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+// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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+// SPDX-FileCopyrightText: 2023 Jorrit Rouwe
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+// SPDX-License-Identifier: MIT
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+
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+#include <TestFramework.h>
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+
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+#include <Tests/General/GyroscopicForceTest.h>
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+#include <Jolt/Physics/Collision/Shape/BoxShape.h>
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+#include <Jolt/Physics/Collision/Shape/StaticCompoundShape.h>
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+#include <Jolt/Physics/Body/BodyCreationSettings.h>
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+#include <Layers.h>
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+
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+JPH_IMPLEMENT_RTTI_VIRTUAL(GyroscopicForceTest)
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+{
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+ JPH_ADD_BASE_CLASS(GyroscopicForceTest, Test)
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+}
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+
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+void GyroscopicForceTest::Initialize()
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+{
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+ // Floor
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+ CreateFloor();
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+
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+ StaticCompoundShapeSettings compound;
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+ compound.AddShape(Vec3::sZero(), Quat::sIdentity(), new BoxShape(Vec3(0.5f, 5.0f, 0.5f)));
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+ compound.AddShape(Vec3(1.5f, 0, 0), Quat::sIdentity(), new BoxShape(Vec3(1.0f, 0.5f, 0.5f)));
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+ compound.SetEmbedded();
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+
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+ // One body without gyroscopic force
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+ BodyCreationSettings bcs(&compound, RVec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING);
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+ bcs.mLinearDamping = 0.0f;
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+ bcs.mAngularDamping = 0.0f;
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+ bcs.mAngularVelocity = Vec3(10, 1, 0);
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+ bcs.mGravityFactor = 0.0f;
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+ mBodyInterface->CreateAndAddBody(bcs, EActivation::Activate);
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+
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+ // One body with gyroscopic force
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+ bcs.mPosition += RVec3(10, 0, 0);
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+ bcs.mApplyGyroscopicForce = true;
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+ mBodyInterface->CreateAndAddBody(bcs, EActivation::Activate);
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+}
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