| 12345678910111213141516171819202122232425 |
- #ifndef LUA_BOUNDINGBOX_H_
- #define LUA_BOUNDINGBOX_H_
- namespace gameplay
- {
- // Lua bindings for BoundingBox.
- int lua_BoundingBox__gc(lua_State* state);
- int lua_BoundingBox__init(lua_State* state);
- int lua_BoundingBox_getCenter(lua_State* state);
- int lua_BoundingBox_getCorners(lua_State* state);
- int lua_BoundingBox_intersects(lua_State* state);
- int lua_BoundingBox_isEmpty(lua_State* state);
- int lua_BoundingBox_max(lua_State* state);
- int lua_BoundingBox_merge(lua_State* state);
- int lua_BoundingBox_min(lua_State* state);
- int lua_BoundingBox_set(lua_State* state);
- int lua_BoundingBox_static_empty(lua_State* state);
- int lua_BoundingBox_transform(lua_State* state);
- void luaRegister_BoundingBox();
- }
- #endif
|