seanpaultaylor 974df6bf10 Changed to FrameBuffer to finalize with SAFE_RELEASE since its extends Ref 13 years ago
..
lua 30749eab2f Updated FrameBuffer bind and bindDefault to return the previously bound framebuffer. 13 years ago
AIAgent.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
AIAgent.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
AIController.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
AIController.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 years ago
AIMessage.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
AIMessage.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
AIState.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
AIState.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
AIStateMachine.cpp c6965ff81a Changed AIState::_empty to be a pointer because DebugMem was complaining about it not being cleaned up. 13 years ago
AIStateMachine.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 years ago
AbsoluteLayout.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 years ago
AbsoluteLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
Animation.cpp 43bd6483ac Renamed some test resource files for consistency. 13 years ago
Animation.h b84e1706f0 Fixed Linux sample06-racer. 13 years ago
AnimationClip.cpp 979c8e2e9d Big changes to the Gamepad class. 13 years ago
AnimationClip.h 00e82485f6 Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information). 13 years ago
AnimationController.cpp adc3a9c24a Changes to use size_t instead of unsigned int for 64-bit 13 years ago
AnimationController.h ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 years ago
AnimationTarget.cpp b84e1706f0 Fixed Linux sample06-racer. 13 years ago
AnimationTarget.h 73ad70d735 Fixed spelling mistakes in source code comments. 13 years ago
AnimationValue.cpp c8eda95f47 Animation: 13 years ago
AnimationValue.h 2193c8bee8 Updated the api-docs and regenerated the lua bindings for gesture support. 13 years ago
AudioBuffer.cpp 9ace6b892a Updated AudioBuffer to use Stream instead of FILE. 13 years ago
AudioBuffer.h 9ace6b892a Updated AudioBuffer to use Stream instead of FILE. 13 years ago
AudioController.cpp ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 years ago
AudioController.h ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 years ago
AudioListener.cpp a2127d70e4 Minor fix in AudioListener to remove camera transform listener in destructor, which sometimes caused an access violation during game shutdown. 13 years ago
AudioListener.h 69fc8b07c0 Added some @script{create} tags. 13 years ago
AudioSource.cpp 6e152951cb Fixes Linux bugs for sample05-lua and sample06-racer 13 years ago
AudioSource.h 69fc8b07c0 Added some @script{create} tags. 13 years ago
Base.h e8b3eafbb7 Fixed for BlackBerry 10 and PlayBook builds. 13 years ago
BoundingBox.cpp 69fc8b07c0 Added some @script{create} tags. 13 years ago
BoundingBox.h 1c7a3c6fbf Converted tabs to spaces. 13 years ago
BoundingBox.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 years ago
BoundingSphere.cpp cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). 13 years ago
BoundingSphere.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 years ago
BoundingSphere.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 years ago
Bundle.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 years ago
Bundle.h 0512fca49d Added Stream interface. 13 years ago
Button.cpp 95732ac4f4 Events will not be passed to forms / containers / controls that are not visible. 13 years ago
Button.h e81ff02f1c Rework description of contactIndex to better suit all platforms. 13 years ago
Camera.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 years ago
Camera.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 years ago
CheckBox.cpp 95732ac4f4 Events will not be passed to forms / containers / controls that are not visible. 13 years ago
CheckBox.h e81ff02f1c Rework description of contactIndex to better suit all platforms. 13 years ago
Container.cpp 16ac93e35b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
Container.h e81ff02f1c Rework description of contactIndex to better suit all platforms. 13 years ago
Control.cpp e51b4108de Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
Control.h e81ff02f1c Rework description of contactIndex to better suit all platforms. 13 years ago
Curve.cpp e1164a4056 Add initial/incompleted Linux platform support and CMake support 13 years ago
Curve.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 years ago
DebugNew.cpp c13e516b62 Fixed compiling DebugMem in Visual Studio. 13 years ago
DebugNew.h a475493cdd Fixed compile error when using DebugMem. 13 years ago
DepthStencilTarget.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 years ago
DepthStencilTarget.h 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 years ago
Effect.cpp 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
Effect.h 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
FileSystem.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 years ago
FileSystem.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 years ago
FlowLayout.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 years ago
FlowLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
Font.cpp 9147a88ecf - Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory 13 years ago
Font.h 85553c0bf8 Fixed minor warnings and converted tabs to spaces. 13 years ago
Form.cpp 18ebaf93ef Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
Form.h 764eb219b7 Fixes displaced joystick sometimes seen on start-up when using virtual gamepad. 13 years ago
FrameBuffer.cpp 974df6bf10 Changed to FrameBuffer to finalize with SAFE_RELEASE since its extends Ref 13 years ago
FrameBuffer.h 7510b7fcf3 Fixes leak detected for static memory used and not freed via DebugMem testing. 13 years ago
Frustum.cpp 69fc8b07c0 Added some @script{create} tags. 13 years ago
Frustum.h 501334387d Fixed spelling mistakes 13 years ago
Game.cpp 7510b7fcf3 Fixes leak detected for static memory used and not freed via DebugMem testing. 13 years ago
Game.h bd425196ae Adding "preferPhysical" parameter to Game::getGamepad(). 13 years ago
Game.inl bd425196ae Adding "preferPhysical" parameter to Game::getGamepad(). 13 years ago
Gamepad.cpp e8b3eafbb7 Fixed for BlackBerry 10 and PlayBook builds. 13 years ago
Gamepad.h bd425196ae Adding "preferPhysical" parameter to Game::getGamepad(). 13 years ago
Gesture.h 81ab7f5a20 Added tap and swipe gestures to Android with basic impl. since Android doesn't support gestures in NDK. 13 years ago
HeightField.cpp 93bccc1919 Adds support for .r16 file extension for RAW16 heightmap files. 13 years ago
HeightField.h 93bccc1919 Adds support for .r16 file extension for RAW16 heightmap files. 13 years ago
Image.cpp b0b88806e9 Converted Image and Texture to use Stream instead of FILE. 13 years ago
Image.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 years ago
Image.inl 4004be749c Refactors Image into its own separate class (from Texture::Image). 14 years ago
Joint.cpp cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). 13 years ago
Joint.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 years ago
Joystick.cpp 979c8e2e9d Big changes to the Gamepad class. 13 years ago
Joystick.h e81ff02f1c Rework description of contactIndex to better suit all platforms. 13 years ago
Joystick.inl 979c8e2e9d Big changes to the Gamepad class. 13 years ago
Keyboard.h b882214017 Fixed multi-touch for Android. 14 years ago
Label.cpp a82c415660 Setting opacity, visibility, and enabled/disabled on a Container now affects the container's children. 13 years ago
Label.h 73ad70d735 Fixed spelling mistakes in source code comments. 13 years ago
Layout.cpp 650f41bea6 Fixes #619. 13 years ago
Layout.h e81ff02f1c Rework description of contactIndex to better suit all platforms. 13 years ago
Light.cpp 4af600ed86 Allows range or 0 on spot and point lights. 13 years ago
Light.h 69fc8b07c0 Added some @script{create} tags. 13 years ago
Logger.cpp 73ad70d735 Fixed spelling mistakes in source code comments. 13 years ago
Logger.h 9b7650fd7b Added new Logger class to handle info, warning and error logging throughout the framework. 13 years ago
Material.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 years ago
Material.h 69fc8b07c0 Added some @script{create} tags. 13 years ago
MaterialParameter.cpp 138bb45f51 Added Terrain support: 13 years ago
MaterialParameter.h 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
MathUtil.cpp 85553c0bf8 Fixed minor warnings and converted tabs to spaces. 13 years ago
MathUtil.h 361a72fb8c Adds smoothing functions and updates the racer sample to use them. 13 years ago
MathUtil.inl 1c7a3c6fbf Converted tabs to spaces. 13 years ago
MathUtilNeon.inl 1c7a3c6fbf Converted tabs to spaces. 13 years ago
Matrix.cpp b483ccd466 Fixes #671: Implements missing Matrix methods for billboard and reflection. 13 years ago
Matrix.h 9cc8a2514f Updated gameplay-api for v1.6.0. 13 years ago
Matrix.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 years ago
Mesh.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 years ago
Mesh.h d2ea3e9dbf Fixed the texture coordinates of Mesh::createQuad() and added default parameters so people can specify texture coordinates besides 0, 0, 1, 1. 13 years ago
MeshBatch.cpp 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. 13 years ago
MeshBatch.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 years ago
MeshBatch.inl 02926c60b1 Error handling improvement (5 of 7 - Graphics). 13 years ago
MeshPart.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 years ago
MeshPart.h 4388f6d8f4 Fixes #267 13 years ago
MeshSkin.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 years ago
MeshSkin.h e92919ff58 Added hidden assignment operator to the gameplay classes that extend Ref. 13 years ago
Model.cpp 937400c2e0 Made drawWireframe static in Model.cpp so that it doesn't get detected by luagen. 13 years ago
Model.h 138bb45f51 Added Terrain support: 13 years ago
Mouse.h 8009a6ee07 Fixes left mouse button events. 13 years ago
Node.cpp b55432e36a Changed behavior of Scene::visit to stop child traversal, but continue sibling traversal when false is returned from visitMethod, instead of stopping traversal entirely. 13 years ago
Node.h 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
ParticleEmitter.cpp 85553c0bf8 Fixed minor warnings and converted tabs to spaces. 13 years ago
ParticleEmitter.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 years ago
Pass.cpp 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. 13 years ago
Pass.h 31b1eecf83 Removed Pass::getAutoBindProperties() 13 years ago
PhysicsCharacter.cpp 53cbf100e4 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
PhysicsCharacter.h b251d0ded3 Removed PhysicsCharacter public dependencies on btActionInterface. 13 years ago
PhysicsCollisionObject.cpp e8b3eafbb7 Fixed for BlackBerry 10 and PlayBook builds. 13 years ago
PhysicsCollisionObject.h c21a6af44f Hide Bullet dependency by making PhysicsMotionState private. 13 years ago
PhysicsCollisionShape.cpp 93bccc1919 Adds support for .r16 file extension for RAW16 heightmap files. 13 years ago
PhysicsCollisionShape.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 years ago
PhysicsConstraint.cpp a1b933948d Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint. 13 years ago
PhysicsConstraint.h a1b933948d Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint. 13 years ago
PhysicsConstraint.inl bd37f58064 Error handling improvements (7 of 7 - Physics). 13 years ago
PhysicsController.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 years ago
PhysicsController.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 years ago
PhysicsFixedConstraint.cpp 406c3651d0 - Updated character sample. 14 years ago
PhysicsFixedConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
PhysicsFixedConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
PhysicsGenericConstraint.cpp a475493cdd Fixed compile error when using DebugMem. 13 years ago
PhysicsGenericConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
PhysicsGenericConstraint.inl bd37f58064 Error handling improvements (7 of 7 - Physics). 13 years ago
PhysicsGhostObject.cpp 138bb45f51 Added Terrain support: 13 years ago
PhysicsGhostObject.h c21a6af44f Hide Bullet dependency by making PhysicsMotionState private. 13 years ago
PhysicsHingeConstraint.cpp a475493cdd Fixed compile error when using DebugMem. 13 years ago
PhysicsHingeConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
PhysicsRigidBody.cpp abf2df5316 Fixed normal vector generation and transformation for terrain. 13 years ago
PhysicsRigidBody.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 years ago
PhysicsRigidBody.inl 6a1c234665 Exposed linear and angular factor methods for PhysicsRigidBody; modified lua bindings to match. 13 years ago
PhysicsSocketConstraint.cpp a475493cdd Fixed compile error when using DebugMem. 13 years ago
PhysicsSocketConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
PhysicsSpringConstraint.cpp a475493cdd Fixed compile error when using DebugMem. 13 years ago
PhysicsSpringConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
PhysicsSpringConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
PhysicsVehicle.cpp a475493cdd Fixed compile error when using DebugMem. 13 years ago
PhysicsVehicle.h 39caed5174 Adds support for setEnabled() in PhysicsVehicle, and documents lack of support in PhysicsVehicleWheel. 13 years ago
PhysicsVehicleWheel.cpp 590028652c Fix wheel transform for general case. 13 years ago
PhysicsVehicleWheel.h b6f8266b15 Fixed spelling mistakes. 13 years ago
Plane.cpp 69fc8b07c0 Added some @script{create} tags. 13 years ago
Plane.h 69fc8b07c0 Added some @script{create} tags. 13 years ago
Plane.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 years ago
Platform.h e8b3eafbb7 Fixed for BlackBerry 10 and PlayBook builds. 13 years ago
PlatformAndroid.cpp 34c206f840 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
PlatformBlackBerry.cpp 18ebaf93ef Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
PlatformLinux.cpp 8069cdcd2a Changes to Gamepad API 13 years ago
PlatformMacOSX.mm 69f9a0c81d Refix again. Could have been a bad merge this time. 13 years ago
PlatformWindows.cpp a0a1da2fc5 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
PlatformiOS.mm 8069cdcd2a Changes to Gamepad API 13 years ago
Properties.cpp 0512fca49d Added Stream interface. 13 years ago
Properties.h 0512fca49d Added Stream interface. 13 years ago
Quaternion.cpp 73ad70d735 Fixed spelling mistakes in source code comments. 13 years ago
Quaternion.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 years ago
Quaternion.inl 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 years ago
RadioButton.cpp 95732ac4f4 Events will not be passed to forms / containers / controls that are not visible. 13 years ago
RadioButton.h e81ff02f1c Rework description of contactIndex to better suit all platforms. 13 years ago
Ray.cpp 69fc8b07c0 Added some @script{create} tags. 13 years ago
Ray.h 69fc8b07c0 Added some @script{create} tags. 13 years ago
Ray.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 years ago
Rectangle.cpp 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 years ago
Rectangle.h 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 years ago
Ref.cpp 64c6f19902 Renamed gameplay::printError to gameplay::print. 13 years ago
Ref.h c62d010f13 doxygen clean up for gameplay. 13 years ago
RenderState.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 years ago
RenderState.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 years ago
RenderTarget.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 years ago
RenderTarget.h 2e7fcf3ca1 Added 64-bit Windows support. 13 years ago
Scene.cpp 251329ebd7 Added new source and resources files for terrain feature to all platforms except Mac. 13 years ago
Scene.h b55432e36a Changed behavior of Scene::visit to stop child traversal, but continue sibling traversal when false is returned from visitMethod, instead of stopping traversal entirely. 13 years ago
SceneLoader.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 years ago
SceneLoader.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 years ago
ScreenDisplayer.cpp 7e9c449ffc Fixed another bug with boolean Lua stack values. 13 years ago
ScreenDisplayer.h c4ce16d97f Fixed doxygen warnings. 13 years ago
ScriptController.cpp 4d42b51f2a Fixed crash that could occur when calling Game::exit() from a script function, due to the order of subsystem finalization and destruction. 13 years ago
ScriptController.h e81ff02f1c Rework description of contactIndex to better suit all platforms. 13 years ago
ScriptController.inl 9c19d44567 Fixed issue where Lua bindings for overloaded functions with the same number of parameters could be forwarded to the incorrect function. 13 years ago
ScriptTarget.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
ScriptTarget.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
Slider.cpp bad067b854 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
Slider.h e81ff02f1c Rework description of contactIndex to better suit all platforms. 13 years ago
SpriteBatch.cpp 9147a88ecf - Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory 13 years ago
SpriteBatch.h b4482a3fdd Updated SpriteBatch doxygen comments. 13 years ago
Stream.h 501334387d Fixed spelling mistakes 13 years ago
Technique.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 years ago
Technique.h 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. 13 years ago
Terrain.cpp 93bccc1919 Adds support for .r16 file extension for RAW16 heightmap files. 13 years ago
Terrain.h 93bccc1919 Adds support for .r16 file extension for RAW16 heightmap files. 13 years ago
TerrainPatch.cpp 41bbc72bcd - Fix to Terrain::getVisibleTriangleCount. 13 years ago
TerrainPatch.h 9cc8a2514f Updated gameplay-api for v1.6.0. 13 years ago
TextBox.cpp 95732ac4f4 Events will not be passed to forms / containers / controls that are not visible. 13 years ago
TextBox.h e81ff02f1c Rework description of contactIndex to better suit all platforms. 13 years ago
Texture.cpp 9cc8a2514f Updated gameplay-api for v1.6.0. 13 years ago
Texture.h 9cc8a2514f Updated gameplay-api for v1.6.0. 13 years ago
Theme.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 years ago
Theme.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 years ago
ThemeStyle.cpp 91cc29dbb3 Layouts now take scrollbars into account when auto-sizing controls. 13 years ago
ThemeStyle.h c4ce16d97f Fixed doxygen warnings. 13 years ago
TimeListener.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 years ago
Touch.h 23a3707f1c Added Gesture API support and implemented gestures support in PlatformQNX.cpp. 13 years ago
Transform.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 years ago
Transform.h 501334387d Fixed spelling mistakes 13 years ago
Vector2.cpp 8dc3f87c29 Fixes #670. 13 years ago
Vector2.h 8dc3f87c29 Fixes #670. 13 years ago
Vector2.inl 3c6f2cccb9 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 years ago
Vector3.cpp 5f00eeb786 Fix to Vector3::cross(). 13 years ago
Vector3.h 361a72fb8c Adds smoothing functions and updates the racer sample to use them. 13 years ago
Vector3.inl 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 years ago
Vector4.cpp 8dc3f87c29 Fixes #670. 13 years ago
Vector4.h 8dc3f87c29 Fixes #670. 13 years ago
Vector4.inl 3c6f2cccb9 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 years ago
VertexAttributeBinding.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 years ago
VertexAttributeBinding.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 years ago
VertexFormat.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 years ago
VertexFormat.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 years ago
VerticalLayout.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 years ago
VerticalLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
gameplay-main-android.cpp 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 years ago
gameplay-main-blackberry.cpp 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 years ago
gameplay-main-ios.mm 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 years ago
gameplay-main-linux.cpp 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 years ago
gameplay-main-macosx.mm 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 years ago
gameplay-main-windows.cpp 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 years ago
gameplay.dox 7e4bbf33fd Updated doxygen apis and dox files. 14 years ago
gameplay.h e8b3eafbb7 Fixed for BlackBerry 10 and PlayBook builds. 13 years ago