Constants.cpp 778 B

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  1. #include "Constants.h"
  2. namespace gameplay
  3. {
  4. const std::string SPOT_LIGHT = "SPOT_LIGHT";
  5. const std::string POINT_LIGHT = "POINT_LIGHT";
  6. const std::string VERTEX_COLOR = "VERTEX_COLOR";
  7. const std::string SPECULAR = "SPECULAR";
  8. const std::string LINEAR = "LINEAR";
  9. const std::string CLAMP = "CLAMP";
  10. const std::string REPEAT = "REPEAT";
  11. const std::string LINEAR_MIPMAP_LINEAR = "LINEAR_MIPMAP_LINEAR";
  12. const std::string WORLD_VIEW_PROJECTION_MATRIX = "WORLD_VIEW_PROJECTION_MATRIX";
  13. const std::string TEXTURE_REPEAT = "TEXTURE_REPEAT";
  14. const std::string TEXTURE_OFFSET = "TEXTURE_OFFSET";
  15. const std::string u_diffuseTexture = "u_diffuseTexture";
  16. const std::string MIN_FILTER = "minFilter";
  17. const std::string MAG_FILTER = "magFilter";
  18. }