get parameter 3 off the stack.
- float param3 = (float)luaL_checknumber(state, 4);
- // Get parameter 4 off the stack.
- float param4 = (float)luaL_checknumber(state, 5);
- // Get parameter 5 off the stack.
- float param5 = (float)luaL_checknumber(state, 6);
- // Get parameter 6 off the stack.
- float param6 = (float)luaL_checknumber(state, 7);
- // Get parameter 7 off the stack.
- float param7 = (float)luaL_checknumber(state, 8);
- // Get parameter 8 off the stack.
- float param8 = (float)luaL_checknumber(state, 9);
- // Get parameter 9 off the stack.
- float param9 = (float)luaL_checknumber(state, 10);
- // Get parameter 10 off the stack.
- float param10 = (float)luaL_checknumber(state, 11);
- // Get parameter 11 off the stack.
- float param11 = (float)luaL_checknumber(state, 12);
- // Get parameter 12 off the stack.
- float param12 = (float)luaL_checknumber(state, 13);
- // Get parameter 13 off the stack.
- float param13 = (float)luaL_checknumber(state, 14);
- // Get parameter 14 off the stack.
- float param14 = (float)luaL_checknumber(state, 15);
- // Get parameter 15 off the stack.
- float param15 = (float)luaL_checknumber(state, 16);
- // Get parameter 16 off the stack.
- float param16 = (float)luaL_checknumber(state, 17);
- Matrix* instance = getInstance(state);
- instance->set(param1, param2, param3, param4, param5, param6, param7, param8, param9, param10, param11, param12, param13, param14, param15, param16);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_set - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 17).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_setIdentity(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Matrix* instance = getInstance(state);
- instance->setIdentity();
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_setIdentity - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_setZero(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Matrix* instance = getInstance(state);
- instance->setZero();
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_setZero - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_static_add(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Matrix> param1 = ScriptUtil::getObjectPointer<Matrix>(1, "Matrix", true);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Matrix> param2 = ScriptUtil::getObjectPointer<Matrix>(2, "Matrix", true);
- // Get parameter 3 off the stack.
- ScriptUtil::LuaArray<Matrix> param3 = ScriptUtil::getObjectPointer<Matrix>(3, "Matrix", false);
- Matrix::add(*param1, *param2, param3);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_static_add - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_static_createLookAt(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 4:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(1, "Vector3", true);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Vector3> param2 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
- // Get parameter 3 off the stack.
- ScriptUtil::LuaArray<Vector3> param3 = ScriptUtil::getObjectPointer<Vector3>(3, "Vector3", true);
- // Get parameter 4 off the stack.
- ScriptUtil::LuaArray<Matrix> param4 = ScriptUtil::getObjectPointer<Matrix>(4, "Matrix", false);
- Matrix::createLookAt(*param1, *param2, *param3, param4);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_static_createLookAt - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 10:
- {
- if (lua_type(state, 1) == LUA_TNUMBER &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER &&
- lua_type(state, 5) == LUA_TNUMBER &&
- lua_type(state, 6) == LUA_TNUMBER &&
- lua_type(state, 7) == LUA_TNUMBER &&
- lua_type(state, 8) == LUA_TNUMBER &&
- lua_type(state, 9) == LUA_TNUMBER &&
- (lua_type(state, 10) == LUA_TUSERDATA || lua_type(state, 10) == LUA_TTABLE || lua_type(state, 10) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 1);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 2);
- // Get parameter 3 off the stack.
- float param3 = (float)luaL_checknumber(state, 3);
- // Get parameter 4 off the stack.
- float param4 = (float)luaL_checknumber(state, 4);
- // Get parameter 5 off the stack.
- float param5 = (float)luaL_checknumber(state, 5);
- // Get parameter 6 off the stack.
- float param6 = (float)luaL_checknumber(state, 6);
- // Get parameter 7 off the stack.
- float param7 = (float)luaL_checknumber(state, 7);
- // Get parameter 8 off the stack.
- float param8 = (float)luaL_checknumber(state, 8);
- // Get parameter 9 off the stack.
- float param9 = (float)luaL_checknumber(state, 9);
- // Get parameter 10 off the stack.
- ScriptUtil::LuaArray<Matrix> param10 = ScriptUtil::getObjectPointer<Matrix>(10, "Matrix", false);
- Matrix::createLookAt(param1, param2, param3, param4, param5, param6, param7, param8, param9, param10);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_static_createLookAt - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 4 or 10).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_static_createOrthographic(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 5:
- {
- if (lua_type(state, 1) == LUA_TNUMBER &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 1);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 2);
- // Get parameter 3 off the stack.
- float param3 = (float)luaL_checknumber(state, 3);
- // Get parameter 4 off the stack.
- float param4 = (float)luaL_checknumber(state, 4);
- // Get parameter 5 off the stack.
- ScriptUtil::LuaArray<Matrix> param5 = ScriptUtil::getObjectPointer<Matrix>(5, "Matrix", false);
- Matrix::createOrthographic(param1, param2, param3, param4, param5);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_static_createOrthographic - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 5).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_static_createOrthographicOffCenter(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 7:
- {
- if (lua_type(state, 1) == LUA_TNUMBER &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER &&
- lua_type(state, 5) == LUA_TNUMBER &&
- lua_type(state, 6) == LUA_TNUMBER &&
- (lua_type(state, 7) == LUA_TUSERDATA || lua_type(state, 7) == LUA_TTABLE || lua_type(state, 7) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 1);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 2);
- // Get parameter 3 off the stack.
- float param3 = (float)luaL_checknumber(state, 3);
- // Get parameter 4 off the stack.
- float param4 = (float)luaL_checknumber(state, 4);
- // Get parameter 5 off the stack.
- float param5 = (float)luaL_checknumber(state, 5);
- // Get parameter 6 off the stack.
- float param6 = (float)luaL_checknumber(state, 6);
- // Get parameter 7 off the stack.
- ScriptUtil::LuaArray<Matrix> param7 = ScriptUtil::getObjectPointer<Matrix>(7, "Matrix", false);
- Matrix::createOrthographicOffCenter(param1, param2, param3, param4, param5, param6, param7);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_static_createOrthographicOffCenter - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 7).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_static_createPerspective(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 5:
- {
- if (lua_type(state, 1) == LUA_TNUMBER &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 1);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 2);
- // Get parameter 3 off the stack.
- float param3 = (float)luaL_checknumber(state, 3);
- // Get parameter 4 off the stack.
- float param4 = (float)luaL_checknumber(state, 4);
- // Get parameter 5 off the stack.
- ScriptUtil::LuaArray<Matrix> param5 = ScriptUtil::getObjectPointer<Matrix>(5, "Matrix", false);
- Matrix::createPerspective(param1, param2, param3, param4, param5);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_static_createPerspective - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 5).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_static_createRotation(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Quaternion> param1 = ScriptUtil::getObjectPointer<Quaternion>(1, "Quaternion", true);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Matrix> param2 = ScriptUtil::getObjectPointer<Matrix>(2, "Matrix", false);
- Matrix::createRotation(*param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_static_createRotation - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(1, "Vector3", true);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 2);
- // Get parameter 3 off the stack.
- ScriptUtil::LuaArray<Matrix> param3 = ScriptUtil::getObjectPointer<Matrix>(3, "Matrix", false);
- Matrix::createRotation(*param1, param2, param3);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_static_createRotation - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_static_createRotationX(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if (lua_type(state, 1) == LUA_TNUMBER &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 1);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Matrix> param2 = ScriptUtil::getObjectPointer<Matrix>(2, "Matrix", false);
- Matrix::createRotationX(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_static_createRotationX - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_static_createRotationY(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if (lua_type(state, 1) == LUA_TNUMBER &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 1);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Matrix> param2 = ScriptUtil::getObjectPointer<Matrix>(2, "Matrix", false);
- Matrix::createRotationY(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_static_createRotationY - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_static_createRotationZ(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if (lua_type(state, 1) == LUA_TNUMBER &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 1);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Matrix> param2 = ScriptUtil::getObjectPointer<Matrix>(2, "Matrix", false);
- Matrix::createRotationZ(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_static_createRotationZ - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_static_createScale(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(1, "Vector3", true);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Matrix> param2 = ScriptUtil::getObjectPointer<Matrix>(2, "Matrix", false);
- Matrix::createScale(*param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_static_createScale - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 4:
- {
- if (lua_type(state, 1) == LUA_TNUMBER &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 1);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 2);
- // Get parameter 3 off the stack.
- float param3 = (float)luaL_checknumber(state, 3);
- // Get parameter 4 off the stack.
- ScriptUtil::LuaArray<Matrix> param4 = ScriptUtil::getObjectPointer<Matrix>(4, "Matrix", false);
- Matrix::createScale(param1, param2, param3, param4);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_static_createScale - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 4).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_static_createTranslation(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(1, "Vector3", true);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Matrix> param2 = ScriptUtil::getObjectPointer<Matrix>(2, "Matrix", false);
- Matrix::createTranslation(*param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_static_createTranslation - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 4:
- {
- if (lua_type(state, 1) == LUA_TNUMBER &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 1);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 2);
- // Get parameter 3 off the stack.
- float param3 = (float)luaL_checknumber(state, 3);
- // Get parameter 4 off the stack.
- ScriptUtil::LuaArray<Matrix> param4 = ScriptUtil::getObjectPointer<Matrix>(4, "Matrix", false);
- Matrix::createTranslation(param1, param2, param3, param4);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_static_createTranslation - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 4).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_static_identity(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 0:
- {
- void* returnPtr = (void*)&(Matrix::identity());
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Matrix");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_static_multiply(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Matrix> param1 = ScriptUtil::getObjectPointer<Matrix>(1, "Matrix", true);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 2);
- // Get parameter 3 off the stack.
- ScriptUtil::LuaArray<Matrix> param3 = ScriptUtil::getObjectPointer<Matrix>(3, "Matrix", false);
- Matrix::multiply(*param1, param2, param3);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Matrix> param1 = ScriptUtil::getObjectPointer<Matrix>(1, "Matrix", true);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Matrix> param2 = ScriptUtil::getObjectPointer<Matrix>(2, "Matrix", true);
- // Get parameter 3 off the stack.
- ScriptUtil::LuaArray<Matrix> param3 = ScriptUtil::getObjectPointer<Matrix>(3, "Matrix", false);
- Matrix::multiply(*param1, *param2, param3);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_static_multiply - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_static_subtract(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Matrix> param1 = ScriptUtil::getObjectPointer<Matrix>(1, "Matrix", true);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Matrix> param2 = ScriptUtil::getObjectPointer<Matrix>(2, "Matrix", true);
- // Get parameter 3 off the stack.
- ScriptUtil::LuaArray<Matrix> param3 = ScriptUtil::getObjectPointer<Matrix>(3, "Matrix", false);
- Matrix::subtract(*param1, *param2, param3);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_static_subtract - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_static_zero(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 0:
- {
- void* returnPtr = (void*)&(Matrix::zero());
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Matrix");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_subtract(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Matrix> param1 = ScriptUtil::getObjectPointer<Matrix>(2, "Matrix", true);
- Matrix* instance = getInstance(state);
- instance->subtract(*param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_subtract - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_transformPoint(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", false);
- Matrix* instance = getInstance(state);
- instance->transformPoint(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_transformPoint - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Vector3> param2 = ScriptUtil::getObjectPointer<Vector3>(3, "Vector3", false);
- Matrix* instance = getInstance(state);
- instance->transformPoint(*param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_transformPoint - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_transformVector(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", false);
- Matrix* instance = getInstance(state);
- instance->transformVector(param1);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector4> param1 = ScriptUtil::getObjectPointer<Vector4>(2, "Vector4", false);
- Matrix* instance = getInstance(state);
- instance->transformVector(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_transformVector - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Vector3> param2 = ScriptUtil::getObjectPointer<Vector3>(3, "Vector3", false);
- Matrix* instance = getInstance(state);
- instance->transformVector(*param1, param2);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector4> param1 = ScriptUtil::getObjectPointer<Vector4>(2, "Vector4", true);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Vector4> param2 = ScriptUtil::getObjectPointer<Vector4>(3, "Vector4", false);
- Matrix* instance = getInstance(state);
- instance->transformVector(*param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_transformVector - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 6:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER &&
- lua_type(state, 5) == LUA_TNUMBER &&
- (lua_type(state, 6) == LUA_TUSERDATA || lua_type(state, 6) == LUA_TTABLE || lua_type(state, 6) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 3);
- // Get parameter 3 off the stack.
- float param3 = (float)luaL_checknumber(state, 4);
- // Get parameter 4 off the stack.
- float param4 = (float)luaL_checknumber(state, 5);
- // Get parameter 5 off the stack.
- ScriptUtil::LuaArray<Vector3> param5 = ScriptUtil::getObjectPointer<Vector3>(6, "Vector3", false);
- Matrix* instance = getInstance(state);
- instance->transformVector(param1, param2, param3, param4, param5);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_transformVector - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2, 3 or 6).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_translate(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
- Matrix* instance = getInstance(state);
- instance->translate(*param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_translate - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Matrix> param2 = ScriptUtil::getObjectPointer<Matrix>(3, "Matrix", false);
- Matrix* instance = getInstance(state);
- instance->translate(*param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_translate - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 4:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 3);
- // Get parameter 3 off the stack.
- float param3 = (float)luaL_checknumber(state, 4);
- Matrix* instance = getInstance(state);
- instance->translate(param1, param2, param3);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_translate - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 5:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 3);
- // Get parameter 3 off the stack.
- float param3 = (float)luaL_checknumber(state, 4);
- // Get parameter 4 off the stack.
- ScriptUtil::LuaArray<Matrix> param4 = ScriptUtil::getObjectPointer<Matrix>(5, "Matrix", false);
- Matrix* instance = getInstance(state);
- instance->translate(param1, param2, param3, param4);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_translate - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2, 3, 4 or 5).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Matrix_transpose(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Matrix* instance = getInstance(state);
- instance->transpose();
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_transpose - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Matrix> param1 = ScriptUtil::getObjectPointer<Matrix>(2, "Matrix", false);
- Matrix* instance = getInstance(state);
- instance->transpose(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Matrix_transpose - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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