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- #include "Constants.h"
- namespace gameplay
- {
- const std::string SPOT_LIGHT = "SPOT_LIGHT";
- const std::string POINT_LIGHT = "POINT_LIGHT";
- const std::string VERTEX_COLOR = "VERTEX_COLOR";
- const std::string SPECULAR = "SPECULAR";
- const std::string LINEAR = "LINEAR";
- const std::string CLAMP = "CLAMP";
- const std::string REPEAT = "REPEAT";
- const std::string LINEAR_MIPMAP_LINEAR = "LINEAR_MIPMAP_LINEAR";
- const std::string WORLD_VIEW_PROJECTION_MATRIX = "WORLD_VIEW_PROJECTION_MATRIX";
- const std::string TEXTURE_REPEAT = "TEXTURE_REPEAT";
- const std::string TEXTURE_OFFSET = "TEXTURE_OFFSET";
- const std::string u_diffuseTexture = "u_diffuseTexture";
- const std::string MIN_FILTER = "minFilter";
- const std::string MAG_FILTER = "magFilter";
- }
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