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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_PhysicsHingeConstraint.h"
- #include "Base.h"
- #include "Game.h"
- #include "Node.h"
- #include "PhysicsConstraint.h"
- #include "PhysicsHingeConstraint.h"
- #include "PhysicsRigidBody.h"
- namespace gameplay
- {
- void luaRegister_PhysicsHingeConstraint()
- {
- const luaL_Reg lua_members[] =
- {
- {"getBreakingImpulse", lua_PhysicsHingeConstraint_getBreakingImpulse},
- {"isEnabled", lua_PhysicsHingeConstraint_isEnabled},
- {"setBreakingImpulse", lua_PhysicsHingeConstraint_setBreakingImpulse},
- {"setEnabled", lua_PhysicsHingeConstraint_setEnabled},
- {"setLimits", lua_PhysicsHingeConstraint_setLimits},
- {NULL, NULL}
- };
- const luaL_Reg lua_statics[] =
- {
- {"centerOfMassMidpoint", lua_PhysicsHingeConstraint_static_centerOfMassMidpoint},
- {"getRotationOffset", lua_PhysicsHingeConstraint_static_getRotationOffset},
- {"getTranslationOffset", lua_PhysicsHingeConstraint_static_getTranslationOffset},
- {NULL, NULL}
- };
- std::vector<std::string> scopePath;
- ScriptUtil::registerClass("PhysicsHingeConstraint", lua_members, NULL, NULL, lua_statics, scopePath);
- }
- static PhysicsHingeConstraint* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "PhysicsHingeConstraint");
- luaL_argcheck(state, userdata != NULL, 1, "'PhysicsHingeConstraint' expected.");
- return (PhysicsHingeConstraint*)((ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_PhysicsHingeConstraint_getBreakingImpulse(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsHingeConstraint* instance = getInstance(state);
- float result = instance->getBreakingImpulse();
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsHingeConstraint_getBreakingImpulse - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsHingeConstraint_isEnabled(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsHingeConstraint* instance = getInstance(state);
- bool result = instance->isEnabled();
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsHingeConstraint_isEnabled - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsHingeConstraint_setBreakingImpulse(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- PhysicsHingeConstraint* instance = getInstance(state);
- instance->setBreakingImpulse(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsHingeConstraint_setBreakingImpulse - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsHingeConstraint_setEnabled(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- bool param1 = ScriptUtil::luaCheckBool(state, 2);
- PhysicsHingeConstraint* instance = getInstance(state);
- instance->setEnabled(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsHingeConstraint_setEnabled - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsHingeConstraint_setLimits(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 3);
- PhysicsHingeConstraint* instance = getInstance(state);
- instance->setLimits(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsHingeConstraint_setLimits - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 4:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 3);
- // Get parameter 3 off the stack.
- float param3 = (float)luaL_checknumber(state, 4);
- PhysicsHingeConstraint* instance = getInstance(state);
- instance->setLimits(param1, param2, param3);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsHingeConstraint_setLimits - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3 or 4).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsHingeConstraint_static_centerOfMassMidpoint(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Node> param1 = ScriptUtil::getObjectPointer<Node>(1, "Node", false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Node> param2 = ScriptUtil::getObjectPointer<Node>(2, "Node", false);
- void* returnPtr = (void*)new Vector3(PhysicsHingeConstraint::centerOfMassMidpoint(param1, param2));
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Vector3");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsHingeConstraint_static_centerOfMassMidpoint - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsHingeConstraint_static_getRotationOffset(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Node> param1 = ScriptUtil::getObjectPointer<Node>(1, "Node", false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Vector3> param2 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
- void* returnPtr = (void*)new Quaternion(PhysicsHingeConstraint::getRotationOffset(param1, *param2));
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Quaternion");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsHingeConstraint_static_getRotationOffset - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsHingeConstraint_static_getTranslationOffset(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Node> param1 = ScriptUtil::getObjectPointer<Node>(1, "Node", false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<Vector3> param2 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
- void* returnPtr = (void*)new Vector3(PhysicsHingeConstraint::getTranslationOffset(param1, *param2));
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Vector3");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsHingeConstraint_static_getTranslationOffset - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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