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@@ -22,6 +22,7 @@ For breaking API changes see [this document](https://github.com/jrouwe/JoltPhysi
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### Bug fixes
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+* When calling CharacterVirtual::SetShape, a collision with a sensor would cause the function to abort as if the character was in collision.
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* Fixed bug where the the skinned position of a soft body would update in the first sub-iteration, causing a large velocity spike and jittery behavior.
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* Fixed bug where the velocity of soft body vertices would increase indefinitely when resting on the back stop of a skinned constraint.
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* Fixed bug when SkinVertices for a soft body is not called every frame, the previous position of the skin was still used causing a replay of the motion of the previous frame.
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