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@@ -106,10 +106,12 @@ Why create yet another physics engine? Firstly, it has been a personal learning
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## Documentation
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-To learn more about Jolt go to the latest [Architecture and API documentation](https://jrouwe.github.io/JoltPhysics/). Documentation for [a specific release is also available](https://jrouwe.github.io/JoltPhysicsDocs/).
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To get started, look at the [HelloWorld](HelloWorld/HelloWorld.cpp) example. A [HelloWorld example using CMake FetchContent](https://github.com/jrouwe/JoltPhysicsHelloWorld) is also available to show how you can integrate Jolt Physics in a CMake project.
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+Every feature in Jolt has its own sample. [Running the Samples application](Docs/Samples.md) and browsing through the [code](https://github.com/jrouwe/JoltPhysics/tree/master/Samples/Tests) is a great way to learn about the library!
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+To learn more about Jolt go to the latest [Architecture and API documentation](https://jrouwe.github.io/JoltPhysics/). Documentation for [a specific release is also available](https://jrouwe.github.io/JoltPhysicsDocs/).
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Some algorithms used by Jolt are described in detail in my GDC 2022 talk: Architecting Jolt Physics for 'Horizon Forbidden West' ([slides](https://gdcvault.com/play/1027560/Architecting-Jolt-Physics-for-Horizon), [slides with speaker notes](https://jrouwe.nl/architectingjolt/ArchitectingJoltPhysics_Rouwe_Jorrit_Notes.pdf), [video](https://gdcvault.com/play/1027891/Architecting-Jolt-Physics-for-Horizon)).
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## Compiling
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